bin.pol.social

dan1101, do games w Day 332 of posting a Daily Screenshot from the games l've been playing
@dan1101@lemmy.world avatar

The aesthetic of Starfield is excellent. The planets are beautiful but you can only access one small square of surface at a time. The ship flight and navigation is simplistic but the combat and boarding is fun. In fact I can’t really think of a better game for ship boarding.

But overall Starfield somehow is less than the sum of its parts.

RightHandOfIkaros,

I actually feel the opposite.

As an Elite Dangerous Enjoyer (I enjoy Star Citizen too, but SC is more “rule of cool” than “rule of real” than Elite) I appreciate the more or less “grounded in reality” setting that Bethesda created with Starfield. Most planets are giant, empty, desolate rocks or iceballs, which is exactly what one would expect from real life planets. And I suppose this may be a big reason why many people were disappointed. It seems that many expected the game to be “Star Wars Skyrim,” but Star Wars is very unrealistic with regards its planetary depcitions. Planets are varied and generally not shown to be mostly empty, desolate space rocks. Full world cities, jungles, magma, gas storms, etc. Likewise I more or less find the gameplay enjoyable, even with its annoyances (most of which are fixable with mods that are available right now).

However, I actually found myself very disappointed with the visual aesthetics of the game. When Bethesda marketed the game, they described it as “NASA-Punk.” But I suppose my disappointment comes from them failing to communicate what that meant to them, since it obviously meant something different to me.

When I first heard the term “NASA-Punk,” I became excited to see an abundant use of white and black, with copius amounts of shiny gold foil. I expected to see exposed mechanics and rocket piping. Basically, a mood board of NASA created technology from the beginning of NASA up until now. Ships inspired by the Lunar Landers, Lunar Rovers, etc. Bethesda on the other hand, seems to have created an aesthetic of “what would NASA look like 1000 years from now?” Since the two are so drastically different, you likely can imagine my disappointment at what I see as a weird, ugly aesthetic for many of the ship designer parts and space suits.

PieMePlenty,

Well said. I adjusted my expectations and found myself liking the game. I didn’t find the planets lacking in anything, really. I expected things to be barren as it felt more realistic. The game is photographiclly beautiful. While a lot of the gameplay and writing critique is valid, I didn’t think it was a fundamentally bad game, just mediocre in some parts and excellent in other parts many people simply overlook.

aksdb, (edited )

My impression of Starfield (after release, at least) was, that it was a bunch of pretty well intended and implemented subsystems (as is, to my knowledge quite common in game development; each team works on a different one), but they just don’t fit really well together. All the subsystems are good parts of a theoretically good overall big picture, but the complexity seemed too high for them to actually flesh out the big picture.

Technically it all works, but IMO you feel the conceptual gaps whenever you transition (UX wise) from one gameplay mechanic to the next. It just doesn’t (or didn’t) feel like a cohesive game.

Flickerby, do games w Pick-ups from the Vancouver Retro Gaming Expo

Dark cloud is one of my favorites, I go back and replay it at least once a year. The second one was good too but it doesn’t quite have the same vibe as the first

ieGod,

Never played the first but the second had some mind numbing gameplay loops that didn’t do it for me.

damdy,

Both are great, but the drastically changed a lot in the 2nd. In UK they even called the sequel ‘Dark Chronicle’ rather than ‘Dark Cloud 2’.

At least the 2nd one removed the system where you could permanently lose your best weapons if you forgot to repair in time, they just become unusable.

owenfromcanada, do games w First/notable 3D games where you could dive below water (and walk on land)

Morrowind (2002) not only let you swim, there were spells that could extend your breath and let you walk on water.

Zahille7,

You could levitate and so many of the caves and dungeons in that game had straight up secret areas you could only get to by levitating.

There’s a side quest that you can only get if you levitate up to a ledge at the very bottom of a Daedric ruin.

B0NK3RS, do games w PC Gaming’s Mascot Squad—who makes the cut?
@B0NK3RS@lemmy.world avatar

Yuri from Command and Conquer

ms_lane,

KANE LIVES

Venicon, do games w Day 331 of posting a Daily Screenshot from the games l've been playing
@Venicon@lemmy.world avatar

I have discovered a new love for it after previously abandoning it.

I want to enjoy the outpost building but they made it stupidly complicated.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

How is it compared to Fallout 4’s settlement building? I was assuming they’d use a similar system to that

Venicon,
@Venicon@lemmy.world avatar

Good question! I found it more complicated because you have such a wide variety of resources needed to build everything and only so much storage on your ship so multiple trips and not as convenient fast travel if outside your system.

More than that though is the ridiculous cargo system. You have to create machines to pull out the resources from the ground then a machine to store them and a transport one to get it to the cargo link then it only goes to one side of the cargo link as an outbound resource. Just needlessly complicated and poorly explained in my opinion.

Zwiebel, do trains w Railway electrification of India by State in 2024

Good shit

w8ghT, do games w Pick-ups from the Vancouver Retro Gaming Expo
@w8ghT@lemy.nl avatar

Nice haul!!! SUPER great era’s for gaming!

CosmoNova, do games w Pick-ups from the Vancouver Retro Gaming Expo

Amazing! The upper left quarter is essentially my childhood.

LunarLoony, do games w PC Gaming’s Mascot Squad—who makes the cut?
@LunarLoony@lemmy.sdf.org avatar

Jazz Jackrabbit.

Boggy B.

Leisure Suit Larry.

The little purple dude from the Dynamix logo.

Skunny (begrudgingly).

Agent_Karyo, (edited ) do games w Why are people gurgling the switch 2 so hard?
@Agent_Karyo@lemmy.world avatar

Volunteer PR work (including knowingly spreading misinformation) is extremely common for all fanboys, it’s a Nintendo specific thing.

EDIT: I meant to say it’s not a Nintendo only/specific thing. It’s true of all hardcore fanboys, even outside of game.

bastionntb, do games w Pick-ups from the Vancouver Retro Gaming Expo

Black and white 2 is phenomenal.

bus_factor, do games w First/notable 3D games where you could dive below water (and walk on land)

The first was probably Duke Nukem 3D, released January 29th, 1996:

…fandom.com/…/Water_mechanics_in_Duke_Nukem_3D

If you consider their hacky approach to 3D cheating (they didn’t support one part of a level to be above another, and implemented looking up/down by just distorting the image, so all corners were too pointy), then you’d have to wait a few months for Quake.

The first actually 3D first person game was Quake, released June 22nd, 1996, and it let you swim:

quake.fandom.com/wiki/Water_(Q1)

SolidShake, do games w First/notable 3D games where you could dive below water (and walk on land)

Tomb raider

Vegeta, do games w First/notable 3D games where you could dive below water (and walk on land)

DK64 comes to mind.

owenfromcanada, do games w First/notable 3D games where you could dive below water (and walk on land)

Also, Wave Race 64 (1996) is sort of entirely based on that… but the water physics were pretty cool at the time, and there were even parts where you could take a jump and dive under obstacles.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • esport
  • ERP
  • rowery
  • test1
  • krakow
  • Gaming
  • Technologia
  • muzyka
  • Spoleczenstwo
  • sport
  • informasi
  • tech
  • healthcare
  • FromSilesiaToPolesia
  • fediversum
  • turystyka
  • NomadOffgrid
  • Psychologia
  • Cyfryzacja
  • Blogi
  • shophiajons
  • retro
  • Travel
  • gurgaonproperty
  • slask
  • nauka
  • Radiant
  • warnersteve
  • Wszystkie magazyny