Portal 2 was way better than Portal, which felt like mostly a really extended tech demo or proof-of-concept. Portal 2 felt like an actual, full, fleshed-out game.
The remake for the first game is so actuate to the original, you can use the old walkthough guides to beat it.
You could tell the ending was cut short for time with SS2. It would be nice if they took some creative liberties to bring it closer to what it was originally suppose to be.
Even without RTX scenery can look damn near real. But the moment there is a human in the scene, the uncanny valley fucks everything up. I don’t even get it because animals can look perfect and not trigger the uncanny valley effect, but humans always do. RTX won’t ever fix that.
I always thought that was just a me-thing. People will be like “Oh it looks so realistic”, which a) I consider a bad thing, like I’m seeing reality plenty times already, why would I want more of that? But also b) no, it does not? Even the games with the biggest budgets continue to have NPCs that look as stiff as if they’re three days dead. I’d say “with a puppeteer’s hand up their rear” since they do move their mouths, but frankly, even puppets move around more than NPCs do.
I would laugh if it wasn’t true. But also, people underestimate how realistic light and shadows can really sell a scene. It just shouldn’t require the electricity of a refrigerator to do it.
A lot of that is just poor implementation on the developers end. They go “oh the engine we bought supports this? Well let’s do the bare minimum to enable the setting.” And you get games that don’t even look better, but run like ass.
Well, yeah, ray-tracing is actually a lot simpler to implement, because you just implement things the way physics works and then that works in most situations as you’d expect (i.e. how physics works).
All the lighting techniques we used in the past were just faking lighting in ever more intricate ways. Computationally much less intensive ways, which is why we bothered with them in the first place, but it’s genuinely quite a bit of work.
There’s some ways to optimize ray-tracing itself (e.g. pre-bake the lighting into scenes), but many times it’s also a matter of mixing ray-tracing and more traditional lighting techniques, which brings in that additional work again.
Which is then why it’ll be done less and less, the better hardware becomes. Because if publishers can sell to a wide audience without putting in that work, they absolutely will not put in that work.
Starcraft! I really think Starcraft Brood War is a better, more balanced game. The quality of life changes in Starcraft 2 make it so hard to go back to playing Brood War. I don’t know if I can adjust back to only selecting a lot amount of units or needing to click on each building to build stuff or not having smart-casting and good pathing.
Well, my personal favorite game of all time is TES 4: Oblivion. The reasons I love that game are numerous but if I were to try to argue for it as being objectively the best game ever…
I guess I could say that the combination of older RPG mechanics with streamlined modern gameplay, mixed with a immensely beautiful fantasy world, flawless soundtrack, epic world-shattering plot, two of the best expansions ever made (KOTN and SI), absurdly legendary guild quests all come together to make it a true work of art.
I used to love TES4 too, but after playing Daggerfall and Morrowind, I started to look at Oblivion coldly. The old concept of Oblivion was great, but what was released… meh. But hey, quests in Oblivion are pretty good.
I began with Morrowind and I’ve played every TES game (other than those obscure “Travels” games in the early 2000s) but Oblivion remains for me. That said, Daggerfall’s sheer scope in both gameplay and world size is incredible, and Morrowind’s perfect blend of sandbox freedom with an awesome plot definitely do make them candidates as well. I just personally love the entire series and Oblivion was the one that converted me from “fan” to “megafan” so that’s why I go for that one.
I’ve been playing Borderlands 2 and Kingdom Come: Deliverance, both in preparation for their sequels this year. What I played tonight of the latter was a bit obtuse, and I’m hoping it picks up.
bin.pol.social
Aktywne