bin.pol.social

tomiant, (edited ) do gaming w After playing DCSS for two years I finally beat it
@tomiant@piefed.social avatar

This reminds me I’m on my first ascension run in Nethack… I should go kill Yendor.

Edit: eating green slimes turns you into a green slime and kills you?! You learn new ways to die every time. Anyway, I’ll leave your Stone Soup thread alone now and go cry in a corner.

catfeeder,

Pathos Nethack Codec (basically Nethack rewrite for mobile support with some gameplay changes) was my second roguelike, after Pixel Dungeon. I was too stupid to search for guides so I played the game without ever knowing that eating certain corpses is always safe. I just kept dying of starvation.

My favorite start was a wizard, I loved figuring out how to use starting rings and scrolls to my advantage.

tomiant,
@tomiant@piefed.social avatar

Yeah I’ve been playing for decades and still learning new things. Today, for instance, I learned that eating green slimes will melt your skin off and is uncurable.

I liked Pixel Dungeon, but there were some balancing issues deeper in the game that put me off it. That was a long time ago. I never got into Stone Soup because I felt like learning another Rogue/NH like game would be too much of a time investment at this point.

In fact I did, come to think of it, try to learn Cataclysm: Dark Days Ahead, and I adore it. Sadly it’s just open world with no direction, which doesn’t work for me. I need a clearly stated game goal to work towards. But it’s a cool game no doubt.

catfeeder,

I learned that eating green slimes will melt your skin off and is uncurable.

Damn Nethack is something else lol. At some point I tried to play it (not Pathos, the OG) and died to a floating eye that paralyzed me for a few dozen turns or something. Didn’t touch it ever since :D

there were some balancing issues deeper in the game that put me off it.

I’m not the biggest fan of PD personally but I find Shattered Pixel Dungeon (the most popular fork, very active) pretty fun. It was actually the first traditional roguelike I’ve ever beaten (not counting 7DRLs)!

Cataclysm: Dark Days Ahead, and I adore it. Sadly it’s just open world with no direction, which doesn’t work for me. I need a clearly stated game goal to work towards. But it’s a cool game no doubt.

I tried that one too, and had the same experience! I like its character creator, the complexity, even the inventory system. But… I don’t know, the moment I find a safe base I lose any motivation to play. I’m not a survival girl after all.

tomiant,
@tomiant@piefed.social avatar

Nethacks timeless motto is “Dying Is Fun!”.

I didn’t remember the graphics of Stone Soup to be so tight, though! It looks really good! Maybe I’ll give it a go after all. I’m usually an ASCII purist because I’m masochistic like that, but that looks pretty. :)

catfeeder,

It really is pretty!

Someone even made a “chart” of all the sprites changes during the game’s lifetime: https://reddit.com/r/dcss/comments/1kjlvdq/dcss_pok%C3%A9mon_evolution_chart/

chonglibloodsport,

If you liked Pixel Dungeon then I highly recommend Shattered Pixel Dungeon! It has become the de facto official version of Pixel Dungeon under the care of Evan, who develops the game as his primary occupation. Evan has radically rebalanced the game and greatly increased its depth and character development, with new classes and subclasses, talent trees, and a vastly improved alchemy system!

Ofiuco, do gaming w Konamis return to the gaming industry is going well
@Ofiuco@piefed.ca avatar

Give me a new Goemon game with coop (like Goemon’s Great Adventure) and give me death.

But_my_mom_says_im_cool, do gaming w Konamis return to the gaming industry is going well

As a big metal gear fan, I’ve been replaying the series and the writing in particular hasn’t aged well, any female character or anything related to them feels like it was written by a horny 12 year old. The series needs some major overhaul if it’s gonna go on, and a mostly naked jiggly sniper doesn’t help the series progress

MurrayL, do gaming w Konamis return to the gaming industry is going well

Horror games make bank. It’s one of the few commonalities between indie and AAA.

I don’t understand the appeal personally, but the genre prints money.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Oh I’m glad Silent Hill is back.

But horror isn’t CoD. I will never be that big. But Konami thinks it can be, and will either sacrifice the quality of the games in order to appeal to a wider audience, or keep the games as scary as they are, and fail to meet their own unrealistic expectations.

The scariness of the games is an additional complication that AAA publishers don’t seem to get.

A bad Call of Duty still lets you click heads and scream slurs in a match lobby.

But make a horror game that isn’t scary? Or even the wrong amount, or type of scary? Complete failure.

If you target hardcore horror fans, your game has to be good enough to scare them, and you’ll never be able to sell to everyone. And if you can’t scare the hardcore fans, you need to be interesting enough for the casual fans to buy in. Getting both is near impossible, which is why indies do so well in the genre. It’s REALLY hard to make horror for everyone. Usually, a horror game interests only a subset of gamers.

And when you have a franchise, every new game needs to figure out how to scare people who have played the previous games. Or else interest them in other ways.

Horror is really easy to overplay. If your game is too long, the scares stop working because the player gets used to them. If sequels just do the same thing as the last game, entire games can stop being effective. And once you start trying to reinvent things every game, they can end up losing their identity (see RE5 and 6).

Doing this every 12 months? Just no.

Resident Evil is an excellent example. Capcom has tried and failed to increase release frequency, but titles that actually sell are about two or three years apart no matter what they seem to do. And that is WITH their new formula of using two completely different styles to reduce the sameness of the titles.

If Konami wants to release more games, they should tap their other IPs, not oversaturate the already crowded horror genre even more.

Katana314,

I feel like another option for horror is to spam the effort. Literally have 5 to 10 studios all making horror games, with a fraction of the budget. One of the big successes in horror is that some of the best ones were made with large restrictions on technology, effects, budget, etc. If you search the “Survival horror” tag on Steam, there’s a pretty large wash of games succeeding in the space now.

You could also note how many “horror-focused” Resident Evil games go through some form of reset where you lose your buildup of equipment, or change pace. They recognize that the genre isn’t well-suited for a constant escalation of power until you fight god, the way JRPGs do. Thus, people who enjoy those games are more likely to munch through them like doritos. Many streamers even have nights where they will buy some half-dozen of the games on Steam and just keep going through them.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Yes.

As I mentiomed, this is why indies are succeeding in the genre. Each individual game only needs to be enjoyed by a small number in order to succeed.

But that approach doesn’t necessarily scale. Konami thinks it does.

Nelots, do games w Day 530 of posting a Daily Screenshot from the games I've been playing

i just went and did the tutorial, which i avoid like the plague due to being drained by it.

Yup. God, Starbound has so much missed potential by focusing so heavily on a bad story. It’d be one thing if it were there in the background, but you’re basically forced to play through it every single time. The dungeons are extremely repetitive (this would have been a great chance for some procedural generation), the boss fights are way too easy, and the whole portion of the game where you just search for relics to scan isn’t fun or interesting at all. Not a great design decision for a sandbox game that should otherwise have a ton of replayability.

Rakqoi,

I think the story is a point where people unfairly criticize the game, personally. After the tutorial dungeon you don’t have to engage with it whatsoever.

The parts where you have to search for relics between each dungeon are meant to encourage exploration and remove the pressure of the story. It’s the game saying “now go do whatever and have fun!” and you make progress toward the story just by playing normally, as you come across settlements belonging to the particular species you need to scan.

If your goal is to speedrun the story and drop the game, then yeah those parts are annoying, but if you want a sandbox game where you are free to do anything you want, then I don’t really understand why people complain so much about those parts of the main story.

Nelots,

Honestly that’s a fair point. It’s been a long while since I’ve played Starbound, and even longer since I played it vanilla. Forced is definitely not the word I should have used, but I do remember feeling constantly pushed towards completing the story because I enjoy fighting bosses. I also remember genuinely hating engaging with it any time I did. Nothing like searching for an hour for floran relics only to find a planet with two less than I needed. The game desperately needs a way to track down a specific species’ settlement. It just wasn’t fun in the slightest, and I would have preferred no story over what the game got. Boss fights are fun (even if I think most of Starbound’s are too easy), and it sucks that you’re forced to progress through the exact same lame and repetitive repeat of the story between each boss.

The tutorial dungeon is the worst though. A true pinnacle of terrible sandbox game design. It ain’t short, it’s the exact same dungeon every single time with the same enemies and loot, and it’s strictly required to make any progress whatsoever.

Rakqoi,

No disagreement with me there, I think the linear dungeons were a poor choice and the game would benefit from a way to track settlements by species.

Personally I dislike boss fights in these sorts of games (the main reason I don’t like Terraria anymore is the focus on bosses, and everything you do is just to prep for the next boss), so that’s likely a big part of why the story doesn’t bother me since I just mostly ignore it or do it passively. But for someone who enjoys the bosses and seeks them out, I can see why it’s more frustrating.

But I completely agree that the tutorial dungeon is the worst. I hate doing it whenever I play vanilla to introduce a friend to the game, and the “skip intro” option on character creation really should skip right to after the dungeon. Or alternatively it could have been designed to be more fun or interesting on repeat playthroughs

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

The relics are probably the furthest i’ve ever gotten in the story. I like the settlement portion, but when i get to the story it’s just a slog. If there’s something I absolutely need from it, i just use console commands to skip as much as possible. It’s really the weak point in the game

Skua, do gaming w Gaming as an exercise in trust, growing and healing.

Man those games are great. I recently-ish tried out one of the decompiled versions of the original after the source code leaked. It's still a lot of fun

What you describe is a huge part of vehicle racing in general. Getting into a flow state is fast. If you can stress an opponent out enough by threatening to overtake or even just keeping up, you can very often push them to start taking bigger risks and to drop out of that flow state

Zoomboingding, do games w Day 530 of posting a Daily Screenshot from the games I've been playing
@Zoomboingding@lemmy.world avatar

Hell yeah Starbound!

Zahille7, do games w Day 530 of posting a Daily Screenshot from the games I've been playing

I watched a video of someone trying to 100% this game as fast as possible.

He was doing pretty good at first, then he started talking about the fossils…

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I haven’t even gotten far enough to know there’s fossils lmao. I just haven’t bothered with the story outside of the first few dungeons

shadshack, do gaming w VR is an absolute game changer for racing games

Oh yeah VR racing is awesome. If you can afford one, I highly recommend getting a steering wheel with haptic feedback. They have motors in the wheels that will make it pull back to center to straighten out, just like a real car does, as well as interface with a lot of the games directly so that the wheel will shake a bit as you are hitting bumps in the road. I have legitimately never been as immersed in VR as I have been with one of these wheels.

The Logitech G920 is the one I have, looks like it’s on a good sale right now on Amazon too.

PerogiBoi,
@PerogiBoi@lemmy.ca avatar

I’ve been thinking of getting one! I have a force feedback airbus flight stick and it vibrates on take off or when I deploy flaps for approach and landing. Very very cool

Duke_Nukem_1990, do games w Dying Light

Monster Hunter World has been loads of fun the last couple of days <3

derin, do games w Do you preorder games?
@derin@lemmy.beru.co avatar

I pre-order games I know I’d buy on launch. Some titles I just know I’ll play, regardless of reviews - E.g. Sequels to games I love like the Witcher 3 or any of the Dying Light games.

I’ll also do Early Access if I want to play the game early and am okay with jank, E.g. Hades 2, Windblown.

utjebe,

I did pretty much the same, but then Kerbal 2 happened. I had that game in wishlist for like 5 years and damn they played us dirty.

derin,
@derin@lemmy.beru.co avatar

Very disappointing when that happens, I agree - but that’s the risk we take as people who pre-order!

My nightmare pre-order was Star Citizen, to the point that I now despise Kickstarter.

barooboodoo,

any of the Dying Light games.

My man 🤜🤛

Kolanaki, do games w Dying Light
@Kolanaki@pawb.social avatar

I actually liked Dying Light a lot more before the multiplayer update rebalanced everything. God damn single player game is now balanced for two people, even when you’re solo.

Ascendor, do gaming w VR is an absolute game changer for racing games

Welcome to 2016. Sorry :[]

PerogiBoi,
@PerogiBoi@lemmy.ca avatar

Haha I got my Oculus Rift CV1 in 2016. It absolutely blew my mind in Elite Dangerous, when all the building sized ships ACTUALLY were building sized.

VR has come a long way since then.

Ascendor,

You’re right. But the kind of immersion, the turning of the head stuff was the same back then. Elite: Dangerous is a good example for it.

vrek, do games w Day 528 of posting a Daily Screenshot from the games I've been playing

I’ve never heard of this game. What kind of game is it? Based on the screenshots it kinda looks like undertale and a bullet hell made a game together.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

It’s like Undertale. There’s no combat though. If you like Undertale I’d say it’s well worth picking up

missingno,
@missingno@fedia.io avatar

It's a purely narrative game, the original version (this is now a remake of a remake in a new engine) was made in RPG Maker but without any RPG elements. Walk around, talk to NPCs, watch the story unfold.

The one big thing it has in common with Undertale is that the less you know going in, the better. If the art style and vibe is enough to get your attention, go ahead and give it a shot, go in blind.

vrek,

Is it rpg? Fps? Rts?

mr_noxx, do games w Dying Light

Enshrouded - it’s an action RPG/survival crafter/base builder that’s quite addictive. I’m surprised that it’s not more well known, because it’s incredibly fun. :)

FlashMobOfOne,
@FlashMobOfOne@lemmy.world avatar

I REALLY like Enshrouded. Played about eight hours of it over the last two weeks, but liked it so much I’ve decided to put it down until full release.

mr_noxx,

Even though it’s early release, there is a TON of content already. It’s well worth buying now. I’ve got 600+ hours into the game (a lot of which was building sweet bases and had nothing to do with the quests, but yeah…), myself.

mr_noxx,
FlashMobOfOne,
@FlashMobOfOne@lemmy.world avatar

That’s good to know. I built my first structure the other day: a log cabin. The roof is butt ugly, but I’m proud of it.

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