Do you have thoughts on the WadjetEye games? I’ve found a few of them quite engaging, particularly the later Blackwell games though I’ve heard good things of Unavowed.
Gathering mechanics in rpgs. It’s a waste of time neuron activator. I want to get immersed in the world and not walk from bush to bush going grabbing flowers, rocks and sticks.
This is a great time to also be introduced to the patient gamer movement lol
Most games that have come out recently have had their fair share of issues. I like to skip all of those games and instead play older titles that have already been patched, have a definitive edition, and are much cheaper
I can’t remember the last game that I bought on release and tbh it has saved me a lot of time and money. Usually when I start seeing video essays about a game is when I start thinking about getting it lol
It all comes down to personal preference though. I don’t mind missing out on initial hype even if it can be exciting to experience the community discovering new things all at once. Sometimes bashing on the developers/publishers as a community can be just as fun lmao
+1. As someone who’s working their way up through the PS4 library, I can easily say that I’m well fed, and PS+ has actually being really great in that sense. Patient gaming always leaves you with something new and different to look forward to without having to worry about long development times of games these days.
I would consider myself a patient gamer as well. The last game I preordered was Star Wars Battlefront and after that I swore off of investing in a game before it can out. I definitely could spend time going through my PlayStation library and not run out of games for a while.
New games should be considered marketing material, hence unfinished product like a movie trailer uses bits of the unedited footage, or footage that has been edited specifically for the trailer.
i bought borderlands 3 on release but didnt even play it until earlier this year lol
i was told i was playing it in the best possible state
i also didnt pick up hogwarts legacy until around a month ago, and the only bugs ive seen are visual bugs that ultimately impacted nothing and fixed themselves pretty quick
PC gaming does appeal more to me lately. The fact that more games are becoming exclusives, might as well get into PC gaming. Lots of smaller games come out on PC as well and it takes forever for them to show up on console if they ever do.
I’ve thought about getting in to PC gaming myself. I have a switch, PS5, and Xbox X (whatever the newest one is). I’d keep the switch and maybe get a steam deck. Have completely mobile games.
Not a bad idea considering that both can be docked for a more traditional console experience.
I use my steam deck the most for gaming nowadays. Plus, the steam deck is basically a console as long as you stay on steam. I have added heroic launcher for games from GOG and even that is really simple
Keeping in mind just how much Sony is moving to have their exclusives on PC. It’s slow going but it is happening. Most Xbox exclusives already come out on PC anyway so it’s a happy medium ground currently. Keep in mind most controllers now work on PC by one means or another and there are ways to PC game from a sofa so it’s not like some years ago when it was almost a rule that one machine was for one setting while the other had to go somewhere else. Personally, I exclusively use my computer from my sofa on my 50" tv because I’m more comfortable that way.
I want a historically accurate trading simulation set in the early modern period: I want a multitude of ever-changing regional hard, soft and bookkeeping currencies, also bills of exchange, individual units of measurement for each product, paying in kind, putting sth. on the cuff, installments, various per item or volume based taxations, tolls, tithes, tenure, social privileges, staple rights, scheduled trade fairs, regulated fixed prices, lot sales, return freight, regulated transportational services, craft and trading legislation, significance of saint days, city level legislation, guilds and other corporations, the very relevant concepts of honor, contemporary obligations of social responsibility, familial structures and needs for a network of professional connections, monasteries as large economical entities, etc. pp.
All tycoons I have played just reproduce a shallow version of our current concepts of money and trade and skin it with historical images without even trying to research the historical setting they're in. They add complexity in many other ways that don't focus on trade (i.e. combat).
No fighting. No leveling. No building. Just trade.
It’s not historical, but you can play Eve and get all this. The economy is almost entirely player driven, and is tied into industry and logistics - also all entirely player driven. Prices and demand shift, and of course you can also scam people out of everything if you want.
You can be one of the most successful players and not ever fire a shot.
Thanks for the suggestion! Eve is a nice trading simulation, from all I have heard. Many friends have suggested it to me, but I have not yet played it. The required time investment and grind of MMOs is what‘s scaring me off. The older I get, the more I enjoy offline games that I can pause at any time.
However, I don’t believe (from my outside perspective) that trading in Eve is a good simulation of trade in the early modern period.
I do like your idea but that doesn’t mean I didn’t like Stray. I finished the entire game and I loved it. The cat was adorable, the friends I made a long the way were interesting and I really felt for them despite their, uh, limitations. Just leaving it at that to avoid spoilers as I only saw that it was a cute cat game before I tried it and enjoyed being surprised by how it ended up.
But yes, I do think a game like you’re describing would also be fun. Maybe not as a stray cat, per se, but maybe as a small breed of wild cat living away from humans so you don’t have too much interaction with them and they’re something you’re inherently distrustful of.
Strongly recommended! It’s one of those rare games where you don’t want a “sequel” because there’s no way it would be in the spirit of the first game. Especially today.
I really don’t want “2” to be a thing. The “trailer” felt like an insult for using the Beyond Good and Evil name for marking. There was nothing about it that had the spirit of the first game.
If there ever is a remaster, then I hope it keeps the original artistic style. Lots of remasters get this wrong.
He actively misrepresented the campaign and spread misinformation about its goals. I don’t know if he genuinely didn’t understand or if he was too embarrassed to admit to a mistake but he did a lot of damage to the momentum and perception of the whole thing.
It sucks these big creators only now pick up the mantle but it’s better than nothing. There’s still some time left.
I haven’t really been following it or him (I don’t really even know much, other than the gist of not wanting games to disappear when devs decide it’s too expensive to keep the servers). What did he do? Because normally he gives pretty good takes.
He wildly misunderstood/misrepresented the initiative two videos in a row (and continues to ten months later), and he continually discredits the entire initiative because of contrived edge cases.
My dislike of the initiative stems entirely from the wording to keep all games in a “Functional Playable State” after sunsetting which is not possible for all games and could limit what kinds of games people make in the future.
The idea that creativity would be hampered because games would have to remain playable when the company shuts down servers one day is ridiculous. Can you imagine if we talked like this about anything else? “We can’t force every phone to use the same USB-C charging port because it would be too technically infeasible to do so and hamper creativity.” “We can’t outlaw CFCs because they’re useful chemicals and it would be technically infeasible for some products to be made without chlorofluorocarbons (the things that fucked up the ozone layer).” “My dislike of the initiative stems entirely from the wording to ‘make cars limit their emissions’ which is not possible for all cars and could limit what kinds of cars companies make in the future.” Ridiculous.
It’s absurd that I’m not exaggerating when I say his opposition to Stop Killing Games entirely boils down to “I think companies should be allowed to take games away because it would be really hard for them to leave some games playable when they’re done supporting them 🥺”
I used to passively like Thor, but when I watched those two videos he made last year about SKG I lost all of my respect for him.
I don’t know if he genuinely didn’t understand or if he was too embarrassed to admit to a mistake
Worse, he actively lied. In his edited video about the petition he actively misrepresents the initiative, then goes on to edit out the the part of Ross’ video that would have contradicted his misrepresentation.
This is not an innocent or negligent mistake on Thor’s part, it’s an active attempt at burial.
Even worse, he is a narcissistic lying piece of shit with high ego. He would never admit a slight mistake, and thinks of himself as all-knowing. Think ChatGPT - confidently lying all the time, but always doubling down.
No, it did not, and concurrent players is a very bad metric to use for something like this. They sold north of 3.5M copies. At $40 each, that’s about $100M. Even looking at concurrent players, right now, at 98k players, it’s the 14th most played game on Steam, so with the information you did use, as a paid game and not free to play, it would be hard to say that it flopped.
Typically, that’s how you’d measure a flop. Seeing as you only need two other people to play, this game isn’t dead as long as there are 3 people who want to play and a server running to facilitate them.
You see, that’s your problem. Companies don’t make games for any other reason than money. Since there are no microtransactions or subscriptions available, they quite frankly don’t care if you ever play the game after you’ve purchased it.
They moved a lot of units already and considering it’s only a side game with reused assets, they made a profit. Therefore, the game by all means is a success for them, even if nobody would play anymore.
Concurrent players also shouldn’t influcene future sales by much, since you only need 3 people at a time
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