Memory is a funny thing, don’t beat yourself up over it. Every time you remember something, the memory itself is altered in your mind. We know now that you didn’t have a 7600X, but I think it can also be true that you remembered buying one.
My partner and I played through Divinity Original Sin 2 many times with co-op, and now we are playing through BG3 and we are having the time of our lives. It’s really really good. It’s like co-op in DoS2 but I’d say it’s even better.
Just make sure you recruit someone and they recruit someone to your party (just like in DoS2) so you both get to control another character. But it’s really easy to switch out party members if they are in your camp.
I couldn’t see anyone mentioning so I would add Disco Elysium
Not your typical RPG by any measure, but one of my top favorite games of all time, more focused on exploration and talking/decisions rather than fighting. Also has a unique mechanic where “stats” are connected to mental attributes that talk with the character by offering advice, insight, or just poor suggestions depending on your level :D
I love Disco Elysium with all my heart, but suggesting it to a person who talks with emphasis about combat systems and strategic depth is sort of dangerous.
Disco Elysium is a novel masquerading as a game. If you like that and approach it as such, it can be extremely rewarding, but there isn’t much gameplay to be had.
It is basically a visual novel where you're able to walk around the world and interact with things. The only gameplay is making choices, but there are an incredible amount of choices to make.
I will say that I hate to call something like Cyberpunk an RPG at all. It feels almost entirely like a shooter, with the RPG parts somewhat tacked-on. This is more evident even with the missing 6th spec tree and how, even after massive rebalancing, the whole level-up and spec-system are entirely irrelevant without a lot of mods.
Don’t get me wrong, modded the system works well.
But as installed, it’s just all rubbish and feels almost forgotten by the devs.
The best thing a game has ever done with this is ask on first startup if it should go to the main menu or just load your last save on every startup after this one.
I’ve been playing Beyond All Reason, a free RTS that’s like Supreme Commander or Total Annihilation. The game handles 8v8 team games quite well, I’ve never played on such large teams in a RTS game, it’s fun.
The economy is similar, but it’s a little easier than sup com. Energy to metal converters are cheap and if you balance them right you wont waste metal or energy.
Used to play a lot of RTS, both single and multiplayer. The last one I bought was the new AoE game. It did scratch a bit of the itch, but on the whole was a letdown. Before that it was Iron Harvest, which was visually pleasing but clunky. I am still looking for an RTS I can really get lost in.
Generals with Zero Hour is fantastic, and I actually think it's the best in the series. While I think Company of Heroes is better, it's still a very good game.
The fear mechanic in games like Diablo is really obnoxious to me. Having my character run halfway across the screen uncontrollably over and over during a fight is super fun!
Pretty much any mechanic that just takes away control from the player is a bad one. It’s much better when the player can affect a negative event in some way in order to lessen the event, or just bring it to an end. I bet a fear mechanic that at least allowed you to steer your panicking character would make it a lot more palatable.
I love game mechanics that reward thinking or tactical decisions rather than rewarding how much time you spend grinding this or that. I do like having some kind of character progression - and that usually comes with grinding. But I hate it when the only challenge of a game is just how many hours you can sink into it. I much prefer when there are hard skill walls that you can’t pass until you really got genuinely better at the game.
I hate generic boring quests that feel like they came straight out of a story generator. It’s ok to have a few of them. But a hundred of them… You play one, you played them all… No incentive to do them. I much prefer a game that has only 10 hours of content but very solid content with well- designed narrative and places ; rather than 2 hours of human-made content and 48 hours of generated maps and quests.
One of the best games I have ever played is Dark Messiah of Might & Magic. That game has such an insane combat and a great narrative - I just couldn’t put it down, I finished it in just one or two weeks because it was so good! And at the end I felt an emptiness, like when you’ve just finished watching an excellent serie and wonder what to do next.
(hard coded behaviors) Like when you think that you are supposed to died but you can’t, or some character seems like it could die but it can’t. It feels like the devs are playing with you
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