Starcraft! I really think Starcraft Brood War is a better, more balanced game. The quality of life changes in Starcraft 2 make it so hard to go back to playing Brood War. I don’t know if I can adjust back to only selecting a lot amount of units or needing to click on each building to build stuff or not having smart-casting and good pathing.
I’ve been playing Borderlands 2 and Kingdom Come: Deliverance, both in preparation for their sequels this year. What I played tonight of the latter was a bit obtuse, and I’m hoping it picks up.
The older Final Fantasy games. I made a point of doing a playthrough of the NES version of FF1, and I’m glad I did. The increased difficulty over the GBA version is mostly better than the absolute lack of challenge in later versions, but the added content and qol improvements make it preferable to play a hardmode hack of the gba version in the future.
The NES FF2 is just too much. I lose stats? No thanks.
And I’m really glad the Pixel Remaster version of FF3 exists now, the NES version was pretty unpolished and glitchy.
The remake for the first game is so actuate to the original, you can use the old walkthough guides to beat it.
You could tell the ending was cut short for time with SS2. It would be nice if they took some creative liberties to bring it closer to what it was originally suppose to be.
2point Museum has been a blast with all the commentary, announcements and fun descriptions and nordhold scratches that tower defence with meta progression itch
Every map in WaW zombies has been re-released at least twice. WaW zombies is cool because of how simple and barebones it is, but holy fucking hell that game was not coded for any sort of melee combat. The zombie bodies are so damn large, according to their hit boxes. Try to run past them but brush up against their pinky? Guess you’re done. Also for some reason the co-op splitscreen is not split vertically, and it’s not split horizontally, each of the two players just gets a quarter of the screen in a tiny box. Who knows why.
I love it to death but it’s real hard to go back to it.
they said it’s not in it due to restrictions on modding and hindering freedoms, I would assume they have no plans at all for having it any. ore as the rest of the post would fall apart otherwise, but yea i guess take it with a grain of salt if you like. I’m hopeful it won’t have it.
I don’t think that’s right, I’m terrible at games but I still respect women (enough to spare them from interacting with me whenever possible. Same goes for all people really)
More likely higher ranked players finally figured out that keeping harmony within your team does wonders for your chance at winning. The amount of infighting I’ve had to stop just to save my elo is insane, why would i start something just because of someone’s gender.
I would laugh if it wasn’t true. But also, people underestimate how realistic light and shadows can really sell a scene. It just shouldn’t require the electricity of a refrigerator to do it.
A lot of that is just poor implementation on the developers end. They go “oh the engine we bought supports this? Well let’s do the bare minimum to enable the setting.” And you get games that don’t even look better, but run like ass.
Well, yeah, ray-tracing is actually a lot simpler to implement, because you just implement things the way physics works and then that works in most situations as you’d expect (i.e. how physics works).
All the lighting techniques we used in the past were just faking lighting in ever more intricate ways. Computationally much less intensive ways, which is why we bothered with them in the first place, but it’s genuinely quite a bit of work.
There’s some ways to optimize ray-tracing itself (e.g. pre-bake the lighting into scenes), but many times it’s also a matter of mixing ray-tracing and more traditional lighting techniques, which brings in that additional work again.
Which is then why it’ll be done less and less, the better hardware becomes. Because if publishers can sell to a wide audience without putting in that work, they absolutely will not put in that work.
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