But as regular people, gamers, Lemmy posters, why are we doing the same? How is it serving us? Are we all influencers in waiting, hoping to up our updoot count and build a following of… dozens?
Many people are rationalizing their purchase decisions. Not everybody can afford to buy (and play!) two games so if you have two highly anticipated games or consoles coming out in the same time, most people can only get one. And then they have to choose. Afterward, they don’t want to hear that the other game is better, that it’s also great and they are missing out on a lot of fun and that the one they didn’t get is totally awesome.
I tried it and it’s awesome. I like it better than Liquid Crystal. It feels way more retro but also modernized at the same time. The 60fps world is a huge improvement
Brother, picking on your example, Avowed had the gall to charge 11€ more than KCD2 while offering a facsimile of what it promised while KCD2 improved upon their past game in every way. The polarisation stems from a game published by one of the richest companies in the world and in production for over 6y delivering a mediocre experience (at best) when compared to CHEAPER offerings that do much more. In truth, it’s not polarisation, it’s requiring a modicum of quality for your money. I returned it because I was advertised an Obsidian RPG and got a linear shooter with barely any choices and performance issues that would not be foreign in a mobile marketplace. That’s the future gamepass brings, slop. Luckily, there’s US indie, Asian and European developers making good games, KCD2 or BG3 being such examples. Shit, even Lords of the Fallen is a better experience than Avowed as people were delivered the experience that was promised in the promotional materials at less than 70€.
Edit: Dragon Age was technically well executed, but, again, as an RPG, it had little to offer. Would be another game perfect for a mobile app store. The total sales of that game and predicted sales of avowed confirm as much, it’s shovelware capitalising on a franchise name to drive sales while having no craft or passion behind it. If you read the reviews for avowed, the overwhelming majority of the thumbs up reviews complain the game is not worth the price of admission and it’s a mid game at best.
I am sorry, but it seems your Avowed is different from the one I am playing. I agree with your comment, but I am enjoying Avowed like I haven’t enjoyed any game in years! And barely any choices? Really? I just finished the first area (not the tutorial), and there were LOTS of meaningful choices! But speaking of the tutorial, there was a choice there that impacted certain future interactions. The R is definitely there in this RPG. I haven’t played a game where even the little choices matter as much as in this game!
It’s just the natural result of the sensationalizing of the news. Far more likely to get clicks or views saying something is fantastic or horrible. The grey areas don’t make $$$.
I’ve learned a long time ago that if you just wait a few years these games will go on sale for $20 and will have enough informed reviews to help make a solid purchasing decision. Gamers need to get off this new release hype train and be patient. I personally won’t play KCD 2, I disliked the first one. I will probably try Avowed in a few years after I get through my existing backlog of ~100 unplayed games in Steam. We are spoiled for choice and the market is filled with good indie games.
Sure but the cheap market would not exist if a majority of people would not buy the game at full price. Sure there are a lot of smart people who don’t fall for the FOMO and hype but if a AAA game would only sell for 30€ it would not offset its development cost and no new game would be made.
People generally don’t talk too much about stuff that things that don’t particularly stand out. If a game is bad, people will complain. If a game is good, people will praise it. If a game is middling, most people will just move on. Nobody’s going to start a discussion about a game that was vaguely enjoyable but not noteworthy, unless expectations were unreasonably high to begin with.
With recent big game releases, it’s become obvious that a game is either a resounding success, or complete shit. There doesn’t seem to be any middle ground.
You’re saying this from a player opinion perspective which is accurate, but it’s also interesting that companies act the same way. If a big game doesn’t make 10 zillion dollars now there’s a good chance the entire company gets shut down.
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