bin.pol.social

CrazyLikeGollum, do games w Steam Deck / Gaming News #12

Fun fact “Velium” is just a brand name for Diazepam. As is Valium.

PerfectDark,
@PerfectDark@lemmy.world avatar

Oh!

Here I was thinking it was an off-brand brand for it!

CrazyLikeGollum,

Looks like it’s just the brand it’s sold under in that market.

I was more just pointing out that they are the same thing, since it wasn’t clear if you knew that or not and I think it’s important that people know what the drugs they’re taking actually are. Tends to be safer that way.

Hopefully, you’re either taking it as prescribed or having fun responsibly. Benzos can be fun, but they’re also some of the most addictive substances on the planet.

Also, these articles you’re posting are some quality writing.

drmoose, do games w Steam Deck / Gaming News #12

Thanks for Halt and Catch Fire - can’t believe I’ve never heard of it before! Got my weekend booked

PerfectDark,
@PerfectDark@lemmy.world avatar

Oh my God you’ll LOVE it!!!

Let me know what you think of it!

threelonmusketeers, do esa w ESA Vega-C BIOMASS Launch Thread

Arianespace are scheduled to go live at 08:55 UTC: www.youtube.com/watch?v=EEhmFO_Y_WE

Tattorack, do games w Oblivion remake is... really making it apparent how outdated Bethesda is in its approach to making games
@Tattorack@lemmy.world avatar

Lower expectations…?

Bethesda Game Studios has been on the decades-long trend of watering down all their proper RPG elements. Morrowind is significantly more jank in combat and movement than Oblicion. Oblivion significantly more jank than Skyrim.

However, Skyrim is over simplified compared to Oblivion in all of its RPG mechanics, and has removed a number of gameplay features that were previously present (e.g. Spell crafting). In turn Oblivion is itself more mechanically shallow than Morrowind, significantly lacking in such things as speech options.

The Oblivion Remaster is so more a reminder of something we’ll never get anymore; an open world RPG that isn’t as weighed down as Morrowind and not as over-simplified as Skyrim (though honestly complex NPC interactions need to come back from Morrowind).

TES VI will likely have better combat than Skyrim, but still incredibly dated compared to other games, and mechanics that can barely be called “RPG” anymore.

the_crotch,

Replacing spell crafting with blacksmithing makes sense for the setting. It would have been nice to have something a bit deeper to replace it though.

thorhop, do games w Reminder if you're leaving Discord for this Revolt server ( Linux + Steam Deck devs / creators)

Saying that the client is FOSS, but the server is proprietary, I like saying you have a chastity belt - with a ventilation hole in the back.

You finna get effed in the a.

Yokozuna, do games w Oblivion remake is... really making it apparent how outdated Bethesda is in its approach to making games
@Yokozuna@lemmy.world avatar

If anything this has raised my bar for TES 6. I didn’t play 4 just as you did and sunk an ungodly amount of time into 5. I also played fallout 3 at the time of launch so I feel like I’m fairly versed in Bethesdas formula.

The progress from 4 to 5 is obvious. They put a lot of love into making Skyrim better than its predecessor in tons of ways. With the absolute flop of Starfield, they’re putting all their chips into TES 6 and they know it. They’re going to stick to the core gameplay that everyone expects, but how they expand and improve upon it is really what will make or break them. If they get the story telling down, it’s all up to the mechanics of the game and design of the world.

My bar has absolutely raised by them putting this remaster out.

BreakerSwitch,

I don’t think I agree on them going all in for TES6, I think oblivion and the upcoming fallout 3 remake (confirmed by court docs ages ago) are probably going to lean into monetized mods, just like skyrim has been for the last decade. Skyrim’s creation club made it a pseudo live service game, where they can maintain bethesdas tiny team size (Relative to most AAA devs) and still get ongoing payout for a decade or more, letting players generate new content to buy into. Optimistically this means they’ll have plenty of funding for TES6 to hire some decent writing staff and put together something great that’s presumably been at least thought about the last 14 years since Skyrim, but it might just be going into Microsoft’s coffers.

lazorne, do games w Reminder if you're leaving Discord for this Revolt server ( Linux + Steam Deck devs / creators)

For the record RetroDECK also got Matrix instance as well. But Revolt have so far been more active then Matrix (even tho we had that one for a long time).

But I do agree with that Discord is not a replacement for forums. You should not use Discord as your primary information hub.

For us our own wiki is the master of information. If something relevant is said in Revolt / Discord / Matrix we will add it to the wiki, people should not need to register various accounts to access the information.

Github is also where we handle “real” issues, while Discord / Matrix / Revolt is helpful for community members helping other with minor issues or general banter.

One reason why forums died out was the need for direct engagement and a sense of active community belonging, that they simply did not offer.

We also did not create all of these spaces from the beginning. Some community members did it, like the subreddit. Then you have a choice either you create it and own it, or a fan will.

x00z, do games w Reminder if you're leaving Discord for this Revolt server ( Linux + Steam Deck devs / creators)
@x00z@lemmy.world avatar

Revolt to Discord is what BlueSky is to Twitter.

Just another continuation that can (and will) enshittify.

Prandom_returns, do games w Reminder if you're leaving Discord for this Revolt server ( Linux + Steam Deck devs / creators)

I’m failing to find any info on how they are funding the servers in their website.

LordKitsuna,

Well, once the service becomes large and popular we could try to find people interested in investing into the platform, then we just need to make sure it stays interesting to more and more investors over time. Should be sustainable, sounds oddly familiar tho but i definitely just made it up rn on my own

gamesieve, (edited ) do games w Steam Deck / Gaming News #12

Hey, just wanted to say thanks for promoting gamesieve! I suck at marketing, so it’s really gratifying to see that I’ve apparently built something worthwhile enough that suddenly a complete stranger is doing my job for me, there. :)

(Although… is it deliberate you didn’t actually link to the site?)

Also, ooh, I didn’t know Islets yet! That looks worth investigating further. Thanks!

PerfectDark, (edited )
@PerfectDark@lemmy.world avatar

Oh my gosh it was not deliberate! So sorry for forgetting a link, that was terrible of me. I’ve edited the site in!

Also, thanks for your work! I love that people like you are so dedicated to making things easier for people - and it is a lovely project!

thezeesystem, do games w Oblivion remake is... really making it apparent how outdated Bethesda is in its approach to making games

Wasn’t there a couple of modders who was making the older elder scrolls game into the Skyrim engine? Wouldn’t it be easier on Bethesda to just hire them and other talented modders to do it?

zipzoopaboop,

They sent the modders complimentary copies of the remaster

Couldbealeotard, do gaming w Weekly “What are you playing” Thread || Week of April 27th

Middle Earth Shadow of War.

Finished Shadow of Mordor and figured I’d move on. I think I’m having more fun in War.

The level design is much more creative. In War it felt like a mostly open sandbox with a few notable areas. In Shadow it feels like every inch is designed with intent. Especially with how much height some areas have. It’s not a homogeneous wasteland or field, it’s large set pieces.

The skill tree feels a bit better too. In War you just slowly activate every skill and end up quite over powered. In Shadow you have to pick and choose which ones to activate.

The enemies feel a bit better too. There’s a lot more interaction with captains, which are much more creative with better dialogue.

SchwertImStein,

you call the first game “War” twice.

I wanted to like this game, but the combat was too simplistic for me.

Red_October, do games w Oblivion remake is... really making it apparent how outdated Bethesda is in its approach to making games

You don’t seem to know what a remaster is. Most importantly, it’s not a remake and the two terms are not interchangeable.

Dremor, (edited )
@Dremor@lemmy.world avatar

Remaster -> Take same assets, enhance it (better textures, better shaders, etc.), add some QoL fixes (new hardware support, etc.), but the base (and most of the time the engine) stays the same. Remake -> Take same idea, redo it (new models, new technologies, etc.). May or may not have an engine change
Reboot -> Take same base, new ideas, and redo it (new models, new technologies, etc.). May or may not have an engine change

Edit :
A remaster example : Titan Quest Anniversary Edition -> Same game, remastered textures, add large screen support, among others.
A remake example : Oblivion Remastered (ironic name) -> New engine, new textures and models, but with globally the same idea.
A reboot example : DmC: Devil May Cry (the 2013 game)

wariat, do zapytajszmer w (jestem amerykanką) wiem, że w polsce, mówi się po niemiecku. czy posługują się polsko-niemieckim gwarem?
@wariat@szmer.info avatar

Nie bardzo rozumiem. Tak są ludzie w .pl mówiący po niemiecku, ale znacznie łatwiej dogadać się chyba po angielsku.

Czy są słowa pochodzące z niemieckiego, tym bardziej jeśli mówimy o jakiejś lokalnej gwarze? Owszem… ale to nie jest nic „polsko-niemieckiego” to lokalna gwatra, śląska, wielkopolska. Generalnie w Polsce mowmy raczej po polsku. :D

SteposVenzny, do gaming w Weekly “What are you playing” Thread || Week of April 27th

I can’t put Oblivion down but I keep scrapping my character. Started as a stealth build but stealth isn’t as fun as combat. Made an unarmed fighter and was very impressed with how deadly I was but ultimately decided new weapons and spells are a fun treat that I wouldn’t get to have and I regretted how wacky I made his face.

Presently I’m doing a melee/magic type and I accidentally made him look uncannily like Wynn Duffy from Justified. He’s less capable than previous builds but kind of sucking at what he does just feels right with that face.

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