Shin Megami Tensei: Devil Summoner, Raidou Kuzunoha vs. The Soulless Army
Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon
Shin Megami Tensei: Persona 3 FES
Shin Megami Tensei: Persona 4
Shining Force EXA
Shinobi
Shinobido: Way of the Ninja
Silent Hill 2 (NB: Pressure-sensitive buttons)
Silent Hill 3
Silent Hill 4: The Room (NB: Just because)
Silent Scope
Silent Scope 2: Dark Silhouette
Silent Scope 3
Sly Cooper and the Thievius Raccoonus
Sly 2: Band of Thieves
Sly 3: Honor Among Thieves
Soul Nomad & the World Eaters
Spider-Man 2
Star Ocean: Till the End of Time
Steambot Chronicles
Suikoden III
Suikoden IV
Suikoden V
Super Dragon Ball Z
Tales of Legendia
Tales of the Abyss
Tenchu: Wrath of Heaven
Tenchu: Fatal Shadows
The Bouncer
The Getaway
The Getaway: Black Monday
The Godfather
The Incredible Hulk: Ultimate Destruction
The Lord of the Rings: The Two Towers
The Lord of the Rings: The Return of the King
The Simpsons: Hit & Run
The Sword of Etheria
The Thing
The Warriors
Tokyo Road Race
Tokyo Xtreme Racer 3
Tony Hawk’s Pro Skater 3
Tony Hawk’s Pro Skater 4
Tony Hawk’s American Wasteland
TY the Tasmanian Tiger
TY the Tasmanian Tiger 2: Bush Rescue
Way of the Samurai
Way of the Samurai 2
Wild Arms 3
Wild Arms 4
Wild Arms 5
Wild Arms: Alter Code, F
Xenosaga Episode I: Der Wille zur Macht
Xenosaga Episode II: Jenseits von Gut und Böse
Xenosaga Episode III: Also sprach Zarathustra
X-Men Legends
X-Men Legends II: Rise of Apocalypse
Yakuza
Yakuza 2
Zone of the Enders
Zone of the Enders: The 2nd Runner (NB: Get PAL special specifically)
So Final Fantasy games are often unrelated to one another. Meaning you can just pick whichever to start. Although Final Fantasy X has a direct sequel, that being Final Fantasy X-2.
Next is about Mega Gear Solid 3: Subsistence. Even though you have it listed I still mention it because Subsistence includes:
Metal Gear
Metal Gear 2
Being the most recommended versions of those games. (Not including Nintendo’s recent ports)
I’m a big fan of the R-Type series, and R-Type Final plays very well on the Deck.
Also:
Katamari Damacy - Really weird concept for a surprisingly fun game. Roll up the world!
Devil May Cry - The high-speed brawler that launched a genre.
Tales of the Abyss - A good RPG with likeable characters and some great twists.
Bunch of good Shmups on the PS2, Gradius V, gradius 3 and 4. Darius gaiden and G darius are on a taito collection. Bunch of cave stuff, the Dodonpachi DOJ port is good. Bit psyiko stuff too I think it has Dragon blaze.
In morrowind, you would gain athletics experience for swimming, even if you weren’t moving. So an easy way to powerlevel was to jump into a canal in balmora, wrap a rubber band around your controller stick, and walk away for a few hours whole your character endlessly swam into a wall leveling up.
I know there were also several broken spell combinations, but my favorite was using a custom fortify jump 100 for 3 seconds and then a fortify jump 200 for 1 second and leaping across the map (because fast travel was transit style between fixed points).
Oh and summons disappear when they die, but if you looted one the same instant you killed it, you could get its gear. So you could create a cheap summon golden saint spell for a few seconds, kill and loot it and repeat for unlimited ebony and glass shields and weapons.
In skyrim, there are enchantments that enhance alchemy, and potions that enhance enchanting, so by alternating between the two, you could create gear with RIDICULOUS enchantments. Like the numbers on them would be in the hundreds of thousands.
Pretty much every time I played Oblivion I’d spend a week in the tutorial cave, levelling Agility by using a turbo controller and rubber band, jumping in a corner where the ceiling height is just high enough so you can spam about 5 jumps per second. Later on you can do what you said near a goblin to max Sneak, but I think it’s quicker by that guy you need to kill for the Dark Brotherhood as he’s ill and perpetually sleeping
I know the goblin you’re talking about, but one better for sneak in the tutorial is right when you encounter the first zombie, three rats are fleeing it. They’re hostile, but the devs wanted you to focus on the zombie, so they don’t attack no matter what. Killing the zombie then sneaking into a wall by those rats is safe but also gives you more experience because you’re sneaking around three enemies
I recently did a Morrowind playthrough where I trained sneak by crouching on the roof of the Balmora building with 2 dudes by the Silt Strider, then I went and had dinner.
Shadow definitely went off the deep end as it tried to up the stakes. Most of her personal motivation (frantic survival and then the mystery of her father’s death) were out the window and it was just a nebulous “I want to stop the bad guys”. And… it plays with it but it is very clear the intent is that she is unleashing the apocalypse as she steals these artifacts before the Bad Guys can. Whether the Bad Guys would have still done it without her is, of course, up to the viewer. It’s Indy and the Ark/Grail.
But I think the game overall does a good job of getting to the status quo and establishing Lara as having a Very British reason for looting everything and shooting every dinosaur she ever sees. If she doesn’t steal it, err, have it gifted to her, then somebody much worse will and they’ll be a lot meaner about it.
On the scale of “it belongs in a museum”: She is definitely much more psychotic than Indiana Jones. But she ain’t got nothing on Nathan Drake.
Personally? I loved the first of the reboot trilogy (actually strongly disliked every Tomb Raider up to that). I felt the second wore out its welcome by the end. And I actively disliked the third but it was short enough I finished it. But I think that is also why I will probably never bother to play Uncharted 4. I am just done with humping walls looking for yellow paint and waiting to see when my character reaches for something so I know to hit the jump button.
Stopped right before Uncharted 4? But that one has the “jump off a high ledge and punch a guy in the face to break your fall” move. It always felt so good.
I think the writers pretty much admitted they had no plan for Trinity, seeing how their goal completely changed from immortality to apocalypse between Rise and Shadow. They were just the reason for Lara to track them across the world and stumble on ancient stuff.
Supergiant always kills it. It’s definitely still hades but feels different enough, adds a shit load more than expected, and has been a pretty wonderful time. Looking forward to the last bits of story and polish.
Some of these scores haven’t been updated from early access yet, so this number’s probably going to go higher. Might be the top-rated game of the year. I’m sure it’s well-deserved, too. I played the crap out of the EA version when it first dropped.
Heh, Hades II isn’t small at all. The bar for a “big” project has just risen to a kind of ridiculous, mostly unsustainable level.
IMO it’s a sweet spot size. Small enough to survive in a niche genre, small enough for development to not run off the rails, yet big, big enough to have a big budget and feel like a huge game.
In a world where game budgets balloon to over $300m, Hades 2 fits comfortably into the “smaller game” category. As do Blue Prince, Expedition 33, Silksong, and Trails in the Sky 1st Chapter, among other top-rated games this year.
I mean, if y’all really insist, I can specify “not AAA games.” That’s the point I was making; this year’s game of the year nominee lists are going to look quite different than usual.
but it has to involve some scaling down of both the size and cost of these projects and also player expectations, who are always demanding more, more, more, and anything less, from visual fidelity to playtime to map size, is viewed as an inexcusable downgrade, especially for something like a sequel, which is most of what the industry produces now. Something has to give, and after a lot of bending, we are on the verge of this whole thing breaking.
I kind of hate that line.
It might be true with how ridiculous some gamers’ expectation seem to be, but I have to wonder if its like a ‘Twitter mirage’.
Are people looking at, like, KCD II and BG3 or even older stuff like GTA V and thinking ‘man, if the graphics aren’t better and the world isn’t even bigger, the next game is going to suck!’
I’m not… I mean, even if I adored a particular title, I’d be happy to buy expansions instead of $300m+ gigagame, and perfectly happy with cheaper graphics as long as it looks cool.
And that’s different than jank. As a good example, Starfield technically looked high fidelity and expensive, yet felt clunky and ugly.
Honestly my "favorite" is my SteamDeck. In that it doesn't really need to be "modded" just install some software and away you go. At certain points ive made it into:
A desktop with mouse and keyboard
A satellite tracker (satnogs)
A retro gaming system
A quick media system (we had some movie nights and the laptop adapter died at one point).
The PSP was my first back in the day. It was awesome!! 3DS is also a close second. I think I have a ton of homebrew games. Ive seen some impressive wii/wii u stuff lately. And the switch / switch 2 mod scenes are pretty cool. Switch for now is the easiest with all the homebrew stuff people have been putting out. And the switch emulator(s?) that are coming out are pretty impressive. Was able to play a couple of games after getting and compiling the latest releases. Hard to find but totally worth it.
Im having a blast with the miyoo mini plus playing pico 8 games lately.
ITT: Folks comparing labor hours without cost of those hours.
Folks, coders who understand how game engines work and can make graphically intense well running games are 3.5-4 times more expensive per hour.
I really can’t believe I have to spell this out for everyone. Do you really think naughty dog or Rockstar aren’t hiring folks at 200k+ to work on these games for thousands of hours only still to fuck out up after 6 years of development?
I’m not saying 3d is better, it’s clearly too expensive for everyone to push these boundaries and different tools for different games; but this is just the economic reality.
But graphically intense is a supply side decision not a demand side one, most of the big hit indie games including 3D ones are either overtly styalized or doing a kind of pseudorealism that looks clean without having to model the refraction index of individual rain drops.
Silksong is using a 2D hand-animated style, which is not cheap to make, not because of coders but because it requires way more work from artists than other art styles.
Who asked for these games to look photo real, I used to like GTA back in the San Andreas and Vice City days. I hated the look of GTA 5 and didn’t even finish it, the older games had cartoon graphics and lots of charm, these new ones suck
Everyone who isn’t being pedantic and ignoring the vast majority and economic data and sales that led us to giant graphically intensive open worlds rpg and action games.
You don’t like that shit, good for you. But pretending the demand isn’t there is head in sand dumb.
I designed this penis slicer using the absolutely best components, and years of German engineering. I’m charging $1000, which is a steal if you think about the cost of the labor and parts.
Blah blah blah I’m going to ignore the economic reality of the largest entertainment industry on the planet cause hur hurt graphics for dummies. Prototypical dumb nerd shit.
Doesn’t need a run button. And, something kind of useful is that while revving, the game changes from strafe controls to tank controls, making it easier to orient at an enemy around a corner since you can’t reach your camera thumbstick.
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