In a game where you can dodge attacks 2x damage makes a lot more sense than 2x health. They could also just increase game speed by 10-20% to make everything more chaotic. More enemies + more drops also works pretty well IMO but a sponge just makes everything take sooooo long. RPGs already often have long battles that can take 10 minutes and making the 20 where you use up all consumables, ammo etc is just bad.
Weird coincidence, I was asked by multiple friends recently about which controller they should buy too.
Official controllers (ie Xbox, PlayStation) are usually good but many 3rd party controllers tend to be better for PC. Specifically you’re looking for one that has hall effect joysticks, which makes the sticks last way way longer and are of better quality. A lot of these companies also have special software for PC to edit deadzones, profiles, macros, etc.
The best controller on the market IMO is the 8bitdo pro 2. It’s comfy, well-built, works for ages, and has replaceable batteries.
Put in my application for the beta last night, and grabbed Walker Patreon today :-)
I really love the vibes of this project, as someone who loves walking and needs to walk more, and someone who struggles with ADHD, and I’ve always loved RuneScape, this project calls to me haha.
I feel like my character was getting more exercise than me back then, I remember I used to spend a lot of time at the guild coal mine (with those bats), so much time that this is seared into my memory…
Really interested in this but would rather wait for a full release - just wanted to thank you for posting on Lemmy as well as Reddit. Everything about this project seems so sincere and I’m not used to that with new apps
Tinykin
I know you said less than 1,000 reviews but this is at 1,500 so I think it just squeaks by.
This game for lack of a better description, adorable and over too soon.
Like a mashup of pikmim, Spyro 2, and Tony Hawk Pro Skater. It’s got lots of fun platforming and new puzzle mechanics in an ever adding open world that is a true joy to traverse and cute silly little side plots that make for rather grand set pieces when it all comes together. I got 100% in 12 hours but also collect-a-thons are my jam and I was plowing through the game with grin on my face for everything but the platinum time trials.
To me, Ctrl Alt Ego is not well known enough. It is an immersive sim in the style of Prey. You play as a robot roaming a station, where your Ego (like a spirit) can pass into and control all sorts of objects to solve puzzles, evade, control or kill enemies. The graphics aren’t impressive (it was made by a 2-person team) but the gameplay is so interesting and the story is surprisingly compelling and funny!
This one is really fun and very underrated indeed. It gives you a level with an objective, how you solve it is entirely up to you. You can sneak to the objective, shoot your way through or cause mayhem by stacking boxes, explosive barrels and more. Also, the achievements on steam are all pictures of the developers cats.
Yep, it lives up to the best of what immersive sims set out to be. You have point A, point B, and a million ways that you can go about getting from A to B
I’ve always heard it described as Minecraft meets Primitive Technology. I would say that is quite accurate. Maybe some (optional) Don’t Starve like elements where you have to worry about the temporal rift (sort of like insanity) and drifters (largely at night).
Technology progression is much slower than Minecraft. Also much more involved. Want a stone axe? You have to place a stone on the ground and use another stone to knap it into shape first. Make an iron shovel? You have to heat up the ingot first and then beat it into shape on an anvil. If you are too slow and it cools down you have to heat it up again.
Farming has 3 nutrient groups, so fertilizers and crop rotation is important.
Leather making is a multi step process of soaking hides in various liquids.
It has a built in and very extensive guide/wiki. It also has a native Linux build.
I was just recommended a video about this game earlier today. I had already opened this thread, but had not read everything yet. I’m taking it as a sign. Terrafirmacraft is one of my fav Minecraft modpacks, and Vintage Story looked to lean into what TFC was trying to do to Minecraft. Cheers for the recommendation!!
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