If you want pausable combat and a logistics focus, the Hearts of Iron games might be interesting to you. They're pseudo-real-time in that things happen on an counter that ticks forward once per in-game hour of the day (so the results of two units fighting, a diplomatic message being sent, construction on a building), but you can speed up, slow down, or pause however you wish. If you want to zip along at a few seconds of real time per day in game, cool. Want to slow things down to a few seconds per in game hour instead? Also fine. Need to pause while you read a description? Also fine.
one thing i’d be interested in: is it possible to make a fun 4X-style game that challenges the very premises of 4X (which are mostly patterned after the models of expansion we’re familiar with in the West)?
I think it would probably become “2X” in that case, given the “exploit” and “exterminate” parts. :P
Against the Storm is sort of a citybuilder/ 4X hybrid, that’s all about a bunch of fantasy species (humans, beavers, lizards, foxes, and harpies) working together to reclaim the world from this (un)natural blight.
The Bustling World is an RPG/ Citybuilder/ 4X hybrid that looks pretty interesting, but is not out yet.
I can’t really think of a 4X that leans towards the Grand Strategy side, that isn’t pretty combat-heavy. Distant Worlds: Universe can be played without focusing on combat, but it’s definitely still there.
Going to go out of the shooter box here and say Valheim. I am pretty sure it’s cross compatible with xbox and pc/steam deck. Might not be the thing though if you are just all wanting to pvp, but thought I would throw it out there.
check out Supreme Commander, it’s a game from the erra of good RTSes, and I think has some of the features you’re taking about, e.g. beforehand of multiple bases, automation… you can do things like produce x units, send them to this area, have them start doing this patrol, etc. You can pause the game, to make these orders too. My favorite gimmick though, is that the map is zoomable, from a classic here’s your dudes and tanks view, up into a strategic view with icons representing everything. This also opens up the ability to have units be different sizes. vehicles are appropriately larger than infantry, and you can have giant mechs to which other units are literally ants.
Strategy games are great for busy adults imo. I like either Civilization or Factorio because you can compete or collaborate as desired, and in as much or as little time as you want.
Here’s a full list of crossplay Xbox and PC games. I figure if it’s on the pc, there’s a good chance it could be played on the steam deck as well.
Notable mentions in there that I’ve played and enjoyed are Destiny 2, Overwatch 2, Remnant 2, Left4Dead 2, (I’m seeing a pattern here), and Deep Rock Galactic.
I want a city builder with a Civ-like timeline. You start off building huts and farms and keep on going until you get space elevators and fusion power. I want to see roads go from footpaths to trails for horse drawn carriages to full on highways. I also like the idea that you could choose your starting period so it could be used as a standard city builder too.
Check out mindustry! Although it doesn’t quite have that tactical itch as Arma, it is 100% based around logistics and building up unit production. There is a multiplayer PvP mode, as well as 2 PvE campaigns
The demo is free, basically the full game just with an 8 hour time limit
I wonder if that was the scientifically curated time to get people hooked and addicted. By the way, is that limit of 8 hours total playtime, or like 8 hours per session?
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