Released in March of the is year (and in August for non switch consoles) Pepper Grinder is a traditional 2D platformer with a world map, levels, and a gimmick of using a drill to travel underground like a dolphin through water.
Its platforming has a good rhythm to it, with a nice momentum when you go in and out of the dirt. The best way I can describe the game is that it feels like a Mario Gimmick level that’s been expanded to its own game.
If I had any complaints about this game, is that the boss fights are a bit too tedious. Not impossible as I’ve been able to beat them. But requires a bit more precise movement than the levels which preceded it.
Overall though, I haven’t played a 2d platformed in ages which I’ve actually wanted to go through in ages. And it is a welcomed addition to my gaming library.
Thank you. You just gave me a flashback to Total War: Rome campaign I played as a kid. I didn’t play long, because it got boring fast. I had exclusive horse archer armies that wiped out whole armies without losses.
What the hell, I don’t recognise this game at all. Neither this image, the name nor any other image or the trailer on Steam, but apparently I own the game on there… I’ve never been so confused about and at a complete loss of memory of something I have purchased.
The original release had 2 DLC’s. This is the re-release called Re-Reckoning, which inherently included the original 2 DLC’s, amd then a bit later they did a new DLC called Faresworn that the original release never had. This is from that most recent DLC story and area.
I’ve played this game to 100% both on the original release, and this re-release.
It’s one of my favorite action rpg’s out there. It’s not special. It never did anything new, really. It originally released around the same time as Skyrim and got forgotten. I still have always felt this game is better and more fun than people give credit for. It’s huge, has tons to do, has bright colorful biomes, goofy characters, silly stories, cool effects, and is just such a charming thing.
Some of my love for it is that it’s just a simple fun accessible action rpg. Some is I genuinely liked the stories. Some of it I liked how cliche and cheesy it was at times. And back when it first released, some of it was just nice to see some actual color compared to Skyrim back then, which I was also playing.
I’ve come around to really liking them. In short, they vastly improve dungeons in my opinion.
Most RPGs don’t manage to create interesting battles outside of boss fights. Heck, an increasing amount of RPGs fails to create any kind of challange. However, random encounter can add another layer to dungeons: resource management. You have to plan out how to tackle fights in order to get through the dungeons with your limited items/MP - do you sacrifice more HP or do you go for your strongest attacks? How much exploration can you get in? Do you need to be extra careful and plan for stronger rare encounters? Maybe even plan around lvl up healing.
Sadly, this layer is easily removed. Overworld encounters? Just dodge everything. Adjustable encounters? Grind just enough, go heal and disable encounters. Non-challanging fights? Just use basic attacks. Healing stations? No need to plan anymore. Ideally, the dungeons provides no healing at all - especially not before encountering the boss.
If you’re interested in a game with great dungeons, I’d recommend every single Etrian Odyssey.
There’s nothing more annoying than chilling in ff 8 doing your own thing, then the loudest fucking music ever interrupts your fun time, ff 10 was awful about it too.
But other games it’s no problamo, I think the best way to do it is how the mother series went about it, with them being semi random and dodgable if you were good and didn’t want to do them.
8 was so bad with randoms. You can go like 2 inches at a time between over world encounters. And they were so time consuming even when it only took 2 hits to kill everything - intro transition, battle animations, victory splash… so long!
I have no idea how I managed to sit through those back in the day. Sooooo tedious.
I like the tales series for how they did, mostly dodgeable, but combat could also be fully automated if you were bored. And there’s a lot of combat, so it gets boring. Needless to say I used auto combat a lot (not for bosses or unique enemies tho). I’d prefer if it didn’t do the battle transition, but I understand the function of it.
If you liked Odyssey then I’d recommend Origins. Not played Valhalla but it’s in the same open-world vein. People rate Black Flag highly, and the Ezio trilogy, but these are more the ‘traditional’ AC games so not open world in the same way and less ARPG-like than Odyssey. The multiplayer on Black Flag is great to, but not many people playing it these days.
I don’t play horror games, Amnesia was too much for me. After that bit with the invisible creature in the flooded corridor, I uninstalled the thing and never touched it again. That was fifteen years ago
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