I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....
Here’s a really small and easy to fix pet peeve of mine: graphics options that cycle through the levels of fidelity with inconsistent scales. I like to set my graphics to max, try it out, and then adjust down where needed. It’s very annoying if a game doesn’t stop where the max option is, so if it’s currently at “High” I have no idea if the next option to the right is going to be “Very High” or “Low” again. So I often end up overshooting the highest setting and having to go back one, or purposefully going to the lowest setting and then one further.
What is something (feature, modes, settings...) you would like to see become a standard in video games? angielski
I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....