if it's the switch version of 3D World you're emulating, have you tried Bowser's Fury mode? imo 3D World is neat but Bowser's Fury is absolutely phenomenal
Penny's Big Breakaway is on Steam and it has movement options very similar to Oddessy paired with Sonic-style rolling gameplay. I think the bosses are a noticable weak point but the levels are fantastic. if you like the momentum stuff, Spark the Electric Jester 2 (cutscenes but you can skip 'em) and 3 and Rollin' Rascal (early access) are excellent as well
+1 for Kirby and the Forgotten World, magnificent game. if you feel particularly brave, the much maligned Balan Wonderworld is similar but with an emphasis on revisiting old levels with new powers ala LEGO Star Wars. i enjoyed it but most people did not so maybe save this one for a steep sale and a rainy day
oh, and Mika and the Witcj's Mountain! it looks like a flying game but your flying is just double jumps boosted by gusts of winds- it's secretly a platformer and a very fun one. this is another with a lot of dialogue though
This game was my SHIT back in high school. One of our computer classes had the coolest teacher who would let all 12 of us play LAN multiplayer for the last half hour of class.
I remember figuring out how to mod Halo, and did some absolutely silly stuff with it, like making a sniper rifle that would immediately put a sticky grenade on wherever you clicked lol.
That was how my Highschool was growing up too (way after Halo’s hay day interestingly enough). I figured out how to get a copy of Custom Edition to run that had all the CE maps on it.
Passed that out in woodshop one day on a USB drive and everyone got a copy on their School Issued laptops. we had a huge ass LAN party going 5 days a week
Does your game crawl? Have you identified this code as the bottleneck? Are you certain that asm will give you a meaningful performance increase, and that your issue doesn’t lie with your approach to the problem? Sure, I guess. You said your game runs fine though, so this probably doesn’t apply.
Is your game fast already? If you don’t want to do it, don’t.
Writing asm by hand is almost always a waste of time. There are only a few times where it’s actually necessary, and unless you’re writing a bootloader and running your game on bare metal, I can’t imagine why it’d be necessary. But you know your code better than anyone else here, so you should know whether it’s needed or not more than any of us do.
To begin with, you’re apparently targeting the Z80, which I haven’t seen used for games in the wild… probably in my entire life? Maybe an arcade machine I played on once used it, but I can’t think of any other times. If your targets need custom assembly, then you should already know that. We don’t know your targets.
I was just using a feature of the z80 as an example and thank you for your help and if anyone wants to add that functionality in their game to increase performance they can.
I’m in a similar situation with my wife not being particularly interested in games - I’ve had some success in playing LA Noire with her guiding the investigations and interrogations. The jazz soundtrack in particular helped convince her, funnily enough!
Not quite perhaps what you’re looking for, but may work for others with hesitant non-gamer partners.
I bought the collection a few years ago and played nearly all the titles.
There’s something about these games that makes them feel “off” for me and I can’t quite put my finger on it.
I mean, there’s guns and aliens to shoot, huge buildings and large terrains to cross with cool vehicles. Yet, it never clicked with me. It feels like the games have no soul.
It’s a weird feeling that I could never explain properly.
Achievement systems full stop. People who value completion through achievement systems are fucking uncreative persons who need to find a different hobby or reconsider why they enjoy theirs. From a dev standpoint it’s just a way of lazily padding a game.
I’m not talking about completionists of actual game content like collecting all the stars in a Mario game, or catching the 151 pokemon, but moreso the “silver trophy” for killing 2000 grunts or whatever bs achievement ideas they decided to arbitrarily create. You’re diluting the art form.
I really want to like omori but it hit one of my biggest pet peeves in gaming. I abhor it when winning an “impossible” fight is mathematically possible to win but then the cutscene has you lose anyway. I dont have as much issue with actual impossible fights or fights with losing cutscenes after winning that game over on a loss. Its just fights that are meant to be impossible but arent, without changing any part of the outcome.
(Spoilers here for prospective players) Outside of the dream for the first time (assuming it happens more than once), I stocked up on medical supplies and unequipped the knife, and then beat Aubrey with my bare hands, and she still freaks out that I have a knife. Instantly lost my immersion and I dropped the game.
I dropped inscryption for the same reason when I won despite the static at the end of act 2 and the game doesn’t even acknowledge your success.
For the last decades they are a second party developer at best. And Nintendo owns 1/3 of the Pokémon Company. And another third is owned by Creatures which is independent from Nintendo only on paper.
bin.pol.social
Ważne