Shivers - that game absolutely nailed the atmosphere, and for the players that don’t know the ixupi hotspots and the game’s tricks, it’s genuinely terrifying. I’d say give it a look, on GoG you could do worse for six bucks.
Played some Heroes of the Storm with an online friend. I absolutely love this game, I only play it Vs AI, but it's the only MOBA I ever really got into, because I don't much enjoy competition and the AI is always there.
I never thought I'd get to this point with a competitive styled game, but I know all of the heroes, almost all of their abilities, I understand matchups or even possible talent choices and ideal or poor team comps. It helps that the game is locked in maintenance mode and I don't worry about an ever inflating hero pool and an ever evolving meta.
Definitely didn’t get the appreciation it deserved on launch. I seem to remember it was launched right after that year’s Battlefield and right before that year’s CoD. Terrible decision. It definitely stood the test of time though and is very highly regarded now.
They’re very faithful reproductions of the old Commandos-formula, real time tactics about sneaking and stabbing through a dense map full of guards covering each other, finding spots where to get in with specific abilities of your varying characters. In the newest one in particular, your pirates are recruited in any order you like, and being supernatural in nature they have some wild abilities. Your starting character can briefly freeze time for a target. Your Quartermaster can possess people. A skeleton has a golden head he can toss to make guards come over to try pick it up and then make their corpse disappear by using his fishing pole to drag it into the endless chest he has on his back.
Eternal Darkness is one of my favourite GameCube games. I feel like it might be long enough ago that they could do a remake with modern sanity effects.
And Halo Reach is my favourite Halo game, loved it.
Nightdive Studios (they, among other titles, remastered System Shock, which has received pretty good reviews) wanted to remaster Eternal Darkness, but Nintendo - who owns Eternal Darkness - doesn't want that to happen.
Also, the original developers of Eternal Darkness want to create a spiritual sequel, but that seems to be... an eternal project. Check out Shadow of the Eternals, if you want to follow that project. There's a gameplay video from like 2013 or 2014.
They have tried twice. And yes, they still want to make it happen. But last time I heard the team made a game they need to support for few years (some kind of online game), so it's going to take some time before they can try again.
As the first of these is a platformer, the second is a topdown shooter, and the third one is a match 3, so commercial success was not that expected anyways, but I really think they excel at what they were set out to do.
I feel like Dustforce got decent buzz when it came out. I imagine it was helped by its phenomenal soundtrack. The game was too hard for me to really enjoy. But that soundtrack, I still listen to it occasionally.
The same artist did the soundtrack to Tunic, and while not as good to listen to outside the game, it adds so much to the ambiance of the game and elevates it.
I was mildly a Borderlands fan, but then I played Tales from the Borderlands and fell in love. It’s such a great game with amazing writing and music that I’m always surprised to hear that most people, including fans of the main Borderlands games, have never heard of it.
That’s one I did play, the only other Borderlands I finished was the second but I think it did a good job of keeping what made Borderlands Borderlands while going to a completely different genre.
Brute Force for the original Xbox. 4 player squad based gameplay, with different squads full of characters with unique abilities. It was a ‘platinum hit’ but I’m pretty sure anything that sold more than 500 copies was
Agreed on the holy trinity. But even though you’re devout to the holy trinity, sometimes there are temptations.
Illusion of Gaia is that cool friend you haven’t seen in a long time who shows up, and you bond and reminisce like you haven’t been separated at all. Then you discover Illusion of Gaia has friends you haven’t met, and they roll together in a cool club called The Soul Blazer Trilogy.
My favorite thing about Illusion of Gaia has to be the fact that the manual contained a complete walkthrough of the game, at least in the North American release. Unless it was the same energy as “the dumb Americans (who invented the genre and introduced it to the East) don’t understand RPGs, so we’ll make Mystic Quest really simple and dumbed down for them” I don’t know why they did that.
Also, I was like 13 when I got my used copy of Soul Blazer…is there a more melancholy game on the SNES?
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