Nice we have been talking about the device in the retro gaming corps discord channel. Looks like a lot of fun. If my miyoo mini plus ever dies this will probably be my next handheld.
I was just about to say that I usually trust Russ will all my retro gaming handhelds, but I’ll gladly take a second opinion. Glad to see that you follow him as well and aren’t afraid to put your own thoughts out there. Nice work!
We regularly joke that Anbernic comes out with new devices every couple of months in every way shape and form factor. Not exactly a bad problem, but they often have issues with quality control. But if you get a refund and new device it usually works out.
At least they were better than the memory cards for the original PlayStation, which didn’t even hold enough data for a single player. I’m pretty sure there were some games that used most of a card by themselves.
Games you can’t pause. I love Dark Souls, but PLEASE give me a real pause button !
I’m okay with the inventory not pausing, that’s part of the game design. I’m not okay with the fact I can’t pause at all, so if my neighbour rings for their spare key when I’m fighting Kalameet I just have to die 🤷🏻♀ (true story btw)
No save option during stealth sequences or generally in stealth-heavy games. Allow me the option to either improvise and enjoy messing up or plan and execute and test every section of a stealth route carefully without having to replay the mission a thousand times, especially when the slightest hiccup will have the whole mission going awry. If that leads to some people save-scumming their way through the entire mission, so be it. Let them play their way.
Played a lot of these in the last two years, with Ender Magnolia and Nine Sols being my favorites among them.
All-time I think I’d still go with Super Metroid, despite its age and having completed multiple playthroughs I still end up playing for hours anytime I boot it.
Honorable mentions for Rabi-Ribi (don’t let the cutesy anime artstyle fool you, this is a fantastic non-linear game with some of the best boss battles in the genre), the recent Momodoragames and the Team Ladybug games (with Touhou Luna Nights being my favorite of the three).
FYI Nine Sols has a “Story Mode” that lets you tweak damage numbers (and AFAIK only locks you out of a single achievement). Knowing that exists was one of the reasons I decided to try the game despite my PTSD from Silksong.
I ended absolutely loving it even though it was crazy hard, and haven’t lowered the difficulty yet. Though right now I’m stuck at the last boss and that may finally force me to do so. 😀
Even that amount of interaction can be exhausting/taxing after a while. Hell, even passively observing hateful remarks, even if you never respond to them (which, generally, you shouldn’t. Don’t feed the trolls) is emotionally exhausting. My recommendation is to just curate your community. Make a private space wherever you want, invite your friends and the most positive fans (people who you would like to be friends with perhaps) and that’s it, close the door. YOU decide who gets to come into your house and speak to you.
I think it’s “huge” for Linux gaming in general and for the general health of the gaming industry. It’s a Linux PC in disguise as a cool form-factor Steam console. I hope it drives more developers of all types to build Linux support instead of just Windows.
The timing of this is also great, with people getting forcibly dunked into the bullshit that is Windows 11 after the end of Windows 10 support. If all my games worked on Linux, I’d have no use for Windows at all.
Fallout 4. I could never bring myself to finish it. The furthest I ever got was just before the Mass Fusion mission between the Institute and the Brotherhood, with the Railroad already dead. I just couldn’t summon the will to continue. In every playthrough after that, I rush to Nuka World, finish a few parks there, and call it quits again.
I don't know how I managed to have gone through the game as long as I have. I got it for free when it was a giveaway on Epic. I feel that's exactly the right price because really, it's just an almost do-nothing but move slightly and just pick options kind of game. Got boring fast.
It started being really ridiculous when I got one character, a skeleton that threw bones, up to the point where all I see were just numbers, gems and other flying things from the abilities I picked. It just got comically stupid but still boring at the same time.
This game's entire premise, was that it's supposed to give you feel-good moments without having spending money like you normally would on mobile games. It behaves like a mobile game without MTX. But I think its problem is that it retains the other problems that mobile gaming has than just MTX, such as time-wasting, cheating you of your dopamine and all that.
Yoshi P (FFXIV): “Yeah, the game was a huge cultural hit that grew more successful with each expansion, so I thought to myself… now that we’ve brought in millions upon millions of players, why not nerf all of the overworld content into absurdity to bring in maybe forty or fifty noobs? So I did. And then I changed all of the classes again once everyone had reached max level. Nobody liked that. So I thought… why not do it again?”
Zenimax (ESO): “So I just kind of made up whatever and then dialed the difficulty down to about a tenth of what it used to be. Now overworld content is on par with swinging an aluminum bat through a pile of packing peanuts. Also, the Second Era was filled with superhero sky ninjas with lava wings who rode around Tamriel upon lightning horses and mechanical spiders. Deal with it.”
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