My only complaints are the inability to buy back something you sold to a vendor (not realistic) coupled with the limited carrying capacity. I didn’t have enough space to carry around a bunch of copper, silver, and iron ore at the same time, so I sold off the iron. Now I need the iron ore to upgrade a weapon but can’t find any and can’t buy it back. I know I can go online and find where nodes are or whatever, but if we’re going by the rule of “it’s not realistic to fight and run like normal if you are carrying around a really heavy pack” and “it’s not realistic to fast travel everywhere” then we should be able to buy back what we sold at an inflated price.
Yeah I feel you there are a lot of features that I feel they could and the game still be “realistic” like they claim. I’m not sure if you know though, you can store items at inns and with the weight limit being what it is, it has forced me to be less of a loot goblin and not just picking everything up in a square mile. Buying back from vendors would be cool, but it’s also a pretty common mechanic to be missing from games too.
I dont know if you know, but at the inn you can put items in a storage that you can access at every inn and some other places. Just put everything except quest stuff and healing potions in it :)
Honestly? Put most of your healing stuff there too. You are going to get a LOT more resources than you need in the early/mid game and are going to be glad it is there in the late/endgame.
Dragon’s Dogma is very much about the long journey to a vaguely known destination. Your personal inventory is very much a balance between traveling light enough to make good time and pick up items with having enough resources to survive whatever encounters you meet along the way.
What do you mean it doesn’t happen in real life? Think about the times you’ve sold something to a company. Doesn’t happen very often, right? It is likely only selling a car to a dealer or maybe going into a pawn shop or baseball card store or used clothing store. Every one of those places will let you buy it back at an inflated price if they haven’t sold it yet.
You can buy back a lot of stuff, but only from the scrap merchant in the border town. The new black cat guy. Valuable things that you sell will end up in his shop sometimes, though I don’t know when or why yet.
Performance issues are definitely present in the console versions of the game, albeit not 4-5s stutters and whether you notice framerate drops or they bother you or not is a different thing entirely I suppose.
I loved the game more than I thought I would because carrying luggage made traversal somehow fun.
But, I was also very entertained by this rant. It’s very specific and detailed and I love it when someone can break down why they dislike some element to a degree.
Lunacid - King’s Fieldalike with a great atmosphere and PS1 era esthetic. Fun hidden secrets (sometimes a little too obscure, but whateva, still fun) that I fell in love with as a fan of the OG From Soft King’s Field/Eternal Ring games.
Signalis - A thought provoking horror sci-fi game about an android trying to find their missing ship captain on a far away planet. I don’t want to stay more to stay away from spoilers, but this plays homage to OG Resident Evil and other early survival horror games from a top down perspective.
Pyre - A sports game and VN hybrid made by Supergiant games. Not as popular (At least I think) as Hades, Transistor, and Bastion. Just fantastic story and world building with characters that you end up feeling so passionately for by the end of the game. Just a wonderful game and probably my favorite Supergiant game barely in front of Hades.
Dusk - A retro FPS ala Quake 1 era games. The game that kicked off the newest resurgence of “Boomer shooters” and is one of the best out there. Wonderful secrets and level design along with some solid atmosphere and scares by those New Blood boys that I love so much.
He’s a bit of a FromSoft fanboy, with his longest and most popular series being “Steam Dumpster Diving” where he searches the Internet for any games with a “Soulslike” tag and reviews them. He’s spent more than a few videos talking about King’s Field and FromSoft’s other earlier games.
Also he made some absolutely nasty For Honor vids a few years back that I think are worth checking out even today.
From Soft pulled me in with the first Armored Core because I’ve always been into massive robots, so I checked more of their stuff out using the library dial up and found out about King’s Field. I love slow dungeon crawlers and weird shit, so it was a match for me the whole way. Lunacid really plays it up too. You can tell the developer loves those old games.
I’m not normally into fantasy at all and I was gripped by Pyre’s story and characters. It’s a real testament to Supergiant’s writing abilities that I’d kill to see it picked up for a series by someone and it’s the game of theirs I most consider replaying just to spend time in the world again.
That ending video rolling and the absolutely beautiful personalized version of Bound Together playing is one of my favorite moments of any game I’ve played. I would love to go back to that world in other mediums.
I’ve been putting off playing Ultrakill until it finally releases, but from the little I had to check out when I bought it; I thought it was great. I’m excited to play it. Dusk is also just fantastic. It’s hard to pick a favorite from the New Blood games for me. Amid Evil is also up there.
Aside from FTL (which I’m glad to see is well-represented here), my top ones would probably be Papers, Please and Disco Elysium. Papers, Please manages to pair a good narrative leading to many endings with oddly fun gameplay. Disco Elysium simply has some of the best writing ever in a video game and world lore that I can’t get enough of.
I also really liked The Binding of Isaac (Rebirth and later), Don’t Starve, Shovel Knight, and Hollow Knight.
Obviously in this case, no more updates. If there’s a server, it’s getting shut down. And no new players will buy it. So player count will decrease until it’s a dead game, even if multiplayer is peer to peer. But I doubt that’s the case.
I’m pretty much all digital. I know the arguments for “you don’t really own those digital copies of media,” but it still feels like it’s mine because I can still go and play any of those games whenever I want. I’d just need to reinstall it with an Internet connection.
My PC doesn’t even have a disk drive so I can’t play physical unless I get an external drive, and I don’t really care enough to do that.
Yeah, it’s an amazing game. And, yeah, you most likely got the good ending. The other route has more lore and a lot of post game content, assuming you’re playing the Switch version. (The Steam version still has post game content, but they added more in the Switch version.)
I mean there’s games like… Minecraft that I certainly have played many, many times for many hours with lots of different combinations of mods. That’s repayable to the max.
Yes that’s a good point. I don’t have a lot of time to play so I try to stick with shorter games as you said in the post. Even if there is replayability I just drop it after I finish it the first time. For that reason I don’t play stuff like Minecraft and also rarely open worlds, I’ve played a few but try to stick to the main story
I only play games you can’t really finish.
My favorites are Crusader Kings 3, Kerbal Space Program, Rimworld, Dwarf Fortress and Euro Truck Simulator 2.
I struggle to define what “playing it once” would even mean in those games.
For me, it depends how much of the game is story-driven, how long a campaign takes, and how dynamic the gameplay is. I’ve never replayed an assassin’s creed game (from 3 thru Odyssey), but rank them highly. I consider racing/sim games “replayable” in the sense that I never finish the absurd number of championships but will binge them for a while as I buy more dream cars. Similar story for battle Royale/arena/non-story games like rocket league or fortnite. My most-replayed game series is Ace Combat (4-7), but that’s because the campaign is only about 5 hours typically and offers more variation in gameplay along with attainable medals. Puzzle games like Portal 1/2 or The Turing Test offer replayability to me because I never really remember all the tricks to the puzzles, but that’s like 5 years between replays to not spoil the entire story.
This is also driven by having less time available to game. I wish I could learn 2 games every week but a good gaming week has 10 hours of gameplay for me. It’s usually less than 5. So there’s a little more motivation to play something familiar so I can start having fun faster. Ironically, Elite: Dangerous is a comfort game despite the common complaint of its complexity. Some PS2 era games come to mind
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