You know, if I had millions lying around I’d want to build or buy a small <10km line in rural buttfuck Saskatchewan and ride train cars around, just for myself and letting people that made it here use it for fun. I haven’t tried estimating how much that would cost.
Have a look at the West Coast Express, opened in 1995 from Vancouver BC to 43 miles out at an estimated cost of 40 to 80 million Canadian dollars, equivalent to 53.4 to 106.8 million of today’s USD. There were musings of it as far back as 1971, but it sounds like design started sometime after 1981 and construction started in 1994, finishing late 1995.
The price tag would include 5 engines and 5 sets of bilevel railcars, leasing tracks for CP and BNSF, building a handful of turnouts and sidings to hold the trains when out of service, build or contracting wash and maintenance facilities, maybe some small track and signalling upgrades along the route, and station facilities in 7 places.
Another example is the Rail Runner Express in New Mexico that runs 96.5 miles from Santa Fe to Albuquerque. The NM Governor Richardson announced it in August 2003. Construction began in October 2005. The first portion of service began in July 2006 and the full line went into service by December 2008. The cost to build the line was about 285 million USD total equivalent to about 438 million USD today. A operational deficit of 10 to 20 million USD annually was reported and criticized, but roads and bridges of that length cost as much to maintain anyway.
This hugely depends on many factors. What quality should the rail be? Do you transport freight at 30km/h or pasenger rail at 200 km/h? Is there electification involved? How is the soil along the tracks? How many trains of what type do you need? Do you want electric train protection and signaling? How nice do you want the train stops to be? Does it cross property of private individuals that you need to aquire?
I just want to say that this is not really a question that has an answer since it depends on so many factors. You also have to think about regulations for rail traffic. Building a rail line in your backyard isn‘t neary as expensive as one you use commercially because of safety standards you have to comply with, which is a good thing.
Oh and even if you could specify a project, i still would have no clue since i‘m not a project manager nor civil engineer, just interested in rail and trains :D
Is there transit on both ends as one of the challenges with rail in NA is once you arrive at your destination, it can be hard to make that last mile or so transit. It also has to be as fast or faster overall than driving and it has to be cheaper as people will just default to cars again. That has been my experience living in cities around the world.
Well I suppose it depends on your definition of cheated 😛
It’s true that the community did not know a tas existed until today. So really only 1 actual tas (that we know of) was made. There were however a lot of glitches (and I believe some hacks) that made it into levels that either: got deleted by Nintendo from the servers, or became unbeatable due to the game getting patched and the glitch no longer being possible.
A slightly unrelated but also interesting point. A ton of levels that were uploaded to the game were deleted by Nintendo. The reason being that in Mario maker 1 only, Nintendo would delete any levels that didn’t get a star (equivalent to mm2’s “like”) after 1 month being uploaded. The numbers that the team 0% discord reports are:
Total remaining uploaded levels: 10,610,412
Total ever uploaded levels: 68,550,789
So, nearly 60 million levels that were uploaded were deleted
You might find this video about the brightline rail in Florida interesting. They started off as only a short section and the video discusses the costs and funding.
I think it is bold that it lets you wall climb right from the beginning (it’d be like a 20 hours unlock if this was metroid). Yet it managed to deliver an interesting and challenging experience. Frustratingly difficult even at some points, but most levels are fun. The characters are impressively well animated and I like the story a lot. It’s so cool to be a legendary solider in this cyberpunk world. Hard recommend for anyone who doesn’t hate action games.
I’m happy that the community feels satisfied with this ending. I’m not sure I buy it, though.
I’ve seen every move in this level be completed. I think it’s incredibly difficult but still possible. Based on everything I’ve seen from the creator recently this seems more like an attempt to get people to shut up about it to me.
I understand how you feel. But you have to keep in mind:
Mario Maker 1 requires a creator to beat their level in order to upload it to the servers. The creator did not beat the level, so it’s an “illegitimate upload” (as team 0% is putting it).
It definitely seems possible to beat, but for team 0% goals, I understand the decision
The creator says they didn’t beat it. I’m saying that based on their history, I actually think they are lying right now to get people to stop bothering them
They reportedly were highly addicted to SMM around the time they uploaded this level, having messed up aspects of their lives. They wanted to be left alone about this whole situation but the Internet doesn’t let things like that happen.
Saying it was a TAS is the easiest way to get everybody to stop playing the level and hopefully stop the discussion 2 weeks sooner.
I’m happy Team 0% is satisfied with the conclusion. I’m just skeptical, especially considering nobody knew about TAS’s existing for the game near that window.
Well you’re certainly allowed to believe that. The mods say they have been shown the proof that he is telling the truth so I suppose you have to take their word for it. According to ThaBeast721 in the discord:
Ahoyo showed it to a small group of us and a much more detailed story. I hope he has a way to show someone else how to implement it the tas. I’d like that
It was great to watch all these runs on twitch. Now if Nintendo would just release an open source version of the server and all the content people have created…
As a huge fan of the first Dragon’s Dogma I am very much disappointed with the game as it was released today. Honestly after playing for about 2-3 hours today on PS5, I have to say the game is very much not ready for release.
Terrible performance with an unlocked frame-rate that’s between 20 - 35 FPS (give me a smooth 30 FPS and never use a fucking unlocked frame-rate on console. WHO DOES THAT? If you can’t get a smooth 60 don’t make me play an uneven mess such as this) First patch gives an option for fixed 30 FPS, disable RT and seems to have made the main city a little better
Controlling the character feels like moving through molasses
Annoying motion blur that cannot be disabled Fixed in the first patch
bad dialog animations and lip sync
micro-transactions in a full price game
It’s clear that the game was rushed and needed at least a couple more months in development. I am sure they will fix the most egregious problems but as it stands right now I would not buy the game. Shame fucking Sony won’t let you refund a game if you downloaded it, which is the dumbest shit I’ve ever heard.
I didn’t quite figure out the issue. It seemed to be a problem with directx, and I wasn’t certain how to proceed. I chose to uninstall the nvidia drivers and proceed, for the time, with integrated graphics on my Intel chip until NVK ships with fedora 40
For better or for worse capcom is doing this shit in nearly every one of their games so i kinda expected this shit And if we stop shitting on them for doing it, we let it become normalized.
Denuvo is a cancer This pretty much sums up the topic.
Optimisation. It is poor apparently. Nothing new really as far as pc games go. It’s actually a lot worse than that. It’s been a while since I played something that had this level of problems. The fact that it’s CPU-based performance is actually the bigger issue because it doesn’t matter how beefy your graphics card is, you’re still dropping a ton of frames in that city specifically. I can run the game at 144 FPS until I go to that city, then it drops to 40, which is just outrageous. Gaming PC build logic has for a long time been to prioritize a great graphics card over a great processor (assuming you’re building with a budget and not a ‘money is no object’ type build), because that’s what matters for games, but suddenly with this one specific game, the processor is the bottleneck.
To add to that, the DLC thing really pisses me off particularly because I bought the game last night, and there was no DLC. The DLC didn’t show up until a few hours later, and by that point it was too late to refund it. Kind of felt like a bait and switch, because normally I wouldn’t buy a game at launch if they did that shit.
Yeah, I would still fight for a refund personally. Not trying to assume you have the time or energy to go after it, but I feel like this is extenuating circumstances
Man, this shit is already normalized. MTX isn’t going anywhere. Zero complaints since horse armor have made a difference. At this point, the best I’m hoping for is not being reminded that there is MTX while playing the game.
CPU usage in Monster Hunter World is also quite high and installing the performance boost mod from Nexus doubled the FPS for me. I don‘t think I have a single Japanese PC game that doesn‘t have performance problems.
If you wanna pirate a Denuvo game, you better get comfortable cause those take a long, long while.
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