The early-game motorcycle is not good. A big part of the game is upgrading your bike, and this is fine, but early game you’ve got a motorcycle that can’t outrun a dog, skids like you’re on black ice, and needs a fill up every three minutes. By the end of the game that bike is a joy to ride, but it’s weird to make a first impression like that.
The combat mechanics are good, but there’s the weird progression thing again where early weapons are stupidly bad. A single shot form an M4 was way more powerful than from an M14. If you’re like me, that’s annoying.
The zombies are what they get right. They’re fast and scary and they will destroy you. The hordes are challenging sandboxes of destruction that these developers nailed.
I got stuck on this part early on in the game where you have to enter this mobile research station thing. I could never find the entrance and gave up. Not a fan of how formulaic and repetitive the game was, anyway.
More interconnections to the highway otherwise Hamilton district will get clogged with transitive traffic.
To reduce the amount of cars inside the city add walking paths everywhere
It looks like Hamilton and Chester districts are connected via highways, those don’t have footpaths so anyone wanting to get between them will use a car.
Cheat mode: if you have the parks DLC you can charge money for people to use said footpaths if you stick the foot paths into a park district.
As someone else said, installing things outside of Program Files is generally only necessary if they were made for XP or older, and the developers didn’t test on Vista or newer or read the bit of the Windows documentation that said not to write to an application’s installation directory because it might not work on future versions that was there since the early nineties. Regular Oblivion works fine in Program Files (although it makes it more of a pain to mod) and the Remaster was obviously made post-Vista.
All that said, none of this is relevant because you’ve got the Windows App version, which uses a completely different system and works in a partial sandbox so doesn’t interact with the rest of the computer like a traditional program would.
Probably just false sense. Staples in the game industry for a reason. Bethesda fell on there sword with Fallout 76 but these games still don’t have good competition or you wouldn’t have so many Skyrim reruns?
i generally agree with the point you are making because Oblivion is my favorite TES game, but I just got done playing Avowed which is pretty good. defintiely not as deep as oblivion in many areas though.
I don’t know if you’re asking sarcastically or not, but I’d mention Divinity 2, Baldur’s Gate 3, Witcher 3, and those are just the most popular/universally acclaimed. I feel all three of them offer the same sense of adventure and exploration in an open world map, with actually interesting side content, engaging combat system, and voice acting that doesn’t scream “we’re being held in the recording room against our will, please save us”. They are also relatively bug-free, or at least not broken the way Bethesda titles are.
Back in the days, I think Gothic had the same clunky gameplay but at least offered a much deeper worldbuilding and more interesting choices.
You can also widen the search by changing the parameters. The thing that sets Oblivion apart is that it attempted to do a lot of things, but everything is either shallow, poorly executed, or outright bugged. If you take a look at other titles that did some of the things Oblivion did, there are countless that executed those ideas a lot better. Fable 2, Dragon Age, Avowed for example, and again, I’m only mentioning the most famous ones.
Skyrim is the same way. I really hope they adopt combat similar to Mordhau or Chivalry for ES6, but that seems about as likely as them firing Emil Pagliarulo to bring the writing standard back up.
Also, the characters still look vaguely horrifying, just in a more crisp but less charming way than they used to.
One man is not responsible for all of your criticisms of writing in their games for decades. The writing and development processes of games are too opaque for you to be able to attribute anything to one person on teams as large as Bethesda’s.
Nah, don’t try to pass this off as, “I was only joking, bro”. People get real death threats when this kind of shit happens in forums. I remember the Jennifer Hepler stuff, and there was just as much expert analysis that went into her witch hunt back then.
Don’t mix criticisms of how someone does their job with encouraging death threats. He is the head writer. If the writing has gotten worse, it’s his responsibility.
I said he should be fired, and nothing else. You are putting words in my mouth and clearly arguing in bad faith. Feel free to take the last word if it makes you feel better, there’s no point in continuing to talk to you.
I feel as though the combat is much cleaner in my book. Yes it’s based off a 20 year game, it’s not going to match the witcher in sword play, but it’s not annoying anymore to me.
Ok nothing will beat the gold standard that was Sega Dreamcast Fishing games with the rod controller that had a rumble pack for vibration. I had a buddy make a wooden box we could attach a bungie cord to give it more feel when you “pulled” the fish out of water (the box had cutouts to hold beer cans too). Simply the best way to virtually fish
Although the concept of it being in a Sonic game was pretty silly (and an entire path to play through no less) and the character is really annoying, I heard that even the Big the Cat fishing mode in Sonic Adventure (originally on the Dreamcast) was even good, gameplay-wise. I have played it but I don’t have much experience in other fishing games to compare it to. The only other fishing (mini-)game I have for comparison is the fishing in the 3D Zelda games. Between the two I think I prefer Zelda, though.
Nice Day for Fishing might be worth checking out. It’s a new game made by the YouTubers Viva La Dirt League. Haven’t played it but looks like a fun twist on a fishing RPG.
See my reply to this user above, but yea don’t bother buying it if you only have the Steam Deck. Cheaper and a better experience to buy the original on GOG.
You always have the option to get a full refund within the first 2 hours of gameplay on Steam though, if you want to see the performance for yourself.
I can confirm, even trying several different combos of optimizer mods, plus running the resolution at 1280x720, it stutters like crazy as soon as you get out of the initial area surrounding the Imperial City and looks like dogshit because of everything at low or lowest.
Baldur’s Gate 3 with almost 100 mods (including optimizers), and similar upscaling settings at 1920x1080 in Desktop mode, runs smoother and looks better on the Steam Deck.
Since the remaster is literally using the same game logic as the original, I ended up just installing the GOG version of the GOTY edition, installed a bunch of mods, and it runs amazing. I don’t think I’m missing much in the way of changes/improvements.
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Aktywne