I love these posts and don’t mean to complain but atleast for me it seems every image except the initial one is broken. It’s only able to load the first image.
Shit. It must have been my client. I was using my phone to make last night’s post instead of the usual website. Thanks for catching that! I’ll have to fix it here in a bit
I’m sure it will be a great game, but I still wish we could play Jessie with similar mechanics to the 1st, I just loved the gameplay. But I trust Remedy, they have always delivered, so looking forward to this one
Adventure/RPGs: Oblivion remaster and Avowed both came out with pretty good ratings overall. Ghost of Tsushima was also a big hit last year, came out in May 2024.
Multiplayer indies had a good year as well - Repo, Peak, and Escape from Duckov have been popular.
Cozy/niche games: Hello Kitty Island Adventure, Deltarune, Slime Rancher 2.
Niche games I’ve personally enjoyed and/or want to get: Mudborne, Cryptmaster, Dungeons of Hinterberg, LAN Party Adventures, The Lonesome Guild, and Little Rocket Lab.
All of them? There’s several that I can name off the top of my head that are just fun to play: Valheim, the forest, subnautica, ark: se. You can even include some that aren’t completely the norm, like terraria, satisfactory, or avorion. Hell, several of those even have really neat stories as part of the gameplay, like subnautica and the forest (and maybe valheim if you like the sort of narrative that’s crafted).
Like I said, not completely the norm. With its first person emphasis though, it plays a lot more like a survival crafting game that has the food/water cycles turned off.
I’ve been getting back into Palworld these last couple days. I love the game, the pals have such personalities and there are so many and I actually want to collect them all.
However some of the world settings don’t really seem to be working right for me, so that’s kind of annoying.
ARK (and Palworld, which directly copies most of its mechanics) was actually the first game that came to mind when reading the OP. Higher rarity blueprints require hundreds of times the resources as their basic counterparts just to increase the amount of busywork you need to do in late-game. Why does a shotgun that deals 50% more damage require enough metal to build multiple skyscrapers? Or in Palworld, that plus the drops from a dozen boss battles to make one item?
If you didn’t experience a magical feeling the first time you saw some of the stuff you see in Minecraft, I dunno what to say. Maybe you’re young and that level of 3D procedural generation has always been there, but once upon a time it was unusual. We called it “multiplayer lego” except you can fight zombies.
Semi-joking there; dysmantle is a breath of fresh air imo. It’s not as survival-focused as some games; you don’t have to eat, for example, and the crafting that you do is… actually worth it, and usually dead simple to unlock because if you’ve been progressively destroying literally everything like the game wants you to do, you have plenty of stuff shortly after unlocking the thing. And yes I do have a save file in which I am attempting to clear every breakable item in the game, which is almost everything. Because why not.
The game is mostly just explore, break shit, kill zombies, build a base if you want (there are some quests but you can destroy everything after if you don’t want it. It serves no real purpose beyond a creativity outlet), and eventually escape the island. After you learn all the story through finding random scraps of information because that’s right, all people except you are zombies! You don’t talk to anyone! And that really enhances the game imo.
That one has a magic I’ve been looking to get again with another game but no, it’s too unique! The horrors! The studio is working on another game called dysplaced which is going to be drum roll an open world survival crafter!! I’m actually excited to try it because of dysmantle, though! :)
I generally like the sandboxy gameplay and exploration, but what I dislike is that nearly all of them have some BS design flaw that the devs double down on, and a lot of them tend to rely on padded grind as ‘progression’ which often just feels awful.
The saints row series is pretty good. It was kind of a GTA knockoff but was much sillier and let you actually keep and upgrade/paint cars. It really lets you make the game yours. In… Number 3 or 4 the player gets movement abilities that make using a car actually slower so that really killed the vibe, but the ridiculousness was higher than ever so it kind of balanced. I’d recommend playing them in order or at least watching YouTube videos because the story is sort of linear.
Someone else said morrowind which really is the ultimate “do whatever you want” game. You’re basically never locked out of anything by not doing the main quest, and nearly every npc is killable, even essential ones (though the game will tell you if you do this so you can reload a save). There’s no vehicles really so I don’t know if that’s the vibe you’re going for, but it really is a blast if you can accept the painfully outdated graphics and mediocre combat system.
Valheim is a survival crafter exploration game that can be surprisingly cozy, and sailing around is fun. Also not the vibe I think you’re looking for but I love it so I shill it when I can.
Cyberpunk is actually a damn decent game now, and the world has SO MUCH crammed into it you can just wander and do whatever activity you run into for ages without getting bored. Even the smallest side story has lore that illustrates a tiny piece of night city and I find that really cool.
I think saints row probably best matches what you’re looking for without being a sequel to a game you already mentioned. Cyberpunk too, probably.
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