I recommend going to a pawn shop. They likely have a variety of late model controllers. You can then hold them and see which speaks to you. I bought a ps5 controller from a pawn shop for like $50 over a year ago and I’ve loved it. I use it over Bluetooth with steam and I get rumble and all that.
There is a tech difference with a DualSense controller that other controllers don’t have, and that’s the adaptive triggers. As far as I am aware, they’re the only ones with that. It’s a cool effect. Makes shooting in games feel more like handling a gun than vibration effects do.
Other than something like that, button layout is a choice. Parallel sticks or off-set sticks. Off center buttons. The way the D-pad functions (rolling style like Xbox or just 4 buttons like PlayStation). Etc.
With the release of the Dark Souls 2 Lighting Engine mod, I’ve been motivated to pick that game back up again. I played DS2 for the first time about a year ago, got maybe a third through, and then kind of fell off. It’s fun to be back in Drangleic! Last time I was rolling a Paladin-type character with Faith and melee weapons, this time I’m interested in making a huge-sword type build and pivoting to hexes in the later game. The lighting mod also let’s you mod in HDR if your monitor is capable, and boy howdy does it look incredible with the improved lighting and HDR 🤩
Edit: here’s some screenshots i took capturing how bright Majula is, and capturing the added shadows.
As others have said, it does set you free eventually. Takes too long IMO. The world is really nice and beautiful. I never got totally on board with the control scheme and UI.
It’s fun to fire up every now and then and check out what’s new. I mostly play indie games, deckbuilders, etc., so I don’t care about graphics so much.
I will say they did monetization right - free to play with absolutely no pay to win elements.
I am not a fan of the genre. But a friend I met playing EverQuest back in 99 started to play it because his 6 year old son wanted to play, so I started playing. I enjoyed playing with them, then my own son started to play with us too.
Were this not the case, I would never have played. My friend died in ‘22 and I mostly stopped playing. His son still calls me to play. But other than that I play other games.
If you like the genre, it is a good game. You can play 100% for free unless you needs skins (there are a number you get for free)
Friend of mine played enemy territory competitively. They turned the graphics all the way down so grass and smoke didn’t get in the way of their field of vision.
This was the final straw for me. Asking for feedback about MTX and then leveraging that to raise prices. Even if that’s not what they did, their timing is beyond stupid.
but I want to see it implemented before I believe any of it is real
As you should, they’ve let players down many many times before (myself included) making promises for things to come that never happen. A prime example is the player owned house rework that was promised in one of the original Rune Fests.
The tick rate improvements and client side prediction they demoed … they said they may never happen; however, let’s face it, they could happen they’re just unwilling to commit to hiring the developers that would be needed to make that happen.
For something like Civ or Stellaris, I’d count “completion” once I’ve won at least one game. Because, ideally, I’ve shown some mastery of knowledge, skills, and mechanics that allowed me to win. I don’t need to play and win as each leader in Civ or every race/trait and combo in Stellaris to say I’ve completed it.
This is similar to how I’d view “completion” in open-ended games like Cities:Skylines or Banished. Having played a city or town for several hours, was I able to keep the residents alive, stabilize the city if there were any issues, and also grow and develop the settlement for a significant, though arbitrary, length of in-game time? If the answer is Yes to all of these, then I’ve “completed” the game. I’ve understood how things work in the game. Doesn’t mean I have to understand every nuance or know every little trick. But I know enough that things are going well and largely continue to go well. And every time I start a new map, things tend to always go well.
Earlier this year, I stopped playing Eve Online for the nth time after mostly playing straight through since 2019. Because I viewed my time during this last 4-5yr stint as “complete.” I achieved practically all the goals I set out to do: join a major alliance, join massive PVP fights, engage in smaller PVP fights, make money that I ever had before, buy and fly ships I’d never used before, learn how to explore and navigate wormholes, try out specific types of industry, play with IRL friends, own and run my/our own station, and more.
In all of these, “completion” obviously doesn’t mean I’ll never go back. There’s always more to do, new things to see. But for now, I am satisfied with my progress, experience, and understanding. I’m no longer a noob.
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