I’m in a similar situation with my wife not being particularly interested in games - I’ve had some success in playing LA Noire with her guiding the investigations and interrogations. The jazz soundtrack in particular helped convince her, funnily enough!
Not quite perhaps what you’re looking for, but may work for others with hesitant non-gamer partners.
I bought the collection a few years ago and played nearly all the titles.
There’s something about these games that makes them feel “off” for me and I can’t quite put my finger on it.
I mean, there’s guns and aliens to shoot, huge buildings and large terrains to cross with cool vehicles. Yet, it never clicked with me. It feels like the games have no soul.
It’s a weird feeling that I could never explain properly.
Achievement systems full stop. People who value completion through achievement systems are fucking uncreative persons who need to find a different hobby or reconsider why they enjoy theirs. From a dev standpoint it’s just a way of lazily padding a game.
I’m not talking about completionists of actual game content like collecting all the stars in a Mario game, or catching the 151 pokemon, but moreso the “silver trophy” for killing 2000 grunts or whatever bs achievement ideas they decided to arbitrarily create. You’re diluting the art form.
I really want to like omori but it hit one of my biggest pet peeves in gaming. I abhor it when winning an “impossible” fight is mathematically possible to win but then the cutscene has you lose anyway. I dont have as much issue with actual impossible fights or fights with losing cutscenes after winning that game over on a loss. Its just fights that are meant to be impossible but arent, without changing any part of the outcome.
(Spoilers here for prospective players) Outside of the dream for the first time (assuming it happens more than once), I stocked up on medical supplies and unequipped the knife, and then beat Aubrey with my bare hands, and she still freaks out that I have a knife. Instantly lost my immersion and I dropped the game.
I dropped inscryption for the same reason when I won despite the static at the end of act 2 and the game doesn’t even acknowledge your success.
For the last decades they are a second party developer at best. And Nintendo owns 1/3 of the Pokémon Company. And another third is owned by Creatures which is independent from Nintendo only on paper.
I enjoy seeing the little achievement pop-ups, especially when it’s a rare one, but I almost never go out of my way to get any. Don’t see the point, tbh. I’m not interested in playing the game in a way that’s less fun for me, just to check an utterly meaningless box. I guess you could reasonably argue that every goal in a game (quests, completion, exploration, what-have-you) is meaningless, but achievements have always struck me as particularly hollow.
Factorio: lazy bastard is not worth getting but there is no spoon is absolutely worth getting. People over estimate how much is required pre rocket and get bogged down in these over engineered designs. After finishing thre is no spoon you realise how little is actually required and its best to just go build something than try design the perfect system that lasts into the megabase era.
My first full Factorio playthrough was a Lazy Bastard run. The game is a lot more chill when turning off biter expansions & turning up trees slightly in the map gen.
Granted I think I racked up like 200hrs in that run, largely because I could leave the game running in the background whilst going off to study or do other stuff. Once you’re past the intial stage & have a mall set up, hand-crafting really doesn’t matter much.
There is no spoon was alright as a goal, but it also ends up being a definitive end to that playthrough (which, arguably, can be both good and bad).
I also play with no biters. I just dont see the point in having them enabled since i get past the rocket stag quickly and then end up working on a megabase for a few hundred hours and biters are just annoying.
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