Wait, open world, specific upgrades needed to access new areas and progress the story… I think Subnautica is a secret metroidvania. It’s just most of the upgrades are “you can go deeper now”.
That’s what a lot of the upgrades boil down to, yeah. Air tanks increase endurance, fins and seaglide increase movement speed, rebreather eliminates an endurance draining effect at depth, seabases and submarines allow you to start your dive from greater than zero depth. Pretty much all of that boils down to “dives to this depth are now practicable.”
Other than that, the knife allows you to harvest plate coral for making computer chips, kelp for making fabric, and seeds for plants. The scanner is required to obtain the blueprints for several other required buildables. The mobile vehicle bay is required to build the Cyclops. The Cyclops is required to make the shield module. A radiation suit…I think speedrunners don’t use it and just tank the damage with medkits, but I consider it a requirement.
There is one straight-up key you have to craft; there are several others for required or optional doors but you only have to craft one to complete the game and two to unlock all doors.
There’s a tool that is like Half-Life 2’s gravity gun, which can be used to move heavy obstacles out of paths, but it’s never outright required for anything. I usually don’t bother with it.
The laser cutter is required, You have to cut through one of two doors in the Aurora to gain access to the Captain’s Cabin.
Fallout 1: If you play it going in blind and don’t look up help, a first playthrough can be stressful early on if you don’t know how much progress you are making on the time limited main quest.
Kenshi: The game doesn’t have quests or main goals, so it is up to the player to figure out what they want and how to get it. Certain game areas are lethally dangerous, factions can be angered if you don’t figure out their customs, and even in less lethal areas being beaten and crippled by bandits is a real problem.
I hate timers on games that give you little guidance. People claim that Fallout 1’s timer is too lenient, but I ended up replaying (and failing) the game twice and still not coming close to finding the water chip. Also, the game constantly reminds you “We’re all dying, hurry up! Every minute you take is an other life lost!”. Same reason I dislike Lightning Returns.
The funny thing is being enslaved by the religious zealots is one of the best starts you can pick in the game. You’re stuck in a quarry doing backbreaking work (which levels strength), are fed just enough that you won’t die (acquiring food is normally a nightmare in the early game), and most importantly the guards won’t (intentionally) kill you, only knock you unconscious if you misbehave. Which matters because taking damage is how you train toughness, making it one of only a few places on the entire world map where you can train it without a high risk of death.
And it gets better. Every night after your shift you can sneak out and practice lock picking on doors and slave shackles and assassinating sleeping guards (since failure only results in a beatdown), which combined with the strength and toughness grinding leads to you becoming a ninja powerhouse by the time you escape.
I don’t remember these being particularly violent but maybe are worth a look:
Pit people
BattleBlock Theater
I also liked Moon Hunters and Children of Morta but those are harder.
Divinity Original Sin 1 is also good but definitely falls into the violent category. Its kind of goofy too so it could be worth considering. The second game + BG3 are significantly more violent and serious so are harder to recommend with that criteria.
Edit: hmm it seems the formatting is funky in Voyager, should be fixed now
I’ll add a +1 to Battleblock Theater! Such a well done game that can be true co-op or “co-op with shenanigans” if that’s more your vibe. The story is entertaining and lighthearted and the levels introduce new mechanics throughout.
+1 for the LEGO games. Sort of my go to sleeper pick for surprisingly good games. The humor is good, gameplay is decent though I have to go on big breaks between playing through one because gameplay game to game can be a bit samey.
Well there’s lot of shovelware girly games out there. Your best bet would be cozy games cozygamereviews.com/cozy-games-on-steam/ maybe try a dating sim or two? The KFC Dating sim …steampowered.com/…/I_Love_You_Colonel_Sanders_A_… is free and one my absolute favorites. Granted, it’s stupid, it’s cheesy, it’s anime, it’s taking itself a little bit too serious, but I like it. One of my friends recently loved house flipper 2 store.steampowered.com/app/…/House_Flipper_2/ a game where you clean houses, sell them, later even get to design your own houses. Also one of my new favorite cozy feel good games is little kitty big city store.steampowered.com/…/Little_Kitty_Big_City/ I just love the writing and the atmosphere of this game! Oh, and the Style-Boutique game series on the Nintendo 3 DS! If you know a tech savvy person who can Mod a 2DS or 3DS you can get the console for cheap and put the game on there from the internet. My wife and one of my coworkers loved these games!
[I totally want to start a thread about how Red Dead Redemption (GTA but it’s the wild wild west-era with cowboys) has the best horse riding experience in any game until now and how a horse riding game with the mechanics would be amazing, but I’ll just plant this seed here and hope for some game-dev to see it.]
its kinda useless without Voice, TeamSpeak however is making excellent progress. im hoping we just gi bsck to forums and stuff like TeamSpeak and vent.
For the performance issues: Like many UE games (doesn’t even matter the iteration of UE) this one is not properly configured. There are already several ini tweaks up on the Nexus that address this and actually fix the exterior cell performance.
I have no interest in continuing after the first few minutes. Slow, clumsy dialogue (with an AI voice, no less) and you explain nothing. Why add subway surfers? You’ve already got an “avatar” character you could draw in different poses and “animate” to act like talking. That would be far more engaging than this.
Totally fair gripe, and I have the same one with choice trees in most games. I don’t mind little stuff that doesn’t affect the longer game, but holy shit, if choice A or B is going to wildly change the outcome of the game / who I’m dating / if a character lives or dies / etc, either make it super obvious or flat out tell me! I’d LOVE to have a little info icon next to dialog choices that would say “FYI if you choose this option you’re straight up rejecting any future romance with this char” or something. Immersion breaking? who cares! so is save scumming and a ton of other game mechanics. It’s all for fun anyway, I’d rather know what I’m doing and not waste time.
Stuff like this is why I’m struggling to get back into cyberpunk
I love the game but I feel like every decision has some far reaching consequence which is nice that my choices matter but please tell me about this gameplay altering descion
In the end everything that is storage can also be used as memory. You could print it to paper and scan it back in when the cpu requires it (and write a memory interface to do so)… It would just be terribly slow if you don’t use something like DRAM
You can use a ramdisk to use memory as storage. And if it’s volatile memory just be sure to never power it down. Ignoring the applicability of it of course.
Wildstar! It was the best playing mmo I’ve ever seen. The platforming was neat, the world was varied and cool, there was player housing with almost endless customisation! I miss that game.
To cancel something is to no longer do something at a future date. If the game was originally planned to exist in a year but no longer does, that meets the definition of cancelled. The OP question is strangely worded - how can you miss a game you were never able to play?
Raft only truly shines when you play it with friends. Otherwise it gets old real fast. But with a crew of 3-4 chaotic people on board it’s a ton of fun!
Dave the diver DLC is limited in time AND not free…Ouch ! I am glad I have lost interest in the game :)
I am playing 3 games in parallel:
Battlefield 4. Discovered only 2 months ago. The game is 10 years old and the server have, at best, only 2000 people in it😂. But it is great and achievements hunting is fun, quick quick before the servers close !
Control. It feels like “x-files, the game”. It’s mysterious, confusing and after all, enjoyable. The art direction and the fights are great.
Gris, my small game for the evening. Not really started but it’s the replacement for my previous small game The Gardens Between which was …ok. Enjoyable and short.
I found Dave the Diver to be…well a mixed bag. It was so pretty and fun in the first few hours - I live for summer and I’m 100% a beachgirl but then they just threw everything in - hospitality management, farm-y bits, fetch quests. The one section I found super fun (diving) got to be the one I spent the least amount of time in. And then they make what time you do spend down there a scramble to get the bits you need most.
Still, it’s a lovely game.
Between that and DREDGE (in my top 3 Steam Deck games ever) - because they’re both aquatic - DREDGE gets all my votes.
And OMG CONTROL!!! I adore it. The brutalist architecture is sublime, and so is the atmosphere. It really does feel like a beautiful mix of David Lynch, Stephen King and X-Files. I love Remedy, they’re a dev company who keeps on delivering in my eyes :)
That is how I felt about Dave the Diver, was really enjoying the first part of the game and was excited to keep playing but they kept adding more and more shit on top that seemed unnecessary and it just made me lose interest entirely.
It could have been great but turned out to be a bit Meh for me.
Yes the first dives in Dave the Diver are wonderful with the beautiful pixel art.
But I found this game deeply disturbing: you kill the most fish possible to make the most money possible, but not the dolphins because they are cute. I found this game is a perfect symbol of the overproductivism of our era, while the earth is dying. I know it’s just a game, but the fact the game creator are not even aware of the philosophy their game is carrying, left a bitter taste in my mouth.
And yeah, the game is full of FOMO even in their dlcs, and the huge amount of collabs with other overly popular game make me think, in the end, it’s a pure empty marketing vessel. An it’s fake indie !
The irony is that I am a vegetarian who avoids hunting in games (RDR2 for example) but somehow Dave the Diver had me swimming around with a speargun like a mad girl.
Enjoy your coming Steam Deck! It’s incredible to have your PC library in your hands in a very comfortable device! Every now and then I fire up my old ROMs that I backed up back in the day, so I’ve been dabbling with X-Men Legends on GameCube.
+1 for Control. Played it a few years ago and had a wonderful time with it.
Making my gaming space more comfortable. I work at home on my desk, so I’m also often tired of sitting there when I’m done with work. A few months ago, I purchased a projector, which I can use while comfortably sitting in an armchair. Playing games on a 100 inch projector screen just makes them look way more impressive as well, even though my normal screen is technically better in every way. I also play on my couch using my Steam Deck.
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