Valve really operates in a different market from Microsoft or Sony, but what hurt them was a couple of things:
Repeatedly skipping Gamescom essentially told Sony “Yeah, we don’t care about Europe.” And the sales numbers show it. Sony owns Europe.
No differential between console and PC. Launching the same game at the same time on PC and Xbox doesn’t incentivize people to a) buy games on Xbox or b) develop games on Xbox. Why bother if it’s on PC the same day?
Focusing on digital vs. physical takes games out of stores. On a recent trip to Target they had a nice big Playstation section and a nice big Switch section. Hey? Where are the Xbox games?
Yeah, and what I’m saying is that the original appeal of Xbox was that it brought a PC gaming experience to the living room.
Stuff like hard drives and online multiplayer, that was a PC thing.
Games like Halo, MechWarrior, and Fable—they were more culturally a PC thing. Then Microsoft made it a console thing.
In my opinion, what killed Xbox as a console is that PC gamers no longer felt a need to “go console”. And the only customers left for Xbox were dyed-in-the-wool console gamers.
Which you can’t really build a business off of since even in the best case scenario, consoles sell only 150M units per generation.
The Xbox One should have been a Windows box in a console shell.
I kinda had the opposite experience, I had been a PC gamer for years before the Xbox came out, Wolfenstein 3D, Doom, Aliens Total Conversion, Hexen, Rise of the Triad, Quake, Unreal…
By then I had kind of burned out on FPS, so when I heard about Halo I was like “I dunno… another FPS…”
Then I played a demo in the store and was like “Shut up and take my money!”
Re 2, I was and am angry about how MS handled the Xbox exclusives. They spent the 90s making games for the pc that were great, and then the Xbox drops and the pc market is ignored for years. “just buy the console” makes no sense when I have a far superior machine right here, and when multi-player is behind a subscription. I was gifted an Xbox a few years after launch, along with Midtown Madness 3, the only game I wanted - and never gave MS a cent of my own money. I stayed on Halo 1 for years, then when Halo 2 finally dropped for the pc, I got it and enjoyed my first playthrough on my computer. My first playthrough of H3, ODST, and 4 weren’t until the MCC dropped on steam. I got Forza bundled with the Xbox, but it wasn’t until Horizon 3 released on pc that I got into it.
I fucking despise the 15-year window where MS just abandoned their loyal customers on pc to milk people with their inferior box and subscription bullshit. The smartest move they have made was re-embrace the pc as a customer base. And 8 year-old me could have told those moronic C-suites in 2001. They isolated a core customer base for short-term profits, and they have earned nothing but resentment for it.
The Xbox should have always been a product for “I don’t understand computers, but I want to play games”, while the pc should have remained a “I know what I’m doing, and I don’t need a walled garden”. MS fucked up massively, and lost out on revenue trying to force their hand for a decade+. The fact that they release on both is nothing but positive, as they get customers from both camps, and they finally are undoing a bit of the hate and resentment they caused.
I feel like Microsoft was their own enemy. They kept slicing off small portions of their market in pursuit of vendor lock-in. Now there is nobody left supporting them.
They ran off even their most loyal players one by one with their asinine moves. Lame games, vendor lockin, nickle and dining.
I was die hard for Xbox. Had every one, dozens of games, more probably. Have fond memories of lan parties and friends coming over to play split screen. I remember playing through halo 3 the night it dropped into the early morning, and getting the beta from Reach.
Then they killed off split screen. And lan gaming. You had to use Xbox live to play with your friend in the room. Oh no they don’t have Xbox live. Oh no there’s an update. Now they don’t have their password. They can’t join my party. The audio doesn’t work. It became a hassle to play with people
In my experience it has always had an horrible experience.
Also pc gaming has always been a thing.
It’s just that consoles have been harder to justify not only because pc gaming have gotten better. But because consoles have gotten worse. It’s no longer plug and play, now you have to do the same steps of installing, downloading things, checking if your version of the console can run that game… At that point big consoles are harder and harder to justify.
Sony will go behind of they don’t do some changes. Xbox fell sooner because they had a thinner base. But sony is not out of danger.
Nintendo is probably fine as they rotated to handhelds, which are a different niche than normal pcs. And because they hold massive exclusive IPs.
Specifically, I have a desktop PC, with an RTX 3090, hooked up to my TV.
Now I don’t recommend doing it this way anymore. It’s probably better to buy something like a Legion Go, hook it up to an eGPU, while you dock it to a TV.
But probably your bigger question is, “Why do I use Steam Big Picture?”
Because I specifically want to play PC games on my TV. Half my Steam library natively supports gamepad. And of those that don’t, I can easily adapt keyboard controls to a gamepad—if community-built options have not yet been made.
Pretty sure Big Picture uses the exact same interface as the steam deck nowadays, which is a much better experience than the old thing. At least when I stream through Moonlight, I haven’t manually launched big picture in years.
When was the last time you used Big Picture? I have a micro ITX build hooked up to my TV running Bazzite desktop, and have Big Picture loading at boot.
It’s a console. And it’s fantastic. It also lets me mod it so I can make it look like a Wii U if I wanted.
You just had to put Chemical Zone as the first pic… Childhood horror unlocked. That music.
It was also truly novel at the time to use a secondary cartridge to enhance the first 3 games, injecting that unique echidna traversal into each one. Were there any other games that did that?
On the upside, the trailer for Mania was a real treat when it first dropped and it also got me to love Nitro Fun and Hyper Potions. I think I’ll jump back into it tomorrow 😁
So you’re wanting to eliminate as many of these games as possible from your wishlist? The only ones I’ve played here are A Short Hike and Animal Well, and I can vouch for both of those being incredible.
A Short Hike is very charming. I had such a fun time playing through it one afternoon and finding all the little secrets. It has a lovely artstyle and is the perfect length.
Animal Well is simply a great metroidvania with some really unique items and beautiful pixel art. There’s some tricky platforming there if you want to get the collectables.
Sorry if that doesn’t really help with your conundrum, but if you want to cut down your wishlist I’d recommend keeping those ones!
In case you’re wondering, the graph looks like this. There have currently been 16k new signatures today. The required pace to make it would be 10k a day. Yesterday the count increased by about 30k signatures.
TL;DR Keep spreading this to people you know, and keep signing. It’s working.
Until last week I thought it was done, but somehow it flipped around. Things are looking pretty good, with massive youtubers and streamers taöking about it.
I’m glad the ball is rolling again. This can change gaming and set a precedent for other things as well.
These are just the ones released this year. Next year there’ll be more. And there are games from last year I haven’t gotten to (and the classics on top of that). Leaving the list too big means I miss a lot of them and the ones I do play would be based on gut instinct.
Perhaps at this point there’s no better option than gut instinct, now that I’ve exhausted basically all other criteria. I guess there are more fundamental questions I should be asking myself about how to handle the post-scarcity world of art.
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