So I’m assuming quadruple A is going to be a game from a large study thats recently been bought by a giant corporation and fucked with everything despite not knowing video games.
So yeah, that’s pretty much what AAAA means, although some end up decent
Enter the Rhythm Dimension. A homage to classic arcade rhythm games (Guitar Hero, DDR), with a modern aesthetic and soundtrack. Match colours and beats, spin, tap, flick and flow through the juiciest beats in the universe. Supports multiple control styles including MIDI DJ gear on Steam!
Edit: at the time of writing this, I didn’t realize that this game had 3.5K reviews on Steam, but literally nobody I asked knew about the game, so I guess it kinda counts.
Clanfolk, a (very alpha and also very playable) game that draws clear inspiration from Rimworld, but has a kind of tech progression that feels spiritually similar to bootstrapping a factory in Factorio, while being set in the Scottish Highlands.
Requires a controller, looks like an N64 title, and controls like one as well. Isn’t as long as some games, but it’s long enough that I got hours out of it before finishing. Heard of it from someone on Lemmy a long time ago.
Has 1140 Steam reviews, so I figured it’s just barely above the 1000 reviews.
They’re basically an evolution of the point and click adventure. This variation is often just called a narrative game or other similar sounding names. Searching for “games like telltale” should give you a good list.
Telltale were the ones that evolved the point and click into the form it takes now just so you know. Supermassive (until dawn) made their take on the genre feel more cinematic and more like watching a movie with choices but they’re ultimately still using the formula that telltale pioneered.
I’m fairly sure years ago that there was a game called alone in the dark that was very similar to this but that was long before telltale. Anything I can remember about it is that it had had fire physics and that every time you started a new level it would load up and say “last time on a loan in the dark” and then give you a tv show style rundown of what you previously done
Street Fighter 2 popularized and pretty much set to stone what a tournament fighter game should be. Mortal Kombat came first, but its single-player progression was this weird “tower” with some gimmick fights thrown in, like you vs 2.
Thinking about it, I’d say Mortal Kombat popularized the “REALLY fucking cheap sub boss/final boss” that many other fighting games have (looking at you, SNK) - I mean, good luck getting close to Goro in the first place.
I wonder which korean mmo could be considered as the one that de facto popularized pay-to-win as an integral mechanic.
Diablo hands down popularized not only the action RPG genre, but also having enemies as loot mystery boxes. One lucky kill and you could get your hands on a really great piece of equipment. The amount of clones speaks for itself.
I think Gran Turismo popularized the “carreer mode” of racing games.
Yeah Goro was probably cheaper overall, but the CPU in general in SF had unblockable moves and invincibility that they used to interrupt your attack. Of course, input reading goes on in a lot of games and MKI was I’m sure no exception (found this MKII video about it). I think it just got ramped up even more for M Bison, so he ended up being pretty comparable to the MK bosses as well.
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