I’m currently playing The Final Draft. Totally agree, I think AW2 is a masterpiece and has sold me as a big fan of Sam Lake and his work. I liked the first game (and loved Control), but the sequel is a lot more fun than the first gameplay-wise.
Night Springs DLC spoilerI was a little confused by the three episodes, obviously they’re intended to be other characters (Rose, Jesse, Sheriff Breaker), but apparently they are all just stories written by Wake as attempts to escape the Dark Place prior to AW2. The third episode talks about how all characters have “echoes” and with the multiverse are basically real and canon (even relating to their real-life counterparts). Sam Lake = the Director = Alex Casey = Max Payne, etc - each is as real as the others and they’re tied together by a string. Pretty interesting take, and I like that this episode basically canonizes Max Payne and Quantum Break in the Remedyverse.
After I finish the Final Draft, I will have to play Quantum Break. I think a Max Payne remake is rumored, so hopefully that will see light not long after. I have already played Control and it’s DLCs multiple times and can’t wait for that sequel.
I’m debating to play ‘‘The Final Draft’’. I read its basically the same game but with a slightly more story regard the ending of the game. I did not notice/ know that;
spoilerThe three stories were written by Wake to escape prior Alan Wake 2 story. I probably have missed that somehow.
I unfortunately never played any Max Payne games, are they worth to get into?
Yeah if you just finished your first playthrough it might be a little soon for the Final Draft. I beat it a few months ago and just finished the DLC a week or so ago, so I think it’s a good time for me. I bet you could just watch the cutscenes or differences on YouTube though.
I actually haven’t played the Max Payne games, but I’ve heard good things. I think there’s a remake of those rumored, so I’m probably going to wait and go check out Quantum Break next!
The original two Max Payne games are lovely and a favorite of mine to replay every few years or so, personally. They are very straight forward shooters though and can be a little hard at times, but extremely fun.
If you enjoy Sam’s writing, you’d very much enjoy Max Payne 1+2. Experience where it started, as it were.
It’s a little known game from a small publisher originally located in Scotland.
The main premise is that you drive around a city as quickly as possible and go bowling with your cousin. Think Big Lebowski meets Driver. You can also play Pool and Darts in various locations around the town, and earn money doing small side jobs such as being a taxi driver or a paramedic.
I’ve never heard of it but it sounds like an interesting indie game from some rockstar guy. I wish they gave him a bigger budget to build a topdown version set in London.
After loving GTA 3 and Vice City and San Andreas, I strongly disliked GTA4. Story was fine, but they really went hard on terrible controls and boring missions.
GTA5 apparently “fixed it” by making the driving more arcade-like, but I forced myself to finish it to get to the ending. Flying was a bore. And again, boring missions.
Maybe I just like the more zany wacky open-world chaos that Just Cause, Mercenaries, or Saints Row provides.
The controls in GTA IV were realistic! Your car tyre would blip the curb and it would affect the stability of the car. Denting the car from every angle resulted in a uniquely deformed mesh that my god would still drive. Pedestrians would bounce off your bumper in unique and interesting ways. It was a simulation paradise.
In GTA V they changed all that, made it more midnight club and arcade-y as you said. You could literally decimate a crowd of people and they’d all die with the same canned animation. Cars would at most lose a door before considering deforming the whole mesh. It just felt dumbed down.
Saints Row is fun, but you play it once and then forget about it because there’s nothing to do once you reach godhood. Mercenaries was great fun, and Just Cause was a physics funbox, I’ll give you that
Of course there is always OpenTTD, which has by far exceeded the original, but I would just like to see a modern game (not necessarily in terms of graphics) with the same vibe. Transport Fever and all the other variants never quite achieved the same depth and complexity.
You know what, fucking Bubsy. Let’s see another one of those fuckers. Let’s give it to a dev like insomniac though. That’s what I want to see. Let’s take something that never quite pulled it together and make that shit shine! Give Bubsy his chance in the sun.
There’s a fair amount of failed mascots that had small followings or good ideas badly executed. Instead of rehashing the already beloved, let’s see some genuine attempts to redeem some of the benchwarmers.
That’s why I mentioned insomniac, or another dev of that caliber. It’s a pipe dream, but it’s fun to think about. Doesn’t even have to be Bubsy. Imagine rockstar taking a crack at Glover. What’s your dream team of failed mascot and proven dev?
Dark Cloud 3 Bearnstained me; I swear I have memories of watching reviews of Dark Cloud 3, which talked about the previous two games, when I was a kid. It was a short video game review segment that regularly aired, on YTV.
Oh wow, I could never put to words why I didn’t like the body type system either, but you nailed it. Yeah, I also wish that games could just give you sliders and/or more presets or something to have actual variety. If a game will only support curvy girls and buff dudes, but won’t also let people make, for instance, cute androgynous cat boys, or anything else a person might fancy, then what’s the point of it?
Be a vampire lord with a keep, thralls, blood banks, cast magic, wild shape to a wolf, decorate a castle, posess a horse, make your Castlevania/vampire fantasy come true!
Yep that’s perfect. They get to be the “farm hand” and get their own little cottge and everything! You can buy more cottages at the carpenter if you are more than two people.
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