I really liked the Steam Controller, but the lack of a right stick was sometimes an issue. Being able to switch between mouse-like and joystick-like input in certain games on the fly was important and not always easy to set up. No issues with the stick itself going bad, but the rubber cap on the stick for both the ones I bought was worn smooth pretty fast. In shooters, I generally had a harder time tracking targets with the touch pad, but an easier time snapping to targets. Quick headshots were easier than with a stick, but sustained full auto fire was oddly tricky. Touch pad makes it shockingly good for N64 emulation since you can put A and B on the ABXY buttons and then the C buttons on the pad without the weirdness of having ‘buttons’ on a stick that you have to resort to with other controllers. The touch pad is also useful for DS emulation. Dual stage triggers also came in handy way more than I expected them to. Really neat, and I’ll definitely try a v2 if they ever make one, but it’s a pretty divisive device and there’s a steep learning curve to using the pad to aim.
Tried a Razer Wolverine Pro Ultimate, and I loved the extra buttons, but stick drift was a serious problem. Four back buttons and two extra shoulder buttons meant my thumbs almost never left the sticks. The controller was basically unusable after a point, though, and I really didn’t feel like spending that much on another one. Steam also wouldn’t recognize the extra buttons, so I had to use Razer’s proprietary app to configure it, which wasn’t great.
Was gifted a Dualsense Edge and it’s so far been really nice. Haven’t had much use for the touchpad yet, but that’s mostly because of the games I’ve been playing. Sticks are pretty cheaply replaceable, but I haven’t had any issues with them after about a year of heavy use. Steam also recognizes all the extra buttons and lets me map them all I want, unlike the Wolverine. Battery life is much worse than a standard Dualsense, though. Apparently they cut into the battery area to make room for the removable stick units. That battery life issue is my only problem so far, however. Well, that, and I doubt I would have paid $200 for it. Again, it was a gift.
What I would really like to see is a controller with six face buttons, similar to how the original Xbox controllers or even the N64 controller have them. I wouldn’t always use the extra buttons, but there are times when they’d really come in handy.
The dual stage triggers made the Steam controller the dream controller for Rocket League IMO. Mapping boost to the second stage freed up my right thumb to control other things
I slept on it for a real real long time, had it in my library for like a year before I got around to it. Ended up getting platinum on it my first playthrough I liked it so much.
Same here. I find it isn’t powerful enough for a lot of modern PC games unless you drop the settings, but it’s amazing for retro and emulation. I’m living in 2004 again.
Let’s say that I’m a game developer, and also a terrible person. After beating my game, it shows a victory screen that says “You know, Hitler might have been right!” Everyone will shit on the game; and that’s just normal player reaction.
Now, it’s easy to predict that no one would be so negative towards giant exposed breasts - except yes, plenty of people are. For all the porn-obsessed pervs out there, tons of people just want to enjoy an action adventure game without cringing distractions.
Don’t believe me? Look at Xenoblade Chronicles 2. The game lost a bunch of its potential sales to players that might enjoy a sweeping JRPG, but couldn’t stand frequent boob/butt shots of its overendowed and subservient female main character.
Probably the only good mobile games are ports of console/pc games. There are some surprising ports, like the KOTOR games, medieval 2 total war, and lots of square enix’s older catalogue. Fortnite, genshin impact, and pubg are probably the biggest games on mobile right now. But yeah nothing really worth going out of your way for, or even bother with at all, if you already have a gaming pc or steam deck.
Maayybee the only real usecase is if you are going backpacking and want to bring some games into the backcountry with you without lugging a steam deck along lol. Digital board games like Root and Wingspan would work well there and have pass around modes if you are with friends. Just remember to bring a battery bank with you, or a portable solar cell.
I truly don’t understand how people are playing games like Fortnite or Genshin on a phone and enjoying themselves. That’s probably the single worst possible interface to play the game on, that’s like showing up to a counterstrike tournament with a racing wheel. I can’t even play Minecraft on my phone without getting extremely quickly frustrated and Minecraft doesn’t give half a shit about your reaction time or accuracy most of the time. If you want me to play an FPS on a touch screen I’m just gonna take the L and save myself the trouble, it’s not happening.
If you're a gamedev trying to make a decent mobile game, you're competing on all the usual fronts like price and perceived quality, but competing for attention has gotten a whole lot harder when [arbitrary card game] has a hour of dailies, [arbitrary gacha game] always has a special campaign going and [arbitrary fake gambling game] is about to have its battle pass end and they're only halfway through. And that has gone up by so, so much over the past decade. It was never good but it's gotten absolutely egregious. At this point, even any generic snake clone will have a battle pass.
Every person that ends up committed to a couple of those long-term-commitment games ends up having much less time for other games. And they make a lot of money, which means they also end up having a hell of a marketing budget.
Actually, yes, by a big margin. Back in ~2011 mobile games were actually trying to be great. Games like Edge Extended, World of Goo, Bounce Boing Voyage, Zenonia 2 & 3, etc.
I remember early Humble Bundles being full of exciting games for mobile, now you’ll be lucky to find just one of them that isn’t filled to the brim with MTX or ads.
I remember buying Bioshock on my iPhone way back in the mists of time, before decent controller support existed for iOS. The on screen controls weren’t great, so I didn’t spend much time playing it, always planning to come back at some point.
Then it got removed from the App Store so completely that it disappeared from my purchased list, and that was that.
i mean its not like you cant go onto the mobile store and buy games like stardew valley or terraria. its just that pay to play games have taken a back seat due to the profitability of free to play games.
The OLED dock has an Ethernet port. They’ll work with non-OLED switches so you could buy one if you need the port.
The two USB’s on the side of the case seem sufficient for most use cases. Might be able to add a tiny usb hub if need be, there’s a few tiny ones fore less than $9.
Ergonomics are a bit odd, but the 3DS had similar issues as well. I ended up 3d printing ergonomics grips for my 3ds and I know they have something similar for the switch. I feel like they were towing a line between OTG usability and being able to hold the joycons in multiple orientations (think just dance, 1-2 switch, Mario party, 51 games, etc), or in different accessories (not sure how well an ergo one would work in a leg strap with the ring fit).
Edit: also the first thing I did was buy a cheap 128GB micro SD and never look back. Sure it probably would her been nice if it wasn’t needed, but it’s swappable and it’s cheaper than if they built it in.
bin.pol.social
Ważne