I mean in the grand scheme of things, all moons, planets, and even stars are doomed eventually. For a species with an average life expectancy of 80-some years, there ain’t much of a difference in 50 million and 5 billion years anyway.
It’s still stunning to me how small the great red spot has become. If it gets any smaller it’s hardly a feature worth talking about. I remember back in the 80’s looking through my telescope at Jupiter and clearly seeing the spot. I know it’s entirely possible, but to see a large thing like that visibly change over my lifetime still somehow feels wrong.
Back when 16 bit graphics were cutting edge, we thought they were getting close to photorealistic. It’s crazy seeing screenshots of games that I thought looked amazing at the time.
The servers are not really dead. One can not buy new games, but the Nintendo account is still active and checked for legitimacy, as you can download purchased games. And some other functionality are still working on eshop. My fear is, that a list of games and game IDs are uploaded when connecting.
I'm one of those patient gamers, where I'm just happy I finally have a machine that can play about 89% of the games I have to throw at it. Moreso happier that it can confidently run PS2 emulation, something I've been chasing for years to have a machine that can do, to own anyways.
I think you just need to sit down and contemplate to yourself what you want out of a machine. It's not a good healthy mindset to be fretting about upgrading all of the time. I mean, you made a huge leap already going from 15 years to what you have now.
Also consider that, there will still be games released that look graphically demanding and everything, but will require maybe a 1060 GPU, just as an example. Probably 8GB of RAM. It's only the AAA stuff that wants everything to be tip-top shape. Don't chase those.
The good news is that single-player games tend to age well. Down the line, the bugs are as fixed as they’re gonna be. Any expansions are done. Prices may be lower. Mods may have been created. Wikis may have been created. You have a pretty good picture of what the game looks like in its entirety. While there are rare cases that games are no longer available some reason or break on newer OSes with no way to make them run, that’s rare.
With (non-local) multiplayer games, one has a lot less flexibility, since once the crowd has moved on, it’s moved on.
I played +400 hours last year and most demanding game in my library has a GTX 1050 minimum requirement. There’s much more to gaming than yearly AAA releases.
I’m sorry you aren’t enjoying it, I haven’t had this much fun playing a game in a long time.
the thrill of finding something important and then trying to extract without dying has been so much fun. perhaps try using voice chat to talk your way out of potentially violent situations? if i hear someone else, I start chatting and if I dont hear voice comms or one of the emotes you can use to communicate, I’ll let them know im shredding them on sight lol
From an colleague of mine, who bought an M1 Macbook Pro when they were new; he told me that there was a Wine fork (don’t know the name sadly) for Apple silicon which kinda worked with most (older) Steam games, not as nice as Proton on x86-64 Linux, but good enough for his game tastes. Don’t know if it’s still maintained or not…
and a lot of mac games that came out before apple silicon simply will not run. and ive had mostly poor results trying to run games with crossover and whisky.
your best bet is to stick with the limited selection of games that have native apple silicon releases. and with native releases on my m2 mac mini im still experiencing some pretty bad input lag.
some strategy games like rimworld and stellaris are good options.
Because Sony and Microsoft make most of their money from other sources. That isn't to says their game studios aren't big, just that they don't make 90% of revenue.
But they have gaming divisions which are technically their own companies. This chart js definitely cherry-picking. I didn’t even mention that “gaming” is highly subjective already. There’s more than just MS & Sony missing from this chart.
I figured the 2004 release as the PS2 slim turned the tables again, but that was still before the Wii came out in 2006. It’s possible that story only counted the original PS2 and this chart counts both, though.
I don’t think Sandy did much game design on Doom though. He was mainly a level designer who came in late in the project to finish the levels started by Tom Hall, who had left id software, and to grind out levels for the third episode. By the time Sandy joined id software, Doom (the engine and game mechanics) was already pretty much the game it was going to be.
I should also say that the maps he made for Doom and Doom 2 are by far my least favorite in the game.
Expected more people arguing about dark souls in here. There’s usually a contingent of people going at it over “I want to win on the first or maybe second try” vs “the game is about failing repeatedly until you persevere”
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