bin.pol.social

i_am_not_a_robot, do gaming w Is there an app where to mark games that I want to play and have played? Like goodreads but for games?
@i_am_not_a_robot@feddit.uk avatar

Shame there isn’t an ActivityPub/Fediverse option…

cradac, do gaming w Is there an app where to mark games that I want to play and have played? Like goodreads but for games?

There are quite a few, as listed in another comment here. I’ve been using backloggd for years now and love using it!

Ritsu4Life, do games w Indie games using retro graphics

Signalis. you can get the game from humble store and steam.

Penta,

Signalis is awesome

bjoern_tantau, do gaming w thoughts on arpgs?
@bjoern_tantau@swg-empire.de avatar

No matter what I play I always get pulled back to Diablo 2. Not even for the grind in the endgame. Just playing the normal game from Normal to Hell.

With newer games I always find myself overwhelmed with a screen full of indistinguishable enemies in later levels until I lose interest.

Hathaway, do gaming w Weekly “What are you playing” Thread || Week of June 16th

Picked up peglin recently and I’ve gone back for a mech warrior run. Few others get cycled in as well. But those two the most right now.

promitheas, do gaming w Weekly “What are you playing” Thread || Week of June 16th
@promitheas@programming.dev avatar

So far this week im playing Wifi troubleshooting on my Arch ;)

But seriously, ive been giving Hogwarts Legacy a tr and I enjoy it

Telorand,

I’ve heard it’s fun, but I don’t want to give any business to the insane, conspiracy-peddling, anti-trans bigot lady.

wariat, do wolnyinternet w Otwartoźródłowe i prywatnościowe komunikatory
@wariat@szmer.info avatar

Używałem signal zanim to było modne i nadal tylko jego. Ale ja generalnie mało z komunikatora korzystam i to pewnie jeden z powodów.

pfm,

Używałem TextSecure zanim był Signalem 🤭

rysiek, do wolnyinternet w Otwartoźródłowe i prywatnościowe komunikatory
@rysiek@szmer.info avatar

Simplex Chat wygląda ciekawie: simplex.chat

Ale na co dzień Signal

dj1936,
!deleted2556 avatar

Czemu używasz signal, a nie Simplex Chat?

Kolanaki, do gaming w Thoughts on Space Games, Part 3: Too Many Tiny Games!
!deleted6508 avatar

Hell yeah for Duskers! I was sold on it like 2 minutes into a 12 minute review just on the basis of its uniqueness.

slavistapl, do wolnyinternet w Otwartoźródłowe i prywatnościowe komunikatory

Signal i Matrix. Od momentu wprowadzenia przez Signala wsparcia dla pseudonimów, tak naprawdę nie robi mi teraz różnicy, gdzie dostanę wiadomość.

Sugeruję omijać Telegrama z takich względów, że po prostu oni kłamią. Niby “nie udostępnili niczego identyfikującego służbom”, no ale potem wyszło na jaw, że indyjskiej policji jednak udostępnili numery telefonów podejrzanych. No i do tego wiele jeszcze innych machlojek.

rysiek,
@rysiek@szmer.info avatar

Bezczelny plug własnego tekstu na temat Telegrama: oko.press/komunikator-telegram-bezpieczenstwo

tl;dr Telegram manipuluje informacją o tym, co jest szyfrowane, a co nie, i w jaki sposób. Straszny syf.

dj1936,
!deleted2556 avatar

Czym matrix różni się od signal?

somnuz, (edited )

U podstaw Matrix to protokół tak jak wspominany wcześniej XMPP (Extensible Messaging and Presence Protocol), za to Signal to po prostu aplikacja w wersjach dla klienta i serwera. Plus oczywiście Signal używa swojego protokołu — czyli zestawu specyfikacji kryptograficznych i szyfrowania typu end-to-end.

Signal jest scentralizowany, a Matrix i XMPP są zdecentralizowane — czyli w Signalu nie postawisz swojego serwera, a korzystając z Matrixa lub XMPP każdy sobie taki serwer może deploynąć kulturalnie i elegancko.

Sam korzystam zarówno z Signala jak i Elementa (na Matrixie).

Najbardziej przyszłościowo — warto byłoby iść w kierunku zdecentralizowanych rozwiązań, ale zanim się ludzie nauczą i porezygnują z najłatwiejszych / najpopularniejszych beznadziejnych rozwiązań, trochę czasu jeszcze upłynie…

Jak pojawi się zrozumienie i przekonanie do rozwiązania typu Signal to potem będzie już z górki.

bungle_in_the_jungle, do games w Elden Ring: Shadows of the Erdtree will come with a day 1 patch with various improvements

Sadly for me unless they’re fixing their terrible networking/co op system and adding an option to turn off the insanely annoying invasion system in giving it a pass.

As much as I enjoyed the base game, I don’t think I can put up with that along with having to relearn how to play.

TheOakTree,

The co-op sucks, but I’m pretty certain invasions don’t occur unless you summon somebody.

If you’re adamant about playing co-op without invasions, you have to mod the game, unfortunately.

Jakeroxs,

Seamless co-op is pretty great, dev said he has some fixes and qol stuff planned for the DLC update version

Shadowedcross,

+1 for seamless co-op. Since I first tried it, I swore off the native co-op, it’s honestly in a league of its own.

Jakeroxs,

Same, I’m having a hard time deciding how to play the upcoming dlc, do I just wait till seamless updates? That could take like a month+ or do I bite the bullet and make a vanilla char again to prep…

Zozano, do gaming w Thoughts on Space Games, Part 1: Top-5 AAA Games
@Zozano@aussie.zone avatar

I just finished playing X3: Terrain Conflict, and I’ll never play another X game.

As an achievement hunter, I normally play past the point of normal enjoyment, but this game told me, more or less, to go fuck myself.

The first kick in the nuts was completing “Dead Is Dead” mode.

You don’t get to save (with the exception of shutting the game down, but the save will delete upon starting it back up).

The game is prone to crashes, meaning you can have your entire save wiped in an instant because the game decides it doesn’t like it when you use the fast forward function within 10 seconds of a cut scene.

On top of that, one of the campaigns requires you to set up a massive complex of microchips and silicon, which also has a chance of triggering a crash each time you place a factory down.

The final 2 achievements are basically “grind until we say stop”. Which functionally resulted in me leaving my computer on overnight, four nights in a row.

The fact that the devs left the game in this state is inconsiderate at best, and disrespectful at worst.

Besides, the game is basically just an excel sheet simulator, it really isn’t very engaging.

Glide, do gaming w Thoughts on Space Games, Part 1: Top-5 AAA Games

As a “space games guy” is there anything out there that is as satisfying to simply fly around in as Elite Dangerous is without the absolute shit fuck of ass-backwards, tedious and boring mechanics?

I fucking love flying ships in that game with my HOTAS and VR headset, but I will be damned if I am going to roll around on a moon praying I trip over some precious metals just so I can play logistics hot potatoes trying to figure out how I am going to get my module to the relevant station, upgraded, and then placed into the ship I designed it for. Elite is such an incredible space cockpit sim, and they’ve gone to great lengths to prevent me from wanting to actually play it. I just want a good cockpit sim with HOTAS support that doesn’t make me want to scoop out my own eyeballs whenever I think about loading it up again.

Sickday,
@Sickday@kbin.earth avatar

You should give Squadron 42 a shot on one of their Free Weekends. It's pretty close to Elite as far as flight mechanics and maneuvering goes and a lot more forgiving about getting the parts you want in your ship. It's pretty jank on foot though. Not sure if that's a dealbreaker.

t3rmit3,

Just to clarify, Star Citizen is the game that is currently playable. Squadron 42 is still under closed development.

tal, (edited )
@tal@lemmy.today avatar

I just want a good cockpit sim with HOTAS support that doesn’t make me want to scoop out my own eyeballs whenever I think about loading it up again.

Atmospheric flight combat sims, and I haven’t played either much, but maybe Il-2: Sturmovik: Great Battles or DCS? Those kind of fit the “slap a lot of money on the counter, and we give you a hard sim with a lot of levers” bill.

I fucking love flying ships in that game with my HOTAS

I have a HOTAS setup too, along with pedals. And I’m kinda with you on wishing that there were good space flight combat HOTAS games. But…I’m skeptical that it’s gonna happen.

You need to have enough people running around with a dedicated throttle and flightstick to get sales up enough to make it worthwhile to focus a game on it.

I feel like the decline in flightsticks may have been a factor in moving away from the combat flight genre (both space and air-breathing), that the late '90s/early 2000s may be permanently the heyday.

My guess is that there are a number of factors:

  • Gamepads got analog thumbsticks and analog triggers. They aren’t ideal for flight sims, but that’s enough analog inputs that most people who aren’t absolutely devoted to the genre are going to just live with a gamepad rather than buying a bunch of extra input hardware that can only be used with that game.

    en.wikipedia.org/wiki/Joystick

    During the 1990s, joysticks such as the CH Products Flightstick, Gravis Phoenix, Microsoft SideWinder, Logitech WingMan, and Thrustmaster FCS were in demand with PC gamers. They were considered a prerequisite for flight simulators such as F-16 Fighting Falcon and LHX Attack Chopper. Joysticks became especially popular with the mainstream success of space flight simulator games like X-Wing and Wing Commander, as well as the “Six degrees of freedom” 3D shooter Descent.[27][28][29][30][31] VirPil Controls’ MongoosT-50 joystick was designed to mimic the style of Russian aircraft (including the Sukhoi Su-35 and Sukhoi Su-57), unlike most flight joysticks.[32]

    However, since the beginning of the 21st century, these types of games have waned in popularity and are now considered a “dead” genre, and with that, gaming joysticks have been reduced to niche products.[27][28][29][30][31]

  • The XBox gamepad became very common as a convention on the PC, whereas up until that point, it was more-common to have all kinds of oddball inputs, and it was expected that a player would set up the controls on a per-game basis. I think that not having to do input configuration made gamepad-on-the-PC more approachable, but it also made it harder to sell people on games that require actual input. HOTASes are still in the “setup required” family (and it’s good that they have the flexibility, as you can’t have a one-size-fits-all HOTAS setup). Maybe you could have Internet-distributed profiles for different hardware, choose something reasonable out of box, kinda like how Steam Input works.

  • Ubiquitous Internet access has made multiplayer more common than it was around 2000. If a game supports competitive multiplayer, then having configurable input (and macros and such) may be undesirable, because you want a level playing field. Game developers may not want to permit for a variety of inputs if it doesn’t make for a level playing ground and they’re doing multiplayer. There’s some game that I recall (Star Citizen?) where I remember players being extremely unhappy about changes being made that favored mouse-and-keyboard players over flightstick players.

  • Newer combat aircraft are fly-by-wire. There’s no mechanism to let one “feel” resistance, and so not much reason for flight sim games to do so either. For a while, there were force-feedback joysticks (we typically use “force feedback” today to refer to rumble motors, but strictly-speaking, it should refer to joysticks that push back against you). That was never a huge chunk of the market, but it was a reason to get dedicated hardware.

  • I assume that modern aircraft don’t need trim adjustment; having trim controls is another thing that you can add inputs for on-controller.

  • For space combat games, manipulating the throttle doesn’t have the significance that it does with an air-based combat flight sim. Like, you aren’t constantly storing and releasing kinetic energy as you ascend and descend. You don’t have much to crash into. Stalling isn’t a problem. Exceeding aircraft speed maximums isn’t a problem. A lot of space combat flight sims aren’t “hard sims”, so you don’t need to worry about things like engine overheating the way you might in Il-2 Sturmovik: 1946 (though I suppose that one could introduce dynamics for that; Starfield has a “peak maneuverability” speed, so there’s an incentive to reduce speed to do a turn before speeding back up).

  • Many space combat sims aren’t simulating existing hardware; developers are only going to introduce mechanics if it significantly adds to the gameplay. In Il-2 Sturmovik: 1946, I have a ton of controls that are there because they reflect real-world mechanical systems. Armored cowlings over air intakesthat can be set to variable levels of openness. Prop pitch. Fuel mixture. The only real analog I can think of in space flight combat sims are maybe “system energy levels”.

  • HOTAS is really limited to PC gaming. It’s not incredibly friendly to other video game hardware. With a console, you need to have the input hardware mounted somewhere, something that a living room couch isn’t as amenable to as a desk. With a mobile phone, you want to have the hardware with you, and so size is at a premium; I think that few people are going to want to lug around a throttle and flightstick with their phone, even if the hardware can technically handle it.

  • Some games are doing VR (e.g. Elite Dangerous) and in VR, I think that if the world does go heavily down the VR route – which it has not yet – that it’ll be likely that there will just be virtual controls using VR controllers rather than dedicated HOTAS input devices. The concept of only seeing the ship kinda isn’t an ideal match for the physical controls. Yeah, you don’t get tactile feedback, but it gives you a lot of flexibility in ship control layout. Now, yes, there’s a VR+HOTAS crowd like you; going all the way with inputs and outputs. But I don’t know how many people are willing to put the money down for a top-of-the-light flight sim rig, and video games have fixed costs and variable revenue, so they benefit from scale, getting a lot of people pitching in money. You really don’t want to target just a small market if you can avoid it.

I think that the best bet for broader HOTAS support down the line is one of the two:

  • Go low-budget. Yeah, a lot of flight sims are AAA…but I’m not sold that they absolutely need to be. I’ve played some untextured polygon games that are pretty good (like Carrier Command 2). I understand that BattleBit Remastered is considered pretty highly too. That’s a big whopping chunk of assets that just don’t exist. And if you do that, you can target a much smaller audience and still make a reasonable return. Just focus on flight mechanics or something. Maybe down the line, if there’s enough uptake, sell some kind of DLC with fancy assets.
  • Push HOTAS support out to some kind of game-agnostic software package. Like, say there were enough people who really wanted to play HOTAS games. Have an open-source “HOTAS app” that provides most of the functionality: distributing input profiles, linking together collections of devices, setting indicator LEDs, etc. The game just links up with that app, and doesn’t attempt to handle every device out there. It exposes a bunch of input values that can be twiddled, and some outputs. There’s some precedent for that kind of software; Steam Input, or (not input-specific) VoIP apps with game integration, like Teamspeak. Buttplug.io basically fills that “third-party open-source middleware” role for outputs for adult video games and sex toys.

Either way – push HOTAS out to a separate cross-input-device, cross-game software package, or going lower-budget, reduces the need to be mass-market, which – in 2024 – HOTAS isn’t.

Killing_Spark, do gaming w Thoughts on Space Games, Part 1: Top-5 AAA Games

Warframe! I haven’t played in a while but the art style and game in general will always have a place in my heart.

Of the ones on your list I have only played mass effect back in the xbox360 days. It was one of the first games I played. Super good memories. I might need to revisit those if my Xbox is still working

t3rmit3,

I’ve never actually played Warframe, mostly because I’m not really into competitive arena shooters (with CS:GO and Apex being notable exceptions, though I’ve long since left them behind), and from my short glances that’s how it appeared to me. Does it take place in space?

Killing_Spark,

Oh it’s quite different! The gameplay loop is centered around PvE in a cooperative style with a handful of different modes and a ton of different maps. It does take place in space but there are also missions that feel less spacey like the planes of eidolon

t3rmit3,

Huh, interesting. Is it a shared-world-shooter, like Destiny or The Division?

Killing_Spark,

Yep but with the limitation that you will only ever have 4 people in one mission besides some special hubs

NoneYa, do games w Discussions in the past about not being able to access digital gaming content that users had paid for...

It was mainly around Ubisoft’s The Crew as the latest conversation. This was about a month ago.

Ubisoft took the game offline and also removed from customers’ digital libraries with a message suggesting they try the newer installments in the series instead of the game they paid for.

wowwoweowza,

Thank you! So many people do not realize that this is coming to everyone who invests in digital games like this.

ampersandrew,
@ampersandrew@lemmy.world avatar

Not all digital games. If they’re DRM free, and if the multiplayer allows for LAN, direct IP connections, private servers, etc; then they’re built to last, arguably better so than physical media.

Archelon,

Digital media of any sort, really.

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