In a way it’s more fair by design. In a completely fair game the most skilled player will always win. In a game like Mario Kart everyone has a chance to win.
As a kid my family wouldn’t play most games with me because I won every time. If we couldn’t do co-op mode we didnt play, and they’d still get grumbly on co-op because I’d be doing the heavy lifting and showing them up. They’d play Mario Kart and Mario Party with me though.
As an e-sport or “compare your online rank to mine and weep” dick-measurer it sucks. As a video game its very good.
I did an evil playthrough of KOTOR where I did all the normal stuff but kept choosing the dialogue options for “give me money” to rack up the dark side points.
My head canon is that the games where Bowser is the bad guy are just them playing roles and the sports games are their real selves. Rivals, not really enemies. Mario Kart World having all the mooks join in on the karting supports this idea.
not sure that’s hugely better frankly, because now it’s implied that the mooks are just there to let the important people act out decadent fantasies in absurd detail
like being an extra in a mr beast episode whose sole job is to get punched into cold water
I’ve been using obsidian notes for a lot of things. I have a kanban board there that goes buy->bought->in progress->finished->100%
The last step is pretty useless because I never even want to 100% a game. I should remove it. The main use for the board is so when I haven’t played anything in a long time, I can look and go “oh, I had that one going” and pick it up instead of starting some other new game.
I’ve figured it out. Imagine that Mia farrow and woody Allen were cousins and Soon-Yi were the child of Farrow’s deceased previous husband (I assume there’s no divorce, but I’ve never played this game). Then Soon-Yi marries a sibling of Ronan Farrow, who also dies. Now, if she and Ronan farrow get married, she’s his cousin, half-sister, sister-in-law, niece, and wife.
Then if he’s the king and they like each other, she’s the queen, his vassal, and his friend.
Edit: I guess Mia farrow would also have to be dead for Soon-Yi and Allen to have gotten married.
I heard about this on Reddit, glad to see it has made its way to the Fediverse. I am curious what you are using to develop this, since I’ve also been interested in making my own personal walking app (not going to be competition, only ever intended to release to myself and maybe a few friends).
For development, I’m using my own game engine that I have built on top of Flutter. For servers, we are using our own soltuions that have been programmed with Dart language as well. I like to do everything myself :D
End of life as in? Battery not keeping a charge? Joystick drifting? USB-C connector messed up? Most of those problems can be fixed, ifixit has the parts and great walk throughs. Just fix it and keep playing what you like how you like.
Back 4 Blood was the game that served as the idea for this post.
I recently felt like picking up some cheap copies of it to play with a few friends, and decided to launch it once ahead of time just to test it out and see how it ran. I picked “Online” mode out of habit, feeling it would likely search for a bit before handing me 3 bots to play singleplayer. Instead, I actually got a decent group of people together several days in a row.
In B4B’s case, while the developers visibly “abandoned” the game in news headlines, the form it exists in is very playable and generally bug-free, even if its ultra-highest-difficulty “endgame” allegedly lacks some refinement. It got a lot of outlash for not matching the playstyle of Left 4 Dead; having players use a deep system of roguelike-style upgrades. Since the enemies escalate in difficulty, those upgrades are often necessary and can connect with team strategy. It’s now on PS+, and since it’s crossplay, Steam players will get a lot of queue buddies. It’s also playable with just 2 people since the other 2 characters will just be bots.
I gave up on B4B pretty quickly because after your team dies a couple times you’re sent back to the beginning of the campaign, instead of the beginning of the level, like in L4D. Then everyone just drops out of frustration. Made trying the harder difficulties pointless. Was a really bad design decision.
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