Immersive games, I don’t know exactly what makes them immersive for me, but they’re the games I turn off any other videos, music, and distractions. To get totally into. Some games:
The Shadowrun Trilogy
Disco Elysium
Morrowind
I think it’s games where there’s interesting stuff to read and think about. I know I preferred Disco Elysium on it’s initial release, when only some of the dialog had voice acting.
Immersion is tricky, because it is an incredibly subjective thing. At the end of the day, what immersion means (I think) is that the “veil” separating you from the game is incredibly thin and transparent. Think of it as wearing glasses: if a game is un-immersive the lenses are dirty and scratched. You can still see whatever is in front of you, but you’re constantly aware of the fact that you’re wearing glasses. An immersive game is like wearing perfectly pristine glasses: you forget you’re wearing glasses at all and can just take in what’s in front of you.
An immersive game to me is something that successfully manages to both suspend disbelief and sustain the illusion of a living world, letting you mostly forget that it’s a pre-programmed game you’re interacting with. I always found something like the STALKER games great for this, with their dynamic A-life AI scheduling really selling the whole living world feeling.
Stalker is great, I have some good stories in EFP with some rando NPC have a journey together, but he died to a Monolith trap in The Red Forest meat grinder, that was one of the most terrifying battles I’ve had when there are mutants from the south, they are advancing from the North, seemingly shooting from every direction, I hop from a tree to another desperately looking for cover, found a pile of corpses around the campfire in the forest, I barely got out alive, only then I realized my companion did not follow me. The AI can really range from stupid to insanely good.
I didn’t realise you were an Anomaly enjoyer! I love that game too, between the mood and the atmosphere, the hunger/thirst/sleep system along with the FDDA animations and of course Alife I think Anomaly is one of the most immersive games for me.
I’ve actually been working on a mod lately that uses AI to produce dynamic dialogue for NPCs in Anomaly, which leads to even more immersion.
Yeah, old stalker here, I stopped playing just before GAMMA came out. Still biding my time to return to the zone someday, still waiting for GSC to fix the second game. Meanwhile, I will miss my hunting trips at Darkscape until a blowout starts when I am in the middle of nowhere and crap my pants.
The mod sounds nice, sounds like it will give more flavour to companions, will Hip get more dialogue? xD
Well, that’s the nice thing about using AI for this, she can have unlimited dialogue - as can anyone else in the game. You can talk to anyone and have full conversations with them, and they have a working memory too. Your companions have unique personalities and unique random backstories and even some character development.
Well, I guess Hip is a named character so she will have a fixed, lore-accurate backstory.
I’m not a fan of Steam or any launcher really but they have some useful features like friends lists and multiplayer updates. I don’t miss the times of downloading individual patches and having to insert a disc but nowadays has its own problems like “online” requirements for singleplayer and being forced to update. Thankfully GOG exists and some devs still offer DRM free versions and that’s my priority now.
Playing Silksong. Knee-deep in act 2, or at least I think I am. I’m starting to see a lot of similarities between this game and Bloodborne (Team Cherry have never been afraid of saying how much they love FromSoft games, isn’t it?)
if it's the switch version of 3D World you're emulating, have you tried Bowser's Fury mode? imo 3D World is neat but Bowser's Fury is absolutely phenomenal
Penny's Big Breakaway is on Steam and it has movement options very similar to Oddessy paired with Sonic-style rolling gameplay. I think the bosses are a noticable weak point but the levels are fantastic. if you like the momentum stuff, Spark the Electric Jester 2 (cutscenes but you can skip 'em) and 3 and Rollin' Rascal (early access) are excellent as well
+1 for Kirby and the Forgotten World, magnificent game. if you feel particularly brave, the much maligned Balan Wonderworld is similar but with an emphasis on revisiting old levels with new powers ala LEGO Star Wars. i enjoyed it but most people did not so maybe save this one for a steep sale and a rainy day
oh, and Mika and the Witcj's Mountain! it looks like a flying game but your flying is just double jumps boosted by gusts of winds- it's secretly a platformer and a very fun one. this is another with a lot of dialogue though
This game was my SHIT back in high school. One of our computer classes had the coolest teacher who would let all 12 of us play LAN multiplayer for the last half hour of class.
I remember figuring out how to mod Halo, and did some absolutely silly stuff with it, like making a sniper rifle that would immediately put a sticky grenade on wherever you clicked lol.
That was how my Highschool was growing up too (way after Halo’s hay day interestingly enough). I figured out how to get a copy of Custom Edition to run that had all the CE maps on it.
Passed that out in woodshop one day on a USB drive and everyone got a copy on their School Issued laptops. we had a huge ass LAN party going 5 days a week
Does your game crawl? Have you identified this code as the bottleneck? Are you certain that asm will give you a meaningful performance increase, and that your issue doesn’t lie with your approach to the problem? Sure, I guess. You said your game runs fine though, so this probably doesn’t apply.
Is your game fast already? If you don’t want to do it, don’t.
Writing asm by hand is almost always a waste of time. There are only a few times where it’s actually necessary, and unless you’re writing a bootloader and running your game on bare metal, I can’t imagine why it’d be necessary. But you know your code better than anyone else here, so you should know whether it’s needed or not more than any of us do.
To begin with, you’re apparently targeting the Z80, which I haven’t seen used for games in the wild… probably in my entire life? Maybe an arcade machine I played on once used it, but I can’t think of any other times. If your targets need custom assembly, then you should already know that. We don’t know your targets.
I was just using a feature of the z80 as an example and thank you for your help and if anyone wants to add that functionality in their game to increase performance they can.
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