For PC, I would personally suggest looking for a controller with two things. Number 1, Hall effect sensors. Eliminate stick drift entirely with that alone. Number 2, replaceable joysticks. If the sticks last a long time, then the controller is expected to last longer. I just think having a way to replace work rubber is a good thing. Personally, I have loved Gulikit. My controller also happens to work on switch as well. Here is a link of you are interested in checking it out. Note that that is the controller I have, but you should definitely look at the different models. My controller has lasted about 3 years now. I used to go through PS5 controllers in about 6 months.
That is a totally fair question and one that I simply overlooked. Technically you can buy Gulikit through Amazon. I personally appreciate that the cost of it doesn’t go up over like a regular controller. Scuf did me dirty, I had a scuf for all of two months before the lb button fell apart and they refused to repair it. That thing cost me $185. This controller cost me $70.90 and has lasted me about two years. Here is a link to the Gulikit store on Amazon. I do recommend making sure it is from that store. I don’t know anything about it, but there is a AKNES store which sells gulikt controllers. amazon.com/…/BCC8C06B-7BF5-4D6C-A9A0-6290B8091F02…
On an unrelated note, if you have joy cons with stick drift (who doesn’t have these) then Gulikit also sells just the stick modules so you can fix it for good.
Amazon still does that dumb shit where they allow them to sell a dozen different products on the same listing. And the names are all mislabeled so I don’t even know what product I’m looking at.
Honestly found the rdr2 story forgettable, had a lot of fun with the individual missions though. I dont expect a great story from gta6, just a massive open world with lots of stuff going on.
If you want wireless, one thing to be concerned about is the latency of the gamepad. gamepadla.com tests many controllers for their latency.
Personally, I’ve just gone with xbox with their PC dongle. I only like controllers with the sticks in the xbox/nintendo configuration and the latency is great with their dongle. I also like that it uses standard batteries so I just keep some rechargables at hand for when it runs out. On the downsides, there is no low battery indication on the controller, so occasionally it just dies in the middle of use.
I also use and recommend Xbox controllers. Although I wish I knew about these cool high end brands before I bought. I grew up in a time where all third party controllers were trash, and I carried that opinion for too long.
I read this thread and I saw 8bitdo recommended a lot and I’ve seen them recommended elsewhere. The hall effect sticks seem to be the gold standard.
My main issue with the Xbox controllers (mine are for Xbox one) is the d-pad. It’s not terrible but it’s not even as good as say a super Nintendo controller for fighting games and retro games in general.
8bitdo ultimate v2 via dongle is alright except it disconnects by itself every now and then and refuses to reconnect unless you walk right up to the dongle and try turning the controller on a few times.
If you can get a controller with Hall effect sensor that would be top. Else just get an Xbox series controller and call it a day. If you’re generally ruff with your joystick, you might look into cheaper controller, as all with no hall joysticks might start to drift earlier.
I’m very happy with my xbox series controller but others have less luck. But my mainboard has Bluetooth, so I can easily connect the controller. Some say you need the adapter, but I don’t, probably because it uses the newest Bluetooth version protocols.
The best controller was my original Xbox cable controller. It lasted me 15 years or more.
There’s a portion of the map where you and the gang are wanted dead or alive because of the ferry heist. Entering it for most of the game will get you a maximum wanted level, headhunters will show up, and eventually the game kills you. That restriction is lifted in the final act.
The world opens up once you get out of the snow and settle down in the Horseshoe Overlook camp. You’ll still have linear story missions to do, but you can start those whenever you feel like, and explore as much as you want.
After you beat the story you can go to the area from the first game as a fun little bonus. The main area of the game opens up in chapter 2 after about 4 missions
Thanks, and no problem! Reception here has been awesome for the project. I also actually developed my own Reddit alternative just for the game, which is the WalkScape Portal
Faster hardware doesn’t always translate to better graphics. The PS2 is the second-slowest system of its generation, just ahead of the Dreamcast, but it’s capable of unique graphical effects that other systems and even the PC cannot easily replicate due to the PS2’s unique ability to quickly process huge numbers of transparent textures; only recent PC hardware can replicate this through shaders; it was impossible at the time. That’s why all ports of GTA San Andreas look dull and lack the complex effects of the PS2 original, even if they are better in some regards (like shadows). Mods can replicate this sometimes, but in case of San Andreas, this was only achieved in recent years - and I’m not aware of any other game having received the same treatment by modders.
This also applies to the Sands of Time trilogy. PS2 versions are better looking than other console versions and the PC ports. The best experience with it is through emulation. You get the high frame rates and resolution of the PC version, but the unique atmospheric effects that are only present on Sony’s system. Higher-res textures alone can not make up for this, let alone the ones you linked to, which just deliver ugly AI upscaling noise instead of actual detail.
I already have a special place for ps2 in my heart. Furthermore all the prince games were developed firstly for ps2 and then ported to other platforms. I will try them on pcsx2.
Wizardry V, The Heart of Maelstrom was probably the hardest game I’ve ever played. Without the internet to cheat, it was a incredibly frustrating challenge and I never beat it until much later when I used walkthroughs and an emulator. Great game though. RIP, Andrew.
As a background, I loved the Ezio games and also enjoyed AC3 somewhat. I also love open world RPGs in general. But I hate grinding and mandatory generic side quests.
I tried it years ago, but did not like it and stopped playing after some hours. Assassinations via sneaking up and one-shotting were not possible AFAIR, which ruined the fun on assassinations for me. RPG mechanics like leveling and skills were present, but were designed in a way that added nothing of value to the experience while requiring a boring grind. There were many side quests, but they felt boring and generic and. I could have overlooked these things and concentrated on the main story, but engaging in the level grind and the generic side quests was to a large degree mandatory to be able to continue the story. That made me feel like I’m wasting my time and made me stop playing.
Overall I felt that the game tried to find some compromise between story-based action adventure and open-world RPG, but just ended up combining the worst of both worlds. It felt like the RPG features were pushed in top-down (“everyone is doing open world, levels and skill trees now, we should put that in the game”) without any regard to WHY these features work well in some games and how they have to be integrated in order to make the experience more fun.
It’s alright. It’s the only one of the newer AC games I’ve played so I don’t know how it compares, but exploring ancient egypt was neat and the combat was fun enough.
As with most Ubisoft games, I never finished it. The open world is very copy pasted and it gets repetitive ~15 hours in.
This is almost exactly my experience, but I stuck it out for more like 30 hours because I really dug that desert setting, which is criminally under used in games.
Also, does anyone remember the Animus Save Editor? Back when Ubisoft Connect was still called UPlay, there was a tab in the in-game overlay that allowed you to change a bunch of parameters of your save game, including disabling enemy leveling, making assassinations insta-kills on any enemy, adjusting DPS for your character as well as NPCs, etc. For some reason though, after Ubisoft rebranded UPlay, they removed the feature. I still have my modified save, but can’t make any further adjustments. It sucks because I was able to make the game feel much closer to the old AC games, and new players can’t.
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