Maybe if it played the Nintendo way, deciding to be really different and not focus on power but on simple games.
Well back then, Nintendo wasn’t like this, at least not on the home console market. The Gamecube was pretty powerful for its time, more so than the PS2 some would say.
Some Sekiro, some X3: Terran Conflict. Taking on a whole squadron of enemies with a single (albeit powerful) ship to calmly dispatch them one by one is just the perfect mix of cozy and power fantasy for me to wind down between the more fast-paced sections of “Let’s chop you down as fast as possible because the longer the fight drags on the more mistakes I’ll make”.
Still playing Horizon Forbidden West. I'm close to exploring everything of the base game map. Once I'm done with that, I'll focus on the rest of the side quests and finally the main story.
Seems a big chunk of the negative scores are for how bad the Switch port is. I’m guessing the load times will probably never get fixed, but it’s wild to me there isn’t a toggle for the depth of field (I had to turn it off, it’s definitely aggressive).
I recently played through Miles Morales twice and decided to play the previous Spiderman game. Still having fun, but I’m trying to get to the sections with Miles (he’s my personal favorite). It’s interesting to see the kinds of side quests and mini games they chose to keep in retrospect.
Hardspace: Shipbreaker. Loving this leisurely playthrough with O2 drain turned off. Just scrapping ships little by little and trying to do it just right.
I have such fond memories if this game, playing with my uncle and my sister. We used to put a cardboard callendar on the side of the crt monitor to avoid being spyed on lmao
GTA 4. Currently playing TBoGT. I somehow forgot how cool the DLCs were. I’m quite impressed by Luis and the side content added in the DLC. If you squint enough parts of TBoGT already feel a bit like GTA 5. Luis also mentions vice city so I wonder if we’ll see him in GTA 6.
bin.pol.social
Aktywne