Pokemon Uranium. The (in)famous(?) banned fan game that is still being developed. Minus a couple pokemon, it follows the Black and White philosophy of having no returning pokemon.
I’ve played through the game multiple times, beating the final fight for the main story and calling it there, without hating myself or the game.
Hell, I’ve even gone through the trouble of completing the pokedex once and struggled to find an early route bird for the last two entries I needed. Pokedex for that game can be hard because when it comes to 2 of the pokemon, you can only get one per save and must online trade to get the counterpart and 1 line is a trade evolution with no in game trades for it or trade evo items. Obviously starters require online trade, too.
Only problem I have with it is the fact I’m still waiting for the rest of the post game to be developed and released so I can hopefully get the unreleased legendaries you can find on the fandom wiki.
Because it’s just good. It’s like a modern indie game with big bucks software company money. They got top notch crew for everything and managed to make combat not feel like a chore in a JRPG with great music and story.
I mean, it’s hard not to like it. Recommend SNES version btw, modern versions are not as nice.
I 100 percented it before going into mods. There is no spoon is very achievable, I did it in half the time it takes. Best part is you can just do a multiplayer run with it, you and your mates.
Armored Core 6 is pretty easy to 100% and it’s really enjoyable the whole way there. Just don’t bother with PvP.
And my favorite 100% grinding game that I keep playing just because I enjoy it so much, is the Earth Defense Force series. The game encourages you to play each mission with each of the 4 classes in each of the 5 difficulty levels. Even though clearing Hard also gives you Easy and Normal completion too, you’re still looking at over 200 hours of gameplay, easily. The games have over 100 missions, tons of weapons to gradually improve, and at higher levels become true combat puzzles to solve with said weapons. Cheese is a way of life, in an enjoyable way.
If I remember correctly to 100% Mario Odyssey you need 999 moons. The game gives you 850 or so normal/good/fun moons, but the last 150 or so you have to buy with coins. For me this meant grinding a flower challenge in Bowsers Castle ~20 times in a row.
I did it, but that part wasn’t fun.
The rest of the game is perfect, but that part would keep me from 100 percenting the game again.
You can 100% the first three Spyro games in about 9-12 hours each. The first one can be done without any backtracking, even, since you have the same move set throughout.
I believe modern games take 100% runs way too far. I enjoyed 100%-ing the 3D Mario games… and then I got to Odyssey, and it was such a ridiculous slog that I couldn’t get much further than the standard ending.
Please just check the system requirements next time, unless you’re facing special circumstances or have reason to believe the official specs are inaccurate. You can find them on the publisher’s web site or the Steam Store page.
Sekiro: Shadows Die Twice and Elden Ring and most other soulslikes.
Other games are unbearable to try 100%, for example: Cities Skylines where you have to wait for a generated special natural disaster that may or may not appear after X hours in your current savegame.
If you mean 100% achievements on Steam for example, I really enjoyed doing that with the following games:
Slipstream (2018): arcade racing game, 7.5h to 100%
SpongeBob: Battle for Bikini Bottom - Rehydrated (2020): platformer with some collectathon elements, 13h to 100%
Polyball (2017): think Super Monkey Ball, but a bit faster and stronger momentum iirc, gets quite difficult later on, and although the amount of content isn’t ridiculous, it’s very very hard to manage the requirements for 100%. My playtime is 59h, but I kept playing after 100% to get into the top 10 leaderboards on a bunch of levels, so I think it was more like 30-40h for 100%.
The Stanley Parable (2013): narrative game with some unconventional puzzle elements, 40h to 100%, but not really: one of the achievements is “play the game for the entirety of a Tuesday”, so that adds over 24h. Another achievement is to not play the game at all for 5 years. Some people love this silly stuff, some hate it, up to you :)
Firewatch (2016): narrative game with exploration and some puzzles, 6h to 100%.
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