But, Mortal Kombat 11. I had always enjoyed the MK games (it helped that my sister owned the N64 so I only played maybe a grand total of two hours of the wannabe Tekken ones…). And the timeloop reboot had reinvigorated the series and I was a much more accomplished fighting game player and actually understood how to push through projectile spam.
Then they randomly recast Sonya Blade with (sandy hook truther and terf) rhonda rousey and it was just… ugh. Even ignoring she is a hateful and evil shitbag… she is just a REALLY bad actress. Could never bring myself to grab 11 and by the time “1” came out I had also realized that I actively disliked the x-ray attacks and finishers since they were just boringly gorey time sinks.
And honorable mention to Splinter Cell Double Agent. But apparently the OG xbox/wii u (?) version of that was actually good and it was just 360/PC that was a steaming pile of shit. And Conviction was a very different game but also I still think about the aftermath of the EMP every so often.
Torchlight 3 and Infinite. I was a fan of Torchlight before there was Torchlight. I played Fate to death in college. I played Mythos during the beta. I probably put more hours into Torchlight and Torchlight 2 than I did into Diablo and Diablo 2 (and I put a lot of time into Diablo).
I actually had hope for Torchlight Frontiers. I thought it seemed like it could be what Mythos was trying to be - finally an online Torchlight game.
But then they forgot about all of that and essentially released “Torchlight 2 Mobile” but on PC.
I like GoG but… GoG very much has a history of “performative” bullshit.
Some of us still remember The French Monk Incident where they pretended the site was shutting down and let everyone hammer the download servers so they would panic and “learn” why “DRM Free” games were better. The backlash was so bad that it actually led to the addition of a new quest (that totally wasn’t ready to go…) in The Witcher 2 that, if you won a game of dice poker (Gwent before we had Gwent) you would get a Witcher 1 code at GoG.
Also… their definition of “DRM Free” is what us olds would have called “that Stardock GOO shit”
They’ve also had a LOT of “we are going to lose the rights to sell this game so buy it now” FOMO sales. I want to say the Atari games have been through at least four?
And so forth throughout the years. It was more or less guaranteed GoG would do a smut games sale once Steam delisted games. The freebies is a surprise but stuff like House Party is a massive DLC sink and the Postals get given away five with every soda.
So e’rybody saying “Now is the time to let GoG know they were being inconsistent and they will fix everything”: Hey, I got a really great deal on this bridge. And I’ll give you a discount if you pay in whatever “untraceable” crypto kids like this week. Err, but through this site that just gives me fiat currency. No reason.
I sadly have to disagree regarding Elden Ring. I love the DLC, but there’s pretty much 0 integration with the rest of the game. Nothing you do in the base game will change interactions in the DLC, and vice versa.
If a couple voice lines changed (e.g. for Melina, Midra regarding the Frenzied Flame, Miquella regarding Malenia) I’d agree completely, but as it is it’s very slapped on.
Name checks out. Are you also forgetting the DLC is awkwardly levelled too? That it’s not accessible until quite far into the game but if you try go into it with a complete save you’ll be dramatically over-levelled.
It was not rubbish, but what Xrd did to my main character, Zato, irreparably damaged my relationship with any future Guilty Gear game, and Strive just finished off whatever hope I had left.
And to be clear: I'm not talking about power level here—fuck that. I'm only talking about how much fun I had with the character, and still do in Guilty Gear Plus R.
The asset recycling in DA2 was absolute madness. I really tried to like DA:I and finished it once but it was painful at times. Has nothing on common with Dragon Age but its name.
Project Hel, a DLC for Ghostrunner. The base game was already pretty great, but the DLC added jump trajectories, making movement less ambiguous and improved the frankly wonky upgrade system of the original. It also added a new (albeit shorter) story, a new rage mechanic and you get to play as a cold, unfeeling cybernetic abomination controlled by the villain of the base game.
All of this is to say that I was floored on how much I preferred playing the DLC than the original and I loved Ghostrunner.
Renegade on the ZX Spectrum was good, the sequel Target: Renegade was one of my favourite games for years, but the third game was a cynical cash grab, badly executed, barely playable.
Rimworld or Crusader Kings. Their DLC expands the possibilities of what can happen during a game and are entirely optional. Their existence doesn’t take anything from new players who only own the base game and you can pick and choose what you want to add to your game to expand it how you so choose.
I second Rimworld. The DLCs literally only add content, and are completely optional even if you own them. In fact, let me shill Rimworld for a second…
Never have I felt every emotion possible from playing a game. From sorrow about one of my child colonists getting gunned down trying to move a rock, to triumph watching a lone colonist single-handedly repelling a mech threat with a bolt action and a sandbag. Rage, watching one of those bastards breakdown from having to sit in a shitty chair and murdering the only doctor in the colony, then dying to the wounds sustained from said doctor shortly after.
Death Stranding 1 & 2. I mean they are walking simulators anyway. I’m not dissing the game at all. Probably have 500 hours plus in both of them combined.
bin.pol.social
Aktywne