bin.pol.social

electric, do games w I am working on a turn-based wargame, influenced by the old Win3.x era WinWar 2 game

Not my cup of tea but pretty cool. And nice thinking with using SVGs for scaling.

Lembot_0004,

Just some fun information: most modern engines hate SVG. They just render them to the raster and then manipulate them like any other bitmap, making everything extremely slow and blurry. If that is mostly ok with small pictogram-tier images, it is completely unacceptable for big map-tier images. My map is tens thousand of pixels in size while at the highest scale. Bitmap would be a few TiB of RAM. So I actually parse the SVG to get the vectors and draw them, omitting the rasterization.

JustARaccoon,

Does that lead to any performance hiccups with very detailed svgs? The benefit of raster is you can mipmap them, so you don’t need to see how super detailed the coast of a country is like when it’s only a few pixels on screen. I suppose you could fake mipmaps by having different levels of detail for svgs that get swapped between, as long as any other changes you make to the svg are simple colour changes?

Lembot_0004,

It might. But I can’t imagine how detailed should SVG be to be more problematic than bitmap during rescale.

JustARaccoon,

Well, say, country-size :D

afaix,

So are you basically making a more modern flash game? I think all flash graphics were vector and that gave them a really cool look

drunkpostdisaster, do games w Pop it in your calendars

I feel like I learn more about what I shouldn’t play then what games I should play when I am on here.

chiliedogg,

You want to hear about a game to play?

Clair Obscur. Made from former Ubisoft team members in what sounds like a healthy development culture and it’s a godamnned masterpiece at every level. Visuals, art direction, story, characters, mechanics, music - it’s all stellar.

malwieder, do gaming w Linux users: Are we over-reliant on Steam?
@malwieder@feddit.org avatar

I wouldn’t say we’re over-reliant on Steam, but maybe on Valve to some extent.

If Valve would suddenly stop all their work on/around Linux, that’d certainly affect Proton and also things like the open AMD GPU drivers. Sure, others would likely continue their work (it’s not like they’re doing it all alone now anyway), but Valve certainly brings a lot of expertise and also commercial interest.

curiousaur, do games w The Steam controller was ahead of its time

I have 2. I absolutely love it. I prefer it for playing 3rd person games like the witcher and monster hunter too. I like the granular control and momentum for panning around the world.

I bought the second one for $5 when valve was doing the discontinuation liquidation sale. Someone commented that the Vive wands use the same track pads and other parts, so it’s a no brainer to buy one to have the parts on hand. At this point the Vive wands are extra parts for keeping my steam controllers going.

Faydaikin, (edited ) do gaming w What are signs that the game devs aren't gamers themselves?
@Faydaikin@beehaw.org avatar

One thing, and it’s likely just an oversigt, but controls. With Consoles being the computers that everything is designed for, the lack of proper controls for Mouse & Keyboard have become a bit of a nuisance.

Normally, it’s not a big deal. You just configure them yourself.

But it did irk me some when I gave Cyberpunk a go and tried to switch the Interact/select button from (F) to (E) and it didn’t move both functionalities. Now (E) was Interact, but in menus it defaulted back to (F) as if menu select was a different function.

joelfromaus,
@joelfromaus@aussie.zone avatar

Alternatively, when the console control scheme is tight and well made but the PC controls are ASDF + whatever random keys spread at opposite ends of the keyboard.

Faydaikin,
@Faydaikin@beehaw.org avatar

Yup, it’s a peeve. I don’t know why the buttons just get thrown onto the keyboard with a shovel.

Who thought crouch belongs on ( C) and Interact goes on (F) or even (X)? I get (F) if the game has a peek-mechanic, but most don’t.

Just use (E). And crouch & sprint has always been on (Ctrl) & (Shift) respectively. It’s the optimal configuration with WASD.

EncryptKeeper, do games w The Steam controller was ahead of its time

I’m struggling to wrap my head around how a controller without two joysticks is supposed to word in the year of our lord 2025

sugar_in_your_tea,

It has two trackpads, which can be used as an alternative to joysticks. It’s actually kinda cool since it kind of works like a mouse with quick flicks and whatnot.

AlfredoJohn,

Eh I am not a big fan of the track pads, I have them on my deck and the only real useful ness for them is having them emulate a mouse in games so I can use a mouse for ui navigation instead of the joysticks or dpad. Having to constantly readjust my thumbs to keep moving in a direction and lack of ability for smooth continuos motion just makes them super impractical

sugar_in_your_tea,

I don’t like them either, but that’s because I prefer the feel of joysticks, not because of any functional reason. For the Steam Controller trackpads, you don’t need to readjust anything, you just hold in the direction you want the camera to be changing, just like a joystick, and they’re massive so you have a lot of range of motion for controlling speed.

It’s a different feel than on the Steam Deck, so I can totally see someone liking the SC trackpads and not the SD ones.

AlfredoJohn,

Ah that makes sense, I’ve never tried the SC so I just assumed they worked in a similar manner to the decks track pads. I think I would still probably prefer joysticks but now I can see the appeal for some regarding how the SC track pads work.

dualpad,

If you are curious here is some of my gameplay video in games like Doom Eternal, Left 4 Dead 2, The Finals, etc.

Was the first controller that allowed me to completely drop aim assist for good and not feel slow against PC players and offer keyboard like functionality for input swapping.

I just assumed they worked in a similar manner to the decks track pads.

By the way I don’t like the Steam Deck trackpads either since I found trying to use them as primary inputs in place of joysticks like on the Steam Controller was not ergonomic for my hands,and camera swipes weren’t as consistent on squares compared to concave circular pads. So on the Steam Deck despite wishing I could use the touchpads I opt for joysticks. So I don’t really see Deck touchpads as a good endorsement for using as primary inputs, since even I can’t find myself using it like the SC.

EncryptKeeper,

That’s sounds truly awful lol

sugar_in_your_tea,

Some people really like it, especially combined w/ the gyro. I think it’s fine, I just prefer the feel of joysticks.

NuXCOM_90Percent,

Understand the Steam Controller came out 10 years ago and was meant to be used in the decade or two prior to that when “real PC games” didn’t support gamepads. Contrast that with today where CRPGs and RTSes often have official bindings.

There are two ways to use a trackpad. The first is to swipe (like a laptop trackpad) and the second is press and hold. For the former, the delta between where your thumb is and where it was is used to translate to cursor movement. For the latter, think of it like an analog stick. The center of the trackpad is 0 and your input is the delta between 0 and the location of your thumb at this moment.

So press and hold lets it emulate an analog stick and swiping is very useful for moving a cursor on the screen. And there are/were plenty of ways to switch between the modes on the fly.

MellowYellow13,

For real it looks like complete garbage. Joysticks are good, not bad. I’ll take a Playstation controller any day over this shit

Sabata11792,

I have one somewhere. The right track pad can work like a joystick, but without the physicality and feedback it just was awkward and unpleasant. Using tracking as a mouse also felt off whenever you needed any sort of precision. Right track pad/dpad seemed to be impossible to click just right to press a direction without also activating the trackpad mappings sending both inputs at once or the wrong one. I could not really get use to it and forgot about it in a box somewhere.

Didn’t hate it, just couldn’t find a use that mouse and keyboard couldn’t cover enough to get a feel for it.

dualpad,

If you are curious here is some of my gameplay video in games like Doom Eternal, Left 4 Dead 2, The Finals, etc.

Was the first controller that allowed me to completely drop aim assist for good and not feel slow against PC players and offer keyboard like functionality for input swapping.

Reygle, do games w The Steam controller was ahead of its time
@Reygle@lemmy.world avatar

I agree, WAY ahead of its time. I have two but unfortunately they’re both stuck at my parent’s house for when the nephews come over and new (even used) ones are practically “unobtanium”.

TachyonTele, do games w Metroid Community Migration

Par for the course with Samus. Moving on from one destroyed location to another

peer2pirate,
@peer2pirate@lemmy.dbzer0.com avatar

LOL. The new instance should be scared

malfisya, do games w Metroid Community Migration
@malfisya@piefed.social avatar
peer2pirate,
@peer2pirate@lemmy.dbzer0.com avatar

Thank you!

technomad, do games w Day 356 of posting a Daily Screenshot from the games I've been playing

Majora’s mask next?

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I considered it but then i made of the mistake of buying The Last of Us on sale and i can’t put it down

technomad,

Oh hell yeah, the last of us was amazing!

ChaoticEntropy, do games w Founder of Arkane Studios: "I think Gamepass is an unsustainable model that has been increasingly damaging the industry for a decade"; impacts sales
@ChaoticEntropy@feddit.uk avatar

Sooo… Gamepass is one of the services that is driving up the price of the non-gamepass versions of those games, right? They’ve got to recoup costs somehow, and then the rest of the industry takes that as an opportunity to consider these inflated prices as the new baseline.

Tillman,

deleted_by_author

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  • Ledivin,

    The market has also increased 1000-times over, while simultaneously removing physical barriers entirely. The development itself is more expensive, sure, but distribution is way cheaper and the potential gains have increased at a much quicker rate, especially for smaller games.

    DamienGramatacus, do gaming w You would think the dinosaurs would have been a greater discovery then the artifact she is chasing

    To be fair, it’s self defense. There is no way to de-agro the T-Rex or raptors.

    finitebanjo, do games w The signatures are still coming and it's already making an impact

    Honestly I don’t see it as the developers losing anything. They still make the same products, they still sell the same products, and when they’re done with those products forever they have to give hosting capability up to the public.

    What are they afraid of? That we won’t play their new games if they can’t shut the old games down?

    Jeffool, (edited ) do games w Founder of Arkane Studios: "I think Gamepass is an unsustainable model that has been increasingly damaging the industry for a decade"; impacts sales
    @Jeffool@lemmy.world avatar

    Game Pass obviously and absolutely affects game sales. At the same time this conversation only happens because we’re comparing “the industry with Game Pass” to “games at face value”. That second one only lasted 10-15-ish years. Before that, there was “the industry with game rentals”. Blockbuster was also absolutely eating up some sales.

    But game rentals were often seen as a “try before you buy” case to many, as you may want to play a game more than 3-5 days. So maybe the answer is don’t lease your game to Game Pass for a year at a time. Just offer it for a month or three. (Also make an easy way for the non-technical to export/import saves.) This also would let Microsoft make more deals for more games in their rotation. Seems like a shorter time helps everyone out.

    sp3ctr4l,

    Yeah, it used to be quite common for PC gaming magazines to include a demo disk, basically, here’s the game and the first level or two, often you could fit a couple game’s demo versions on one cd.

    GamesPass could easily do something like uh… hey, this game here, you can play for 2 or 5 or 10 hours, and then if you want more, you can buy it with… I dunno, a 1/4 to 1/3 discount if you’re subbed to GamesPass, and you’ve got the playtime.

    tobz619,

    Yeah, honestly, what was wrong with games releasing Demos?

    I think a lot of games would do well if they also bundled limited demos of other games with them too like back in the old days.

    whostosay, do games w Founder of Arkane Studios: "I think Gamepass is an unsustainable model that has been increasingly damaging the industry for a decade"; impacts sales

    I like how this prophecy was foretold a clean 1 week after this shit really went downhill. Who could’ve thunk Microsoft would be a shitty money grubbing whore?

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