I want a new, modern Battle for Middle Earth 2 with better balance, modern graphics, and maybe different modes like quick vs longer form games. Definitely some reform like making it more difficult to build walls, but the walls stand up better to infantry and you really need siege engines.
The game was not balanced competitively (men so OP) but holy damn the battles felt epic and building your own forts and castles to defend was amazing.
Little side-tangent, but @trslim if you like base-building RTSes, you should check out Earth 2150 if you have not already. It’s old, but it’s imo one of the best out there.
There are 3 factions, each with their own campaign, and very different styles of units, and during the campaign you have a home base that you build, and from which you can build and send out units to your in-progress missions (i.e. build a tank in your homebase, load it into a helicopter, send the helicopter to your in-mission base’s landing zone, and unload tank for use… and vice-versa for keeping units that you build in the mission zone, etc).
Eurasian Dynasty is very traditional tanks and helicopters, and ballistic weapons
United Civil States is bipedal walkers and sleek hovering aircraft, and uses energy weapons
Lunar Corporation is space-y hovercraft with arcing, electric weapons and AOE pulse weapons
There’s tunnel-building and tunnel warfare, which is so damn cool…
There’s unit customization, like choosing the types of weapons for the tanks, building giant bipedal walkers with 3 different weapon systems, etc
There are aircraft and boats, not just ground units
You are using the resources you farm in the mission locations to construct a giant colony ship to escape from Earth, which is a great mechanic to give you a reason to actually extract resources other than just to build more units
Now I have to go reinstall it… xD
There are also Earth 2140 and Earth 2160, but I never fell in love with those 2 (Earth 2160 isn’t bad, and has a cool alien faction that is basically a roaming mothership that builds units, rather than a traditional ‘base’).
Oh boy, I have so many game ideas that I would love to make, but they’re all so complex I would either need a full game studio or the determination of the dwarf fortress devs.
A fantasy civilization builder in a massive open world. Think stellaris, but on the ground with magic rather than in space with spaceships, where you essentially design a civilization from the ground up, with countless different options for said civilization, and with a massive world to explore full of events and discoveries and other civilizations to interact with. As an example of what I would like to see, you could play as dwarves who live fully underground and end up finding the buried body of a massive god, which they must deal with the consequences of. Or you could play a nomadic civilization that progresses from living out of horse-drawn carts to constructing massive vehicles which they build entire cities on the back of. Maybe those vehicles are actually living creatures, or magically animated constructs. I absolutely love the wildly different civilizations you can create in stellaris and the stories they create, but I always wanted something somehow even more sandboxy, plus I love magic and fantasy so I wanted to mix that in.
An extremely in-depth survival game with a focus on interactivity. Another genre of games I deeply enjoy is survival games that really make you survive. Two examples of this are the excellent games Stationeers and Vintage Story. The first game has a major focus on interconnected systems and full simulation, while the second involves a series of realistic and in-depth yet largely separate systems. I’ve always imagined some combination of the two, a deeply simulated world where everything interacts with everything else, and yet each individual system is extremely in-depth and meaningful. I would hope that this would enable extremely creative problem solving, such as you might find in the newest Legend of Zelda games, yet much more meaningful as now it is actually necessary to your survival. There are some more specific touches that I would personally add to such a game such as separating it from our world, and placing it in a fantasy world with radically different animals and environments, which I believe would open up more opportunities for unique and fun game mechanics when no longer restrained by realism. This is more of a pipe-dream but I would also enjoy if the in-depth systems were so in-depth that mastery of said system would require significant effort, without it getting stale. Combine this with highly intelligent NPCs that you as a player could work with and you could realistically form a village in which you as the player would fulfill a single role, such as being a farmer, or blacksmith, or scholar, without it getting boring, even if you’re playing singleplayer.
Lastly, I’ve been rolling around the idea of an RPG in which the classes are all so different that they feel like playing different games. This came about from frustration with Final Fantasy XIV, where it felt like the only thing that changed when I changed classes was the order in which I press my buttons. I’ve had ideas such as a summoner who plays the game like an RTS, or an alchemist who gathers ingredients and crafts various potions and tools to use in battle, or a bard who casts spells to a beat almost like a rhythm game, or a fighter who dances with his opponent with parries and dodges and counterattacks. Admittedly this game is a much looser concept than the previous two, but I’m mostly just tired of games where class choices feel more like cosmetic options than like actual meaningfully different playstyles.
A dark souls kind of slow paced combat game, but built for co-op. Except I don’t have any friends who are on the same skill level and schedule.
More broadly, I really want more games that you can play co-op in where the players are vastly different skill levels, but it’s still fun. I don’t know how to solve this.
I can imagine like a game where one person is playing dark souls and the other is playing candy crush, and they interact somehow. Like making matches in one give estus in the other, and killing bosses gives stuff.
Basically I want to play games with my frienda that don’t play the same games, somehow.
Another z-shooter like Tribes Vengeance. A different company got the rights to the franchise and tried to make a more realistic physics engine approach in the sequel, Tribes Ascend, but it was not as fun imo. The use of the grappler specifically to slingshot yourself up to fast speeds and to change direction without losing speed were key to the enjoyment and strategy in Vengeance that Ascend never managed to replicate.
Also, I love the shooter moba genre. I loved Monday Night Combat and the sequel, Super MNC. It’s a shame those games never took off. I’ve been really enjoying Deadlock so far and can’t wait to see how it turns out. But more games in that genre would be welcome.
A multi-era multi-conflict first person shooter, with campaigns from the 18th century all the way through to the modern era. Singleplayer, and with tons of weapons, vehicles, and factions to choose from.
Basically, a game much too big and ambitious to ever be made.
In case you’re looking for something that may fit your criteria…
Warzone 2100 is an amazing game. It’s what gets me to replay the game every so often. An RTS, though I think RTT (Real Time Tactics) would be more accurate here. Choice of units matters (for ex: a main force of anti tank and anti infantry units, an auxiliary force of artillery units, another force of air support… Using these tactically is the key to victory). A special commander unit exists that increases your forces effectiveness and determines the course or movement/attack. When managed right, units obtain ranks, increasing their effectiveness and survivability. These units can be recycled to reclaim their ranks and generate better units with those ranks. You can slow down the game (and practically pause it), speed it up as well.
There’s two types of missions in it: the main map, which expands multiple times. As you progress through the missions, the map expands, you unlock new technology (buildings, units, etc), you get to use the base to defend against enemy attacks multiple times.
The other type of mission consists of using your base to send out units to surrounding zones (to reclaim technology, for ex). These surrounding zones are separate maps connected to the base on the main map.
There are 3 campaigns in it. I highly recommend Warzone2100. Oh, and it’s open source these days, and available on multiple platforms.
I’ve already seen Mindustry mentioned, but also an amazing game. It is less RTS and more resource management / tower defense. Also free and available on multiple platforms.
Helldivers 2 is an awesome game for this as it’s very cooperative and is also a shooter. Though you do need either a pc or a ps5 for it so I’m not sure if you can play it.
Isn’t it the same as with every other entertainment system? I grew up with a big brother and a little sister. We only had one PS1, later one X360. We could either play in co-op, or take turns. Sometimes my father would also play on the console, and we’d do something else in the meantime.
What’s different about the Switch? It’s an entertainment system. You insert the game, you play. I don’t have one, but I’m pretty sure it allows for different accounts to be created and each have their own save file, so there’s no need to buy multiple consoles/multiple copies of the same game. You can either play on the go, or hook it to the TV and play with the bigger screen. You are not forced to play party games just because you have a bigger screen, and you are not forced to treat it like a “personal device” just because you are playing on the smaller screen (I also despise the idea of “personal device” for kids: learning to share games is a very important lesson for kids).
Yeah you can have accounts on it but a little different to usual. You launch a game from the home screen then decide who is launching it. For the most part it’s then separate games - however Animal Crossing has one main game then the other accounts on the device simply access the same island like playing multiplayer - but in turns. It’s fucking weird.
Animal Crossing is a special case (and one that made a lot of people angry back when the game released).
One console is tied to one “island”, which means all accounts on the same switch play in the same town. Each has got their own house and inventory, and can contribute to the island in some ways…
But only the main account, who started the save, is “resident representative”, which means they’re the only one who can build or relocate stuff, and who can start community projects needed for the island to progress.
So yeah, all other players have an inferior experience. Which is a bit of a baffling design for a family game such as this.
I guess ultimately it depends on what kind of games your family likes
As you mention, party games you only need one. If your family’s into single player or portables then each person needs one
How is it affordable? Well, it isn’t really. Although I guess a switch probably retails for about half the cost of a PS5
It’s funny though, if you compare it to other consoles, I think people are far less likely to buy an Xbox or Playstation for each family member. And yet, people would do that for the gameboy and DS without batting an eye. The switch is trying to be everything, for better or worse.
When we got ours, we were pretty content having just one and then playing party games or taking turns on single player games. Sooner or later though, we had to get another so we could play pokemon together. Which is a shame because my interest in pokemon seems to have suddenly fallen off a cliff and now my switch is collecting dust
Oh yeah, and if you want any online services, you’ll want to look up what those cost. I don’t know if they offer a family discount for multiple accounts
I’ve found codes for the family pass on legit key selling sites for around the same price as an individual key, so it’s worth checking before you buy 👍
You can put multiple accounts on the same device. My wife and I share one switch.
We used to have one per person, but I don’t play as much and we hardly play at the same time so I sold my other switch.
Physical games are sharable but it also means you can only play one device per cartridge at one time. So with games with only 1 save slot, you should get more physical cartridges.
Digital games are locked to the account that bought it. Anyone can play it, but if it has one save slot, then that will be the biggest issue.
If you have multiple profiles set up on one switch, before you start a game it will ask you which profile is playing. Any save info for that gaming session will be tied to that profile. Anyone with a Switch can use the physical media with the caveat that only one person can be playing it at a time. Now if you buy the games online, you won’t need the physical media, but the game is tied to the account. As for cost, well it can get expensive and my family usually reserved the large purchases for things like birthdays or christmas. If I had a nickel for every dollar I have spent on gaming systems over the years, I would be able to retire. :)
bin.pol.social
Najstarsze