If you enjoy Slay the Spire and are interested in more rogue like deckbuilders, I’m a big fan of Griftlands.
It’s pretty small in scope but it has some fun ideas and three base characters/decks with their own stories you follow. It does have some meta-progression if you care about that. I find making builds in it really fun and it’s incredibly satisfying to see a deck come together and just destroy everything in your path.
Yeah I wasn’t sure if the art is for everyone so I didn’t mention it but I love the entire style, as well as the addition of the fake languages that the audio is done in. It really enhanced the immersion.
I’m about 160 hours into Pathfinder: Kingmaker and I can’t say for certain if it’s a good game or not. It’s certainly captured my obsessive attention, and there are parts of it that I really enjoy. However, the game is also frustrating and messy and the two halves of CRPG on one side and kingdom management sim on the other really don’t mesh well. It’s also a complete nightmare for any completionist with the huge amount of timed quests, many of which never announce their timer publicly. The encounter design also doesn’t feel great and the difficulty is often unfun - though there are some menu settings that can mitigate some of that.
star trek online. you could technically warp to destinations rather than fast travel but it would be hard to keep that up and ignore them. It even has a race event where the ships have to visit major planets and locations and it even allows for transwarps but because of the race nature you at best can use it for a shortcut or two to optimize the path. They used to have events with hourly rotations and just being up and watching the space map was sorta neat as you would see all these ships trying to do the race. They switched to a format where people could choose it more whenever they want though so it lost that particular community effect.
If you can still download the legacy version of Dwarf Fortress from Bay12Games website, Adventure Mode is the best rouge like I’ve ever played. It’s not yet in the Steam version, though.
For a more action-oriented rogue like, I find Returnal to be fun as hell. Roguelike bullet hell 3rd person shooter, with a pretty intriguing story line if you manage to actually get all of it (finding story bits is as random as everything else).
Edit: Er… They’re on PC, though. DF could run on pretty much anything; returnal might need a decent gaming rig (or a PlayStation).
Nie, bo ogólnie nie trafia do mnie idea mediów społecznościowych.
Czasem wrzucam zajomym jakieś link z agregatorow, np. szmer.info albo tildes.net, czasem linki z zarssowanych źródeł i tyle. Jedynie przeklejam na konto na fedi treści zaprzyjaźnionej stronki facebookowej azylu dla zwierzaków.
Nie tylko nikogo nie namówiłom, ale i mnie nie udało się namówić. Nigdy nie używałom zbytnio twittera, więc nie czułom potrzeby zakładania mastodona przedstawianego głównie jako alternatywa do niego. Przez długi czas zmagałom się z zbyt długim spędzaniem czasu przed telefonem i w ramach radzenia sobie z tym problemem raczej ograniczałom używanie social mediów niż czułom potrzebę zakładania nowych, bo prawdopodobnie i tak bym nie używało/czuło przytłoczenie iloscią treści i platform. Mimo całej niechęci do fejsbuka i instagrama nie chcialobym kasować tam kont, bo trochę ważnych dla mnie kontaktów tam mam.
Don’t know if it’s the greatest joy, but I absolutely adore the sound effect in the original borderlands where you set a Crimson Lance person on fire and they scream before being disintegrated after their health depletes. Sounds horrible, but it’s just a sound I think they did a really good job on.
I’ve played a couple of non Zelda Zelda-likes over the years. Here’s a list of some of them.
Anodyne
Blossom Tales
Hyper Light Drifter
Tunic
Ittle Dew
Lenna’s Inception
Ocean’s Heart
Tunic
Turnip Boy Commits Tax Evasion
World to the West
I might have forgotten or misremember facets of them by now. Some of them have sequels now, some are more of the same and other more experimental.
Anodyne and Ittle Dew were the most puzzle focused of the bunch from my memory.
Tunic is kinda vague, it tries to capture the feeling of playing a retro game with a missing manual. I remember it having more secrets rather than puzzles. I kinda got the same vague feeling from Hyper Light Drifter too. The vagueness might not be for everyone.
Blossom Tales and Ocean’s Heart felt much like copies of Zelda games. I remember feeling kinda underwhelmed with Ocean’s Heart.
Lenna’s Inception at first glance look a loot like the Gameboy era Zelda, but it does some wired storytelling and also randomly generated worlds.
Hyper Light Drifter was probably the most action focused of them.
Ittle Dew and Turnip Boy Commits Tax Evasion got a lot of humor. Check their store pages or reviews if it’s your style before going in.
World to the West used a bunch of character switching to solve puzzles around a whole world map. Not so much classical go save to world story and setting, but I remember having a decent time solving some of the puzzles.
Anodyne, Lenna’s Inception and Hyper Light Drifter had kinda bleak stories. Most Zelda games are pretty cozy, at least initially. If you’re not prepared for the tone, that might be off-putting.
Someone named CrossCode, while I don’t really think it’s a Zelda like it’s a great game nonetheless. While definitely not a Zelda like, Toki Tori 2 is a pretty cool mix of metroidvania and puzzles. You only got a few abilities and have to figure out how they interact with the world and it’s critters to progress.
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