Lol, I would have bought factario, but I have trouble spending that much on a game, and I would have had to buy two copies (one for partner). However first person games give her motion sickness, so satisfactory was about 1/4 the price overall. And she’s hooked on monster hunter world herself, so I have time…
Shovel Knight - Growing up on games like Mega Man and Duck Tales, Shovel Knight feels like it was made specifically for me.
Celeste - One of my favorite gaming experiences. Great story, great gameplay, and hard as fuck. Incredible accessibility options also.
Recettear: An Item Shop - I don’t know anyone else who has played this game but it’s so damn good. I love it.
Stardew Valley - The way ConcernedApe continues to add free content to this game makes this easily one of the best values in gaming, but this game would still be great even if content updates had stopped a long time ago. Have to play on PC though for mods; the default walking speed makes the game unplayable for me.
I also put years into a now-defunct multi-user-dungeon called Arythia, but that’s kind of it’s own whole thing so I don’t think that counts.
edit: I can’t believe I forgot to include Hades, which is literally one of my all-time favorite games.
Yeah I played a few, but arythia was my “main” and the only one I still remember the name and details of. But it was also run by a group of kids just slightly older than me out of a local tech school that I knew about via a connection I made in local theatre, so arythia had a much more concrete “real world” feel to me than any of the other completely random MUDs I played.
I thought all of those were undisputed indies? Also good one for recommending Recettear, the japanese indie scene is almost lost media since they used to sell their games as physical disks at events, very few ended up on steam, it’s a pain in the ass trying to find stuff that’s not on there.
I believe a number of them have publisher/port deals with big studios, so I wasn’t sure if that would disqualify them in some eyes, but yes I consider all of them fully indie-developed games.
I see, yeah it’s complex, but people still think of devolver games as indies since they basically only help with marketing and localization I think? This discussion happened with Bastion too but the devs said Warner only helped them to get on consoles and steam, it was self-funded.
Started playing Styx: Master of Shadows last week. I’m not that far into yet, but I’ve really enjoyed the few missions I have played. I’m a big fan of stealth games and fantasy settings, so I’m not sure how I missed this one when it originally came out.
I picked up King of Seas on sale just to have something silly to play. It’s a fun little thing, getting to roam around as a pirate and dodging the navy and main quest alike in pursuit of a fancier ship
I thought I didn’t like zombie games until I discovered Days Gone… it’s been really engrossing and has a wonderful plot, great characters and I don’t skip the dialogue, which is quite rare for me. It also looks stunning.
There’s just one gacha game I play called Genshin Impact; but I ignore its gacha aspect entirely. Used to play way more until I finished the story and made all my characters level 90 + level 20 artifacted, nowadays I play it when a new update comes, complete the story quests and quit until next update. There really isn’t much point.
I have 35k primos, 35 purple pulls, 70 blue pulls and still haven’t pulled any aside from the beginner banner. The free characters that comes with events feel more than enough, but finding weapons is a bit difficult.
Maybe I will start pulling after the storyline ends; but it doesn’t seem likely that it will anytime soon. I don’t get why some people pay so much for this game.
Finally got the ng+ ending for Dead Space (2023), and... I'm not sure that I like it? It's not bad per se, but at the very least I wish it had been presented a little differently. There's something about it that doesn't sit right with me, and it makes me worried about a remake for 2. I thought about replaying it (again), but I think I'm going to let it simmer for a while so I don't get burnt out on it.
I've been trying to utilize GamePass a lot more lately. Thought Those Who Remain seemed interesting, but the controls were so jank and stiff that I couldn't enjoy it properly. Because of this, I thought it was an older game. Nope, 2020. After I kinda got used to the controls, I got bored. Just when I was thinking of quitting, I died. Which led to the nail in the coffin, the shit save system. I had to start all the way back at the beginning of the level I was on. No, thank you, I'm not running through all those rooms again.
Decided to try out Scorn even though I initially hadn't heard very many good things about it. Honestly it's way more fun than I thought it would be, but in a weirdly abstract way. The graphics are amazing, and the setting is fantastic, but that might be because I'm a fan of H.R. Giger. I'm not sure if it would have benefited more or less if there was a more fleshed out plot than... whatever was going on. Most of the game was me just going around doing "stuff". No other motivation other than to progress in its purest form. It's pretty nice if you dream about existing inside Giger's work, like an interactive art piece first, and then a video game second. The more I think about it, the more I like it lol.
Although I will say in case anyone is thinking about playing it, the last act has a whole lot of what-the-fuckery for a game based off of Giger, plus some. It's definitely not for the faint of heart or those with certain triggers.
The Steam version makes 90% of the learning curve (learning the UI) disappear because it is so, so much better than the legacy version lol
The game itself is really rather straightforward and easy to figure out. It was always the presentation and layout of the UI and hotkeys that made it a challenge to actually start playing since you could know what you needed to do, but not know how to reach the command for it.
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