I’ve been using backloggery.com for more than 15 years.
It’s a simple, manual site, but I think that’s also its main strenght - I’ve had too many issues with other sites where I wanted to add a niche game I played but it was not in their databases, inconsistent naming between games in the same series, no ability to add duplicates when I occasionally double-diped on a game and so on.
It has all features I need - you can add reviews, notes, track priorities, wishlist, borrowed games, make custom lists, get stats… it’s also community supported with no ads.
The site was a bit stale without development for a while, but Drumble (the owner) finished a major rewrite last year and started developing new features again. You can check his profile here for an example.
I agree, but mostly because I dislike roguelikes. They get too repetitive and turn into a slog, and the success of your runs is often entirely dependent on which items you find.
I’d much rather have a tight, concise game with handmade maps. IME, roguelikes just pull the old NES/SNES trick of “well we can’t fit more data on the game cart, so just make the game harder to force players to replay it over and over again. That will artificially inflate the game length.”
Bastion and Transistor don’t need sequels, but I do wish they’d stop with the roguelikes.
Thats really not what roguelikes are. They wouldnt be one of the most popular genres ever if the base was laziness. Its more like being able to focus fully on the mechaincs/gameplay instead of spending countless hours designing worlds that either end up feeling repetitive anyway or you need to spend another few chunks of countless hours to make it feel good.
Besides, Hades is by faaaaaar their most successful game, it would be objectively stupid not to keep going with that at least for a while.
Sonic 2 for the Genesis is my favorite game of all time. So I’d suggest starting with that one, personally. First Sonic was good too, but the second game refined the controls and made some small quality of life improvements. Then Sonic 3 + Knuckles and Sonic Mania are also excellent.
The 3D Sonics have been pretty hit or miss though. The controls are dumbed down and not nearly as tight as the classic 2D ones, although Frontiers was a step in the right direction.
I remember trying the demo to Homeworld when I was a kid, it came with one of those old school PC GAMER demo CDs. I think I was too young to understand how to play it effectively, but still loved it because I found the ambience of the experience so memorizing while hyper-cozy. Would you say it she’s well as something worth going back and playing now, and what of the sequel(s)?
Roller Coaster Tycoon 1. (2 was weaker without OpenRCT2, the real masterpiece, but idk if unfinished projects should count or not)
Quake 3 Arena, Unreal Tournament 1999 GOTY, Worms Armageddon, SimCity 3000 Unlimited, Forza Horizon 2 / Motorsport 3, Need for Speed Underground 1, Clonk! Rage, Metal Gear Solid 1/2/3, Ace Combat 4, Okami, Tokyo Jungle, Zelda BOTW, Mario Odyssey, Sven Co-Op, Killing Floor 1, Final Fantasy 7, LISA: The Painful, Everhood 1, Deus Ex 1, Left 4 Dead 1/2, Portal 2, Battlefield Bad Company 2… Champions of Norrath and Return to Arms, Diablo 1, Baldur’s Gate 3 makes the list…NIER both games. Planet MiniGolf.
@PerfectDark I only recently cames across with project and it looks amazing - like a Jellyfin for games. I only wish there was plugin support for Retroarch/Lutris or something similar rather than needing to rely on EmulatorJS.
I love the work you've done sitting down with the team and it's definitely convinced me to put this one down as the next of my ever growing number of services going onto my homelab cluster.
As an aside, I also wanted to thank you for your writing in general. I used to do a lot of writing (heck, I did three quarters of a journalism degree a lifetime ago), and the effort and quality you put into this stuff has definitely started that itch in me again...
As an aside, I also wanted to thank you for your writing in general. I used to do a lot of writing (heck, I did three quarters of a journalism degree a lifetime ago), and the effort and quality you put into this stuff has definitely started that itch in me again…
Please do!!!
I’d love to read more from ‘our’ circle of people. I find there’s…not enough, which is (in part, anyway) why I like to try my best at sharing this kind of thing. Especially in an atmosphere where short videos are consumed like crazy, where A.I. can slap together (poorly) someone’s writing, and where the big sites are just click-bait or begging for subscriptions and support.
IDK, I’d love to read whatever you’d be writing!
And thank you so much for writing this, I’m gonna link the RomM team to a new convert :P
I only wish there was plugin support for Retroarch/Lutris or something similar rather than needing to rely on EmulatorJS.
We integrate for now with playnite (lutris for windows) and any handheld that can run muOS or Portmaster, but Lutris integration is on the list! Sadly, retroarch doesn’t have a plugin system, so for now that’s discarded
archive.org has old media of all sorts including game magazines, demos trailers and manuals.
a lot of video material has been uploaded to youtube, that was formerly hosted elsewhere. hell i’ve watched the old eoLithic frag movie from like 2002 a week ago.
vimm’s lair is also worth a visit if your are looking for old game manuals.
Yeah I’ve sometimes used all those sites at some point, but they’re so vast (or have only manuals, like vimm’s lair). I was interested in finding something a bit more curated and game-oriented.
bin.pol.social
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