It’s an awesome little device! You’ve got plenty of games to work through, but if you feel like trying a side loaded one, give my game Pogo Arc a try: thesambassador.itch.io/pogo-arc
The themes, camera angle, and method of delivering rewards (loot) don’t really affect something being an action RPG or not. The focus on action over storytelling does.
I haven’t played Morrowind, but I hear that you can connect to an enemy with a hit, and then a die roll determines whether that actually happens. It seems to me that while such a feature would be good for making a character with their own unique strengths, it would be damaging to the immersion required to inhabit that character. Thus, immersion building features that make the character do what the player does, can easily be considered roleplaying features.
I actually didn’t encounter anyone saying Dark Souls and like games being an ARPG. Dark Souls like games are usually called Souls like. The problem is, that the term RPG and Action are not a distinct genres. This is a long standing issue in gaming, long before 2000s even. When I was a teenager, some people called Zelda an RPG, others said Action RPG, some people (me included) said its an Action Adventure. Genres and terms that are vague and broad will always clash with others. Don’t let me begin what Secret of Mana (SNES) actually is.
Look at Racing games. There are Mario Kart and Gran Turismo, two very different kind of racing games and both still are. What about motorcycle racing or classic racing games like Rock’n Roll Racing (someone remember? this is what Blizzard did before they became Blizzard!).
OK, so you see it’s a mess of terms. Diablo isn’t a new game, it evolved from previous games that were similar and mixed in from other genres. How do you classify such a game in an already existing set of genre terms? It’s kind of an Action RPG that existed before, so its natural to put it into such a category. Look at all those RPG games, they are all RPG but still vastly different. BTW I never heard of bullet heaven, but that sounds really funny. It sounds like an anti name for jokes. And being the one with the bullets might even fit into the category funny and fitting name.
If have a new name for Diable like games, it will clash with other genres again. You put generic terms like Loot or Build into it and so on. What if a Diablo like game isn’t that grindy? Or does not focus much on Loot. We have been through this with various other genres. Therefore I would not even try to invent something and not take genres too seriously. It’s a mess. You can’t getting it right by adding more mess to it.
Exactly. Nowadays almost any game becomes and RPG. The terms are fluid. BTW I wouldn’t myself call Dark Souls anything like a Metroidvania, because my personal understanding is that the focus of Dark Souls is not quite on the backtracking and learning new abilities. I mean our discussion here shows again why game genres aren’t useful anymore.
We nowadays use the tagging system, which allows us to give any number of “genres” and combine them individually for each game. Even though we don’t agree on all terms, it’s still better having a single genre like ARPG associated with a game.
I actually didn’t encounter anyone saying Dark Souls and like games being an ARPG. Dark Souls like games are usually called Souls like.
That is because everyone uses the term “Souls-like”. But if that term isn’t used, then they are all labeled as “Action Role-Playing Games”:
A Soulslike (also spelled Souls-like) is a subgenre of action role-playing games known for high levels of difficulty and emphasis on environmental storytelling, typically in a dark fantasy setting. -https://en.wikipedia.org/wiki/Soulslike
If Zelda is an RPG then so is Halo. Master Chief and Link both have exactly the same number of thoughts in their heads. I would argue Halo ODST is more of an RPG than any Zelda game.
I think ARPG is just broader than that. Bethesda games are also described as action RPGs, yet they are neither really about builds or gitting good, it’s more of an exploration / virtual theme park thing.
I think the definition of an ARPG is “an RPG where the player’s skill in controlling the character in an action-game like fashion has a major role in gameplay, as opposed to games where the character stats or strategy is solely decisive”, like in Divinity or most older RPGs.
It’s like when people describe both Doom and Six Days in Fallujah as an FPS, yet they are nothing alike.
I can’t bring myself to spend 200$ on it, no matter how many praises I read. It doesn’t matter that they’re including 20 games, they’re all pretty short and switch lite costs 200$. I believe I’d buy one around 100$, if I ever see a 2nd hand for that price
It’s an enthusiast device. As a gamedev myself, it’s super fun to make little games for, and then you can easily show your friends/family. The limitations and unique input (the crank) lead to some awesome and interesting games.
I don’t really view it as a serious gaming device. It’s great for 5-20 minute sessions but it is basically a toy. I think if you’re interested in experimental indie games, it’s a great little device that’s absolutely worth it. It shouldn’t be directly compared to a “normal” game console because, frankly, it isn’t.
Z tego co zrozumiałem z linku z hackernews w innym komentarzu: news.ycombinator.com/item?id=17718129 , to Open Banking został narzucony przez PSD2. FinTS i polski PolishAPI to specyfikacje API które są odpowiedzią na żądania narzucone przez Unię w PSD2 w ramach Open Banking.
PSD2 and “open” banking is bullshit. I wish this myth would die - it is anything but “open”. If you want to gain access to APIs, you need to become an “AISP” (as they are called in the UK), this requires a certification and a load of other nonsense akin to PCI-DSS. This is for read-only access - for “write” access including the ability to edit payees or make payments you need to become a “PISP” which I assume requires even more paperwork. I also said APIs because the regulation does not mandate any kind of API format, so every bank has their own with different capabilities as far as what data is returned and in which format. Some of them are truly awful. And finally, “open” banking still does not allow you to get a personal access token for your own account.
Fire Emblem delayed their 30th anniversary game by two years. It sat, completed, on the shelf with no real proper explanation as to why. Instead they did a temporary release of the original 8-bit version of the first Fire Emblem on the eShop, when a superior version in essentially every way is available on the DS. If all they were going to do was release an original game on the eShop, the least they could have done was do a worldwide release of one of the games in the series that’s still stuck in Japan. Then the actual anniversary game (Engage) finally released two years later, and… it’s mid. Not bad, especially gameplay wise, but held back by a laughably cartoonish story, especially compared to its predecessor Three Houses. The mobile game Heroes has some better stories than Engage.
My entire family is obsessed with Power Wash Simulator right now. Especially my partner who can’t seem to get enough of it.
It is quite soothing though, just empty your head and wash away the filth.
Elder Scrolls Online just is wrapping up it’s 10th anniversary event, and it’s been pretty underwhelming. They basically did what they do for every event, and made it about farming rewards only on specific activities that result in people grinding mindlessly, and too many people congregating on the same things, which causes bugs and issues so many players don’t even get rewards.
I barely partake in ESO events anymore. They’re copy/paste, and hardly any fun. And your reward is often the 10 billionth style you won’t use anyways, but everyone has FOMO so they go nuts.
I would have much preferred unique quest lines revisiting past incidents, stories, characters. Especially if the game detected how long you’ve played and how much content you’ve cleared and sorta systematically gave you a somewhat tailored event to go down memory lane. Or if it had been more broad and not specific to small parts of the game world or specific activities. The only broadly applied stuff were endless loot boxes that get old.
You can grind for great rewards but they also are encouraging easy endeavors for a lot of points and any content is giving the 100% XP bonus which makes even questing feel nicer. There is a grind if you want true flame or one of the other 4 this-time-only items but that’s some people’s enjoyment.
The only ball dropping imo is the PTS debacle but they are giving the affected all the items, like a years endeavors, and a ton of other stuff that seems fair to me.
I think it can be hard for someone if they always feel the need to maximize anything they do, they probably just grind the whole time to earn millions of gold. I did a few grinds to get the loot high but doing dailies I had not tried yet has been fun since I get the 100%xp and an extra loot box for each.
In between waiting for new games from season one, don’t forget to check out all the cool free games and ports you can sideload from itch.io! I love the port of the original Celeste.
Looks interesting , but it has a $200 price tag and while I love old school games, I can buy a $30 gadget that has hundreds of the old games I used to play.
Also, the crank should be able to charge it, that would help with the price tag, you could throw it in a bug out bag
I have a playdate and have seen this sentiment a lot.
Imo the charging mechanic would ruin the usability of the crank in many of the games. Some games require rapid cranking and having a charging mechanic would not only be another point of future mechanical failure, but also slow it down too much.
It’s also worth noting that the device also has a gyroscope so it can detect tilting, shaking etc as well. It’s very versatile for it’s size. It’s NOT an emulator (though it can run an emulator), it’s a fully original handheld console.
$200 is a fair price because that includes something like 15-20 games. Every game for the playdate is original and hasn’t existed before it came out.
The playdate is not meant to replace an emulator and buckets of roms. It’s its own game console with lots of great new games made by passionate devs.
I’ve played more of the 24 pack-in games than I’ve ever spent time actually playing with the multiple emulator station consoles I’ve set up over the years. I love seeing what new games devs put out on the catalog, too. No in-app-purchases or any such BS, so devs just have to try and make a game that’s worth your couple bucks up front.
The creative constraints of the 1-bit color and limited inputs push games in fun directions too. The crank is amazing as an analog rotation input, which has been missing from game consoles since the early 80s. Steering and aiming with the crank is so fluid and intuitive that it really adds to immersion.
It’s not the kind of thing everyone’s going to get $200 of value out of, but if it happens to be up your alley its truly incredible.
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