I have an LG 38GN950-B, 1600p Ultrawide, IPS, 144Hz, and really like it.
For productivity, I think Ultrawide is great. WFH on this is really nice.
For gaming, it’s kinda hit-and-miss. Many games just don’t support UW, so you’re stuck with black bars or have to mess around with mods, fixes or tools. While not a dealbreaker, when I upgrade in a couple of years, I’ll probably just go back to 16:9, because of that.
IPS glow is there, but not really noticeable. I’m usually in a well-lit room, so that cancels out any glow I could notice out anyway, so it doesn’t really matter.
For the most part, the story is nothing to write home about and it’s not exactly the most beautiful game out there. However, I think the mechanics are great - I did enjoy my time with BD2 a lot and would recommend it.
That being said, if you don’t enjoy the gameplay, it won’t change that much. You just get more classes.
I’m not gonna critique it based on efficiency and min-maxing as that’s something I couldn’t care less about. Design wise however, I like it. It’s has some more organic and interesting shapes than a basic “American city” that’s so easy to default to. Split between suburbs and the more urban centre is a nice touch (tough I would try to add some transition in the empty space between the two to make it look more natural).
You have a clear separation between residential and industrial areas which will prevent issues with health and happiness (as long as you keep it in check). You also remembered to dump the sewers downriver which is good.
I’m sure some CS pro could give you a bunch of pointers but it looks like a good start to me. Are you planning to share your progress in the future? I’d actually like to see what you’ll do with it.
I don’t think it’s “abandoned,” I think it’s just “done.” It’s like a $5 indie game made by a solo dev, there isn’t an unfinished road map or anything.
I enjoyed the 2nd, but most of the things were very cookie-cutter generic. I liked that style to an extent, but it just becomes very predictable and after a while and I wanted to just finish it by the end. Decent enough story I guess and could have been worse. Fighting was probably its best part.
There’s an investment you have to do, you can’t just make one line and expect people to take it, you’ll need to make sure you have good coverage, just like in a real city. A train line between each major area, and busses to connect multiple blocks within the smaller section, so people can easily go from anywhere to anywhere. Roads will become laden with traffic soon. Just like real life it takes an initial investment, and then becomes indispensable later.
This guide on transit is a really comprehensive resource about anything traffic related. It contains info about everything from basics to all types of public transport and pathways. Also lots of screenshots and diagrams to make things easily digestible.
I loved the original and Second, but I played the demo for II and it did not click with me at all. I really disliked the change to how turn order worked, the original system dovetailed so much better with the titular Brave/Default mechanic.
since you brought up stardew and ac, fishing doesn’t need to be the main focus/gameplay of the game?
Far Cry 5 has fishing, can’t remember if there’s different fishing gear really.
Warframe has fishing, but it can take quite some time for a new player to get there. The “openworld” areas on planets have spear fishing you can do for faction rep. etc.
Have you played any of the harvest moon / story of seasons games? It’s the series that inspired Stardew Valley. Most of them are, in general, much more chill than even Stardew itself. There are a bunch of them on steam (on there, look only for the story of seasons games and ignore the ones named Harvest Moon)
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Aktywne