I’ve recently noticed that the tactical shooter genre has kinda fallen out of favor. Games like ghost recon, socom navy seals etc. Aren’t being made anymore. I think it’s a shame that some genres go dormant for a while.
But more than that, I just want to see developers take more risks again. Indie games have been the exception here, but I remember there being so many unique games in the early 2000’s.
Ready or Not is a thing and quite popular, although I haven’t tried it myself. As far as I know, it’s the closest to the old SWAT games and not exactly a low-budget Indie title. Similarly, covering the military side of things, there’s Six Days in Fallujah, which is considerably more aggressive and action-heavy than the titles of old, but similarly punishing.
And, although not as thoroughly fleshed out as Ready or Not, and not multiplayer, Black One : Blood Brothers looks interesting enough to follow. It’s basically the bones of the first Ghost Recon with modern assets. I’ve not played it yet but it’s in my library.
I’ve played 8.2 hours of BO:BB according to Steam, and it feels much closer to the OG Ghost Recon ( +Desert Siege and Island Thunder)… BUT right now the AI is pretty mediocre (and often breaks entirely and enemies just sort of stand there), and the shooting doesn’t feel as good as Ready or Not.
Incursion: Red River is a singleplayer + co-op extraction shooter that feels very Ghost Recon.
Little side-tangent, but @trslim if you like base-building RTSes, you should check out Earth 2150 if you have not already. It’s old, but it’s imo one of the best out there.
There are 3 factions, each with their own campaign, and very different styles of units, and during the campaign you have a home base that you build, and from which you can build and send out units to your in-progress missions (i.e. build a tank in your homebase, load it into a helicopter, send the helicopter to your in-mission base’s landing zone, and unload tank for use… and vice-versa for keeping units that you build in the mission zone, etc).
Eurasian Dynasty is very traditional tanks and helicopters, and ballistic weapons
United Civil States is bipedal walkers and sleek hovering aircraft, and uses energy weapons
Lunar Corporation is space-y hovercraft with arcing, electric weapons and AOE pulse weapons
There’s tunnel-building and tunnel warfare, which is so damn cool…
There’s unit customization, like choosing the types of weapons for the tanks, building giant bipedal walkers with 3 different weapon systems, etc
There are aircraft and boats, not just ground units
You are using the resources you farm in the mission locations to construct a giant colony ship to escape from Earth, which is a great mechanic to give you a reason to actually extract resources other than just to build more units
Now I have to go reinstall it… xD
There are also Earth 2140 and Earth 2160, but I never fell in love with those 2 (Earth 2160 isn’t bad, and has a cool alien faction that is basically a roaming mothership that builds units, rather than a traditional ‘base’).
I want a new, modern Battle for Middle Earth 2 with better balance, modern graphics, and maybe different modes like quick vs longer form games. Definitely some reform like making it more difficult to build walls, but the walls stand up better to infantry and you really need siege engines.
The game was not balanced competitively (men so OP) but holy damn the battles felt epic and building your own forts and castles to defend was amazing.
Here’s a full list of crossplay Xbox and PC games. I figure if it’s on the pc, there’s a good chance it could be played on the steam deck as well.
Notable mentions in there that I’ve played and enjoyed are Destiny 2, Overwatch 2, Remnant 2, Left4Dead 2, (I’m seeing a pattern here), and Deep Rock Galactic.
Yes that’s crazy. The game has the Electronic Arts label and the servers are still operational. It’s not exactly the same servers but some people invested time and money into migrating the data without any guarantee that the player would login ever again.
And given that she is in the middle of the Shrouded Isle extension map, next visit will probably be in a few years. I bet she will still be exactly the same, unaffected by the time going on.
At some point you don’t play the game because you enjoy some relaxing time on it, but because you have to. That’s were I put my limit, now. No fun, stop playing.
check out Supreme Commander, it’s a game from the erra of good RTSes, and I think has some of the features you’re taking about, e.g. beforehand of multiple bases, automation… you can do things like produce x units, send them to this area, have them start doing this patrol, etc. You can pause the game, to make these orders too. My favorite gimmick though, is that the map is zoomable, from a classic here’s your dudes and tanks view, up into a strategic view with icons representing everything. This also opens up the ability to have units be different sizes. vehicles are appropriately larger than infantry, and you can have giant mechs to which other units are literally ants.
Check out mindustry! Although it doesn’t quite have that tactical itch as Arma, it is 100% based around logistics and building up unit production. There is a multiplayer PvP mode, as well as 2 PvE campaigns
I want a VR shooter that actually uses the tech interestingly. Give me sections of Zero G with full 6dof. Give me quirky weapons with panels you slide open when they overheat and barrels that twist to change firing mode. Give me abilities that I could only use with a virtual pair of hands, like slingshotting grenades without dropping my primary or reaching into things to grab loot. And make the gunplay feel like Pavlov because it’s the best.
Easy enough, right? 😅
Edit: also use eye tracking to make the horror better
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