Wasn't that more for games like wizardry or the more modern example, legend of grimrock? It sounds more related to what a dnd party would do than just fighting hordes of enemies.
That depends on the success of the PC version. I read somewhere that porting a game costs between 10k and 30k and that is if Sony even agree to have you on their store. So I would love to do it if these conditions are met.
What are the conditions on Xbox? Shouldn’t it be easier to port from Windows to Xbox, they have this ID@Xbox indie program, I don’t know much about it.
I don’t know I haven’t researched that, but I assume they want quality projects with proven success. I would have to contact them at some point. Thank you for the idea : )
One on one, The full game is not ready yet and I’m not ready to show it to the public. If you are okay to share your screen on Discord or another screen sharing site, we can play and discuss the game : )
Uh, what method are you planning on using? I have my phone and a super 8 as far as recording goes. I mean I’m down, but I need to know what’s involved.
Hi, the way I’ve done it before is we get on Discord or any other screen sharing site and you share the screen and play the game and we discuss in real time what you like, what you don’t. What work, what does not so can get the feel of someone else of experiencing the game for the fist time. : ) If that is okay with you we can do it
The themes, camera angle, and method of delivering rewards (loot) don’t really affect something being an action RPG or not. The focus on action over storytelling does.
I haven’t played Morrowind, but I hear that you can connect to an enemy with a hit, and then a die roll determines whether that actually happens. It seems to me that while such a feature would be good for making a character with their own unique strengths, it would be damaging to the immersion required to inhabit that character. Thus, immersion building features that make the character do what the player does, can easily be considered roleplaying features.
I would absolutely to love to have any of those with access to paid gamedev assets, as I’ve not bought any, or acquired any that were temporarily free, and will be relatively poor until after I win the gamedev lottery.
I’m not using Unity tho, so if any of those are vendor-locked to Unity (license or otherwise), maybe the next person should take those.
My engine is homemade, I’m focusing primarily on perfecting networking/server stuff in a way that would make the “what if I lost internet/what if I don’t want to play online every” people happy. My prototype is 2d placeholders. I plan on doing some experiments with 3D before deciding to go all-in on an art style or 2D vs 3D. I currently do not have any music or sound effect assets. I haven’t published anything yet, but to oversimplify, pretend that I’m making an Advanced Wars 2 clone.
EA did this thing a while back where they saw people were still playing Bad Company 2 on PC on community servers. They updated the game to require a login to EA’s server on boot, then took those servers down. Always online is cancer.
They finally killed off BC2? So I can finally give up on the futile effort of reinstalling the game every year, in hopes that maybe I’ll find a populated server this time around?
I miss that game so much. Rush was so much fun. The maps were designed perfectly for that game mode, unlike future BF titles where it’s a tacked on feature. It was so good, that I found out the hard way that I actually don’t like Battlefield games, after wasting money on BF3, 4, and Hardline, and hating all of them. I just want more Bad Company games.
It was dead last time I tried playing (because of the login thing). Unless someone made a community patch to bypass the login prompt, I guess.
You’re pretty much in the same situation I’m in. BFBC2 was the last Battlefield game I liked, and it was because Rush was so much fucking fun in that. I hate how much the newer ones kind of mostly focus on Conquest, personally.
Conquest is not my idea of fun, either. It’s a lot of running back and forth between the same objectives over and over again until someone wins. To me there’s no thrill in that.
I like the concept of “push/bomb/capture the objective and move on to the next phase of the map” in any game that has it. Used to play a lot of Team Fortress 2 and Overwatch because of it. But now I’ve moved past those games as well. Overwatch has an issue where the meta evolves faster than I can keep up, and TF2 has the opposite problem we’re the meta doesn’t evolve at all because Valve doesn’t update the game. So I’ve stopped playing shooters for now until something new comes out that satisfies my desire for this kind of gameplay.
I’ve been pretty satisfied with the rite in the rain pens. The ink is pretty nice for writing in all conditions. They have a pretty wide variety to choose from.
bin.pol.social
Aktywne