bin.pol.social

vasus, do games w Dragon Age: The Veilguard | Review Thread

Please god let these positive reviews be paid off. I don’t want this game succeed, it has nothing to do with the series - complete tonal shift, choices barely carry over and not being able to control companions is just… I wish they made a new series, this isn’t the Dragon age I know. Hope it fails

ampersandrew,
@ampersandrew@lemmy.world avatar

The paid reviews conspiracy stuff is still a thing?

vasus,

I am not aware of any conspiracy like that, It’s just my personal hope.

ampersandrew,
@ampersandrew@lemmy.world avatar

People have guessed that a game that reviewed well, that they didn’t want to review well, has been because of paid reviews for decades. It’s not a thing. If it was, EA wouldn’t have “forgotten” to pay for Anthem reviews, for instance. I get that this may not be what you want, but that happens sometimes. Rainbow Six is now GI Joe for some reason. The best thing you can do is enjoy the ones you enjoyed and then play the next great game that comes out that was inspired by the ones you like. Getting too invested in a given franchise is what allows them to mutate into things you don’t want. At least this game finally did away with the usual EA DRM, so part of voting with our wallets is working.

djsoren19,

You don’t have to pay people to generate good reviews. You can also just only choose to give review keys to friendly media outlets you’ve already built a relationship and know will treat you uncritically.

scrubbles,
!deleted6348 avatar

God this, this right here is what I’m sick of in gaming. The negativity and hoping that things fail. Gaming has always been negative but ffs lately it’s just been awful. There used to be a time where people would say “Eh, it’s not for me”, now it’s “I hate the style and everything about it one star bandwagon folks let’s all talk about how terrible and awful this game is and shit it down and out” And I say this as a dragon age fan.

I’m willing to give it a fair shot - and I think real fans are willing to give the benefit of the doubt before shooting it down. Am I fan of the art style? No, not really. The gameplay? How could I I haven’t played it yet. Controlling companions? Personally I never used it much anyway. I would never hope for a franchise I love to fail, that’s such a weird thing to me. I’ll see how it is when it releases, and I hope I have fun.

I don’t care if it’s the dragon age I knew. I want it to be a fun game. I don’t care if it’s spongy, or the fighting is a little off, if they can get me to have fun - that’s my metric. More importantly, I know others do care about those things. What I won’t do is rage online or hope it fails because it doesn’t cater to me.

vasus,

It’s not just gaming - people had a similar reaction on the trailer for the Megamind animated TV series. I think it’s a difference in mindset, some people don’t care while others see it as disrespect to their beloved franchise.

I’m willing to give it a fair shot

Personally I’m going to trust what the studio behind the game chose to showcase in the official reveal trailer. They’re selling the game as a lighthearted, cartoony, high fantasy romp where a band of constantly quipping misfits save the world, all without a hint of seriousness anywhere. I don’t care whether the game is good, it’s not Dragon Age.

I am not hoping for a franchise I love to fail. What I am hoping for is that this imposter, which wears the series’ skin purely for brand recognition, fails.

scrubbles,
!deleted6348 avatar

It’s not what you think Dragon Age should be. I personally am excited for that. I loved Inquisition and hated Origins, I loved the high fantasy romp with Sera and Varric making quips all day. To me, that was the best story and characters in the entire franchise, and my opinions are just as valid as yours. If you didn’t like it, fine, but I think it’s weird to judge a game negatively because it changed.

To give a reverse example for me. I don’t like where Halo went, but I have a lot of friends who love Infinite’s multiplayer. Now, I could go online and tell people that they shouldn’t play it because 2 and 3 were the best ones - or I could say nothing and let people enjoy things.

vasus,

I went and checked my copy of Dragon Age Origins, and thankfully I’m not misremembering nor is it “just what I think”, as on the back it says “A Dark Fantasy epic”. That’s what the series was, directly quoted from the creators behind it. Same thing with Inquisition, it was bleak, had tough choices, things were at stake. This new game couldn’t be further from the previous titles - it doesn’t belong.

I don’t think it’s right to keep your head down and say nothing when something you like is being taken in a direction you don’t enjoy. Saying something critical against it doesn’t hurt anyone, worst thing that could happen is not enough people agree and nothing changes.

shani66,

Then why play dragon age? I wouldn’t be happy if mass effect abandoned it’s fans to cater to my tastes, that’s fucked up.

shani66,

Would it be better to become a darkspawn or die? Generally I’d prefer a series cater to the heart of the series instead of fuck off into an unwanted and disconnected direction.

Doburoku,

This was refreshing to read.

I too am just tired of all the damn negativity.

Thank you for the validation.

scrubbles, do games w Dragon Age: The Veilguard | Review Thread
!deleted6348 avatar

These are so reassuring, dear god I hope it’s good. I really really feel like this is the make it or break it for Bioware. If Veilguard does well we could see a new era of Bioware games, refreshing Dragon Age and Mass Effect.

Or we’ll see EA finally shutter it.

shani66,

A new era of bad games. Look at Pokemon, those games are almost always bad now, but because it’s already popular it’ll never improve or go away.

drmoose, do games w Dragon Age: The Veilguard | Review Thread

The Guardian review is more critical than others. I’ve never known they even review video games. Are they always like this?

simple,

Their reviews are usually not that critical. That said, I don’t think they’re really a great source for gaming journalism anyways.

If you want to see a very critical review of the game, check out Skill Up’s review: www.youtube.com/watch?v=QF-Kd2BBpx8

PunchingWood, (edited ) do games w Dragon Age: The Veilguard | Review Thread

I’m still gonna wait and see, I think user reviews might turn out very mixed in contrast to the critics reviews. Not that I value user reviews all that much, but I’d like to see a bit more from the game before deciding anyway.

What really put me off from this game was the insanely boring dragon fight they recently showed in the PlayStation presentation, it dragged out so long too and nothing really interesting seemed to happen, it felt like a really outdated kind of boss battle, especially after games like God of War and Horizon. It just did not look that fun honestly, but perhaps story and other parts of the game are more entertaining.

jwiggler,
@jwiggler@sh.itjust.works avatar

Looks like Skill Up on YouTube did not recommend – I typically trust his takes over review outlets

CountVon,
@CountVon@sh.itjust.works avatar

Watching Skill Up’s review now, and oof. That art style… that writing. Don’t know who they made this game for, but it’s definitely not me.

elgordino,

Yeah I just watched Skill Up’s video and then was surprised to see so many positive reviews on this roundup. What gives? Are folks so keen for more Dragon Age that they turn a blind eye to such deficiencies? Or is it just a difference of opinion.

CountVon,
@CountVon@sh.itjust.works avatar

Yeah, I don’t get it either. What I’ve seen doesn’t look anywhere close to an 8+ out of ten rating. Will be interesting to see the player ratings on this one…

shani66,

Access journalism. If you agree to say whatever EA wants EA gives you first access to the next game, which increases your views. Idk the exact process for this game, but big publishers often bribe these reviewers with expensive vacations too (it’s why they fly journalists out to demo the game instead of sending the outlets a digital demo), Bethesda did it with 76 for instance.

PunchingWood, (edited )

Just watched the first part of his video. It seems to line up perfectly with what I was expecting based on the gameplay we were shown so far, it’s just outright boring. The amount of criticism and the footage in his review does not line up with the high ratings this game got.

Looks llike it’s gonna be a skip. Shame, because visually it looks nice to me and I kinda dig the art style (except for the Qunari), but if story, animations and gameplay are bad and boring it’s gonna be a no from me.

CountVon,
@CountVon@sh.itjust.works avatar

I don’t dislike that art style in general, but to my mind it seems like a poor fit for a Dragon Age game. I guess they’re pivotinf strongly away from the series dark and gritty roots, which is unfortunate because I think that was one of its strong points.

Nima,
@Nima@leminal.space avatar

weird. Mortismal Gaming rated it extremely highly. and even went so far as to say its his game of the year hands down.

guess people should just form their own opinions.

Ashtear,

Just heard of this guy for the first time in the chatter around reviews for this game (which has been…interesting, to say the least). Similar tastes to mine, so that’s promising for me for Veilguard. Speaking of which, sounds like I should be trying Pathfinder: Wrath of the Righteous.

Nima,
@Nima@leminal.space avatar

i have been subscribed to him for quite a while because we have very similar tastes when it comes to games. so I know what you mean.

his review of Veilguard put me at ease a bit. I’m quite excited to play.

that talent/ability tree looks massive. i wanna get in there and try stuff.

TachyonTele,

“professional” reviewers never tell how the game runs or any problems games always have these days when they’re released. They’re basically useless.

misk,
@misk@sopuli.xyz avatar

I wait for a Digital Foundry tech review before making a purchase on AAA game these days. They tackle what’s quantifiable and add their thoughts on the game in general which is about as much as I need from a professional outlet.

eRac,

Part of the issue is that modern games are usually getting fixes right up to release. Pre-release reviews tend to focus on things that aren’t likely to ever change significantly, like design and writing.

It would be nice if they gave a summary of issues they saw with a disclaimer that they may get fixed instead of omitting that information entirely.

TachyonTele,

They need to stop reviewing games based on “if” patches fix things. What is the state of the game right now? That sort thing.

zephorah, do games w Dragon Age: The Veilguard | Review Thread

Oh hell no. Not until the first two patches are rolled out.

echodot, do games w Are any games using neural networks for better hard AI that doesn't cheat?

You don’t want a neural net for your game AI because it’s behavior is unpredictable and therefore cannot be tested.

All of the issues AI companies have now times by a thousand because now the AI have access to a physical presence in the game world. It would cheat and find ways to know things about the game state that it’s not supposed to know, or it would hide in a corner as far away from the player as possible because it’s parameters is to avoid death, or some other unforeseen function of its instructions.

Trantarius,

You are misrepresenting a lot of stuff here.

it’s behavior is unpredictable

This entirely depends on the quality of the AI and the task at hand. A well made AI can be relatively predictable. However, most tasks that AI excels at are tasks which themselves do not have a predictable solution. For instance, handwriting recognition can be solved by a neural network with much better than human accuracy. That task does not have a perfect solution, and there is not an ideal answer for each possible input (one person’s ‘a’ could look exactly the same as another’s ‘o’). The same can be said for almost all games, especially those involving a human player.

and therefore cannot be tested

Unpredictable things can be tested. That’s pretty much what the entire field of statistics and probability is about. Also, testability is a fundamental requirement for any kind of machine learning. It isn’t just a good practice kind of thing; if you can’t test your model, you don’t even have a model in the first place. The whole point is to create many candidate models and test them to find the best one.

It would cheat and find ways to know things about the game state that it’s not supposed to know

A neural network only knows what you tell it. If you don’t tell it where the player is, it’s not going to magically deduce it from nothing. Also, it’s output has to be interpreted to even be used. The raw output is a vector of numbers. How this is transformed into usable actions is entirely up to the developer. If that transformation allows violating the rules, that’s the developers fault, not the networks. The same can be said of human input; it is the developers responsibility to transform that into permissable actions in game.

it would hide in a corner as far away from the player as possible because it’s parameters is to avoid death

That is possible. Which is why you should make a performance metric that reflects what you actually want it to try to do. This is a very common issue and is just part of the process of making an AI. It is not an insurmountable problem.

Neural networks have been used to play countless games before. It’s probably one of the most studied use cases simply because it is so easy to do.

echodot,

Neural networks have been used to play countless games before. It’s probably one of the most studied use cases simply because it is so easy to do.

Play games yes not be the enemy. It just seems like way more work than is necessary and for no really obvious outcome.

Defaced, do games w Dragon Age: The Veilguard | Review Thread

No idea why there are so many people who want this game to fail. Bioware has realistically made two bad games, Andromeda and Anthem, and for me Andromeda has the best gameplay in the entire series, not necessarily the best story and anthem is just not great. It’s crazy the amount of bioware hate that exists that’s completely unwarranted.

BenFranklinsDick,
@BenFranklinsDick@lemmy.world avatar

Dragon Age 2 is a bad game

TwoBeeSan,

I agree. Gameplay from 2 to origins is shameful.

It’s story is another matter. Have come around on that in recent years.

shani66,

I feel like the story has good ideas but ultimately fails, personally. I like the idea of struggling against inevitable tragedy, but when the cause of such tragedy was against always immediately in arms reach of you and caused by a single person it falls flat.

Defaced,

You have your opinion but it’s definitely in the vocal minority.

BenFranklinsDick,
@BenFranklinsDick@lemmy.world avatar

What? You’re in the minority here. DA2 is known as one of the most notoriously bad sequels ever made.

It was obviously made under extreme time constraints, as well as by a different team due to EA meddling.

It is a blatantly unfinished game that had good ideas that didn’t get enough time in the oven.

Defaced,

en.wikipedia.org/wiki/Dragon_Age_II lots of good information in the wiki page, of which none of your claims are accurate except for maybe the polarizing views on reused assets but that’s literally by design, not crunch. It sold more than origins and sold over a million copies in two weeks, that’s pretty damn good. Nice rage baiting though.

ryven,
@ryven@lemmy.dbzer0.com avatar

Wow knowing the asset reuse was by design makes me feel way less charitable towards DA2. (I don’t know if I’d go as far as the other commenter and say it’s “a bad game,” but I didn’t like it.)

ThunderWhiskers,
@ThunderWhiskers@lemmy.world avatar

DA2 has several bad qualities. I personally would not generalize it as a bad game. I am willing to concede that this is an unpopular opinion, however.

Shadywack,
@Shadywack@lemmy.world avatar

It depends on how you frame it. I don’t see it as “hate” as I don’t hate Bioware, but objectively speaking, the work speaks for itself. Hyperbole such as disaster, catastrophe, etc are embellishments, but to say the game isn’t bad or just so-so isn’t a scathing criticism.

Anthem was treated the way it was due to ME3 and the narrative choices, for better or worse. People wanted to tell off Casey Hudson, and the game suffered unfairly. Granted it wasn’t a good game, it wasn’t as terrible as it was made out to be either.

Now on Andromeda, however, it was fairly criticized. The gameplay was fun and engaging, but the narrative and storytelling were given their fair treatment. That stuff was just bad, and the developer responses didn’t help either. The pathetic rants amounted to “I put mah heart and souuuulll into it”, and just because people worked really hard on something, doesn’t mean it was a good thing. People worked really hard in the sewers of London to get rid of fatbergs, but in the end all they achieved was moving shit around, and that’s more dignified than the trash we got in Andromeda’s writing and character animations.

Looking at the current marketing situation and the “Bioware hate” as you refer to it, I really think there’s more EA hate at this point. EA is blatantly manipulating the review scores by means of review embargos and selectively cherry picking only favorable review outlets, and in some cases we are even spotting reused catchphrases that indicate signs of coaching by EA to say positive things about the game. They do this in light of the consumer sentiment about preorders “Not touching this or preordering, I want reviews first” is a common sentiment amongst their video comments telling their marketing engagement experts to use dirty tricks like review manipulation.

I’d honestly love for Veilguard to be fantastic, but the layoffs and staff turnover tell me they didn’t value their developers, didn’t value the product, and don’t value the art or anything really beyond making some flashy flim-flam with marketable gimmicks. The reviews I’ve read mention that the characters in the game must definitely know what Tiktok is, due to the cringy dialogue, and that’s a review that gave it a favorable score.

Just wait until the objective reviews hit and this game is widely panned. That will draw the line between “hate” and “oh, this is actually shitty”, and make things especially clear.

Defaced,

There have been more positive reviews so far than negative, and not a single post has shown any proof that EA is manipulating reviews and cherry picking. The only thing we’ve seen is one guy at fextralife throwing out conspiracy theories about how EA hates him, another guy who’s apparently a racist and sexist asshat, and that’s pretty much it. Mortismal has even stated he wasn’t paid off or anything by EA and would be fined and his account deleted if he was and didn’t disclose that fact, which he didn’t.

Bioware has made two bad games, Andromeda and Anthem, two. One is objectively not that bad, the other is a game in a genre they’ve never dipped their toes into, and the biggest issue is that those two releases were back to back, so that apparently means they’ve gone to shit now and everything else they’ve created means nothing. It’s really sad how petty and ridiculous some people are over bioware. As for the EA hate that’s been around forever, but God forbid someone say something positive about a bioware game.

Do you have proof that EA is forcing reviewers to use catchphrases as you’ve said? I get it, we all have our hate boners, we all have our pet peeves, but damn son…the conspiracy theories and review embargo nonsense is just stupid at this point. Like you said let’s just wait for the objective reviews but how about we simply don’t write the game off because bioware apparently murdered our puppies.

Shadywack,
@Shadywack@lemmy.world avatar

This sure seems to indicate coaching on catchphrases. As for conspiracy theories, this isn’t a conspiracy, it’s pretty obvious. IGN, Gamespot, Kotaku, and Polygon have a long history of rating games higher based on their budget and publisher influence. Standard review outlets are inconsistent, and since 2010 have been the butt of many jokes. This seven year old video from Dunkey albeit, satire, rather well breaks down the inconsistency between review outlet staff even highlighting their own subjective contradictions from individual reviewers (look at the bit about the Sonic game in this one).

When you look at the first wave of reviews given by those issued pre-release review copies, the trend speaks for itself.

[Edit] Mass media manipulation never happens, no, never, there are no American soldiers in Baghdad

Defaced,

You know, I was honestly going to give you some credit for trying, but then you edited your post and decided to turn the conversation political. Your entire argument has lost all credibility, these are video games, please try not to take them so seriously, have a nice day.

Shadywack,
@Shadywack@lemmy.world avatar

Lol, how is that political? It’s a “water makes wet” kind of thing. I’m sorry you have such fragile feelings about Bioware and don’t like the narrative. If it’s any consolation, it’s not even the same people who made the prior games. Whether the game’s a massive success or financial failure, EA’s just going to fire them all anyway. That’s cool though, we’ll see how it looks on the Steam reviews this weekend. If past experience is any indicator, whenever a publisher resorts to funny business, it’s because they have to. Nobody was needed in the defense of BG, MDK2, BG2, NWN, Kotor, Jade Empire, ME, ME2, DA:O, DA2, SW:TOR, DA:I, etc.

I don’t even really care about the studio anymore to be honest, after the layoffs and turnover, we have no idea whether this crew delivered or not, and judging from the review oddities, it paints a bleak picture. Let them sink or swim based on what EA allowed them to do, then through no true fault of their own, face a studio closure because of the obtuse fuckwads in EA corporate. Either way, the future sucks for the gaming studio called Bioware, in name only.

ryven, do games w Dragon Age: The Veilguard | Review Thread
@ryven@lemmy.dbzer0.com avatar

Initial reviews seem remarkably positive given what we saw in the first gameplay reveal a few months ago. My impression at the time was that about half the voice actors sounded like they hadn’t been given enough context about the scenario and some of the cutscenes had questionable direction, which were bad signs for a curated ten minute slice. I still think it’s ultimately not for me—I don’t really want action combat in my Dragon Age—but I’m glad people are enjoying it.

hal_5700X, (edited ) do games w Dragon Age: The Veilguard | Review Thread

RIP Bioware.

EDIT 1 Also the new narrative just dropped. It’s weird how all of them are saying the same thing.

EDIT 2 What the fuck is happening with the Qunari. Origins, 2, Inquisition, and finally Veilguard. This is just sad. In the first 3 games. They were cool, but now they look like shit cosplay.

vasus,

I just finished watching Mugthief’s video on the review conspiracy thing, it does make a lot of sense.

ampersandrew,
@ampersandrew@lemmy.world avatar

It’s weird how all of them are saying the same thing.

“Return to form” is just one of those reviewer-isms like “mixed bag” and “fans of the genre”. You’ve probably seen the words “return to form” in dozens of trailers over the years that put the review quotes in their sizzle reels.

ThunderWhiskers, (edited )
@ThunderWhiskers@lemmy.world avatar

The qunari design is the weirdest thing to me. They Bioware spent so much effort solidifying who the Qunari are in 2 and had a great design to reflect that. Then in 3 I feel like they maintained and perhaps even improved the design, but kinda watered down the characterization of the culture. Perhaps I’m misremembering and the group of Qunari present in 2 are a more extreme sect than they are representative of the people as a whole. Now in Veilguard they seem to have really softened everything about the race. I’m just confused about the design direction which is disappointing because I really enjoy the qunari of DA2.

TwoBeeSan, do games w Dragon Age: The Veilguard | Review Thread

I WANT TO BELIVEEEEEEE.

SOLAS YOU FUCK HOW DARE YOU END ON A CLIFFHANGER.

Apologies my inquisition lady elf character took control of the comment.

Really want it to be good. I don’t care if it’s biowares corpse telling the story just let it be worthwhile.

Hesitantly getting hopes up after seeing these reviews

🙏🙏🙏🙏🙏

PieMePlenty, do games w PS5 FPS preferences

If you are into the classic battlefield games at all, maybe try Battle Bit?

Suavevillain, do games w Dragon Age: The Veilguard | Review Thread
@Suavevillain@lemmy.world avatar

I always need a mix of user reviews and professional ones because Cyberpunk at launch there was a ton of capping for good it was lol.

drasglaf, do games w Dragon Age: The Veilguard | Review Thread
@drasglaf@sh.itjust.works avatar

https://sh.itjust.works/pictrs/image/0a6ec0ba-ee63-434a-900d-4d994a174b41.png

I’ve found this in the wild, it’s quite worrying, but not surprising, unfortunately.

Eccitaze,
@Eccitaze@yiffit.net avatar

This is gonna turn into the gamer version of “this is extremely dangerous to our democracy” isn’t it

drasglaf,
@drasglaf@sh.itjust.works avatar

That’s exactly what came to my mind when I saw the image haha

EyesInTheBoat,
@EyesInTheBoat@lemmy.world avatar

I think most of us are just tired of obvious paid for reviews with built in talking points like that. I’d like to be able to remotely trust anyone without watching a one hour unedited let’s play video but that just means you’ll accidentally buy Andromeda. I hope Veilguard is playable but signs are not good when bioware is “returning to form” x100

SlothMama,

This comes from review guides, so yeah, they are literally sent by the company with a set of talking points and things to mention.

ampersandrew, do games w Stories and Mechanics around punishing over-aggression
@ampersandrew@lemmy.world avatar

To your first bullet point, your own example of StarCraft. Rush strategies are usually so all-in that they win or lose in a couple of minutes. If they’re successfully defended, the defender now has such an advantage that the rusher can’t come back from it.

I actually don’t know of a game that’s ruined by an “aggression meta”. I don’t think I agree that it’s a problem. Neither rushing nor turtling is incentivized in StarCraft. The push and pull that the designers wanted from a given match is the optimal way to play, and you’ll find more success chasing that than either turtling or rushing.

I’m heavily invested in the fighting game scene, and the genre’s been getting more and more “aggression mechanics” for a long time now; some might call them “neutral skips”, skipping the part of the game where the two players try to approach each other. There’s a clear reason for why they do this: it’s way more fun to watch. Street Fighter V often devolved into two players left on their last pixel of health, since you can’t kill with chip damage (for the most part), so it was a boring situation of both players fishing for a last hit as the clock ticks down. Now, whether it’s Street Fighter, Mortal Kombat, or Guilty Gear, you have a meter that you use on offense and defense. Being offensive rewards you with more and allows you to be more offensive, and being defensive will drain it. You can still have that moment from SFV that was supposed to be tense, but now it’s actually tense, because while that player is defending, the resource that prevents a checkmate situation is draining down, and when it’s empty, it’s basically game over.

Katana314,

Fighting games are a genre where it makes sense to push aggression meta. At times, people have wished that the genre allowed for more defensive counterattacking, but it’s not hard to predict how that would look in effect; two players both staring each other down waiting for the other to make a punishable move.

Basically, fighting games don’t have other mechanics outside of direct combat interactions that allow for fun decision-making. There’s fringe stuff like when someone has power-ups that don’t require landing hits (eg, Phoenix Wright in Ultimate Marvel vs Capcom 3) but they don’t involve much decision-making.

I think the only time rush is an issue in games like Starcraft, thus making it an example, is at the low level of play where people don’t know how to react. So, once players get experience in the mechanics, it’s basically fixing itself. Other games can sometimes have that issue at all levels of play though.

ampersandrew,
@ampersandrew@lemmy.world avatar

There are tons of decisions to make at any given time in a fighting game outside of trying to be on offense. That’s why it’s more of a recent trend to add mechanics to incentivize aggression. And yes, the fact that rushes tend to only terrorize lower levels of play is why it’s more of a gimmick than a feature.

simple, do games w Stories and Mechanics around punishing over-aggression

I haven’t played Overwatch for a while but for a time there was a notorious meta called GOATS (3 tanks, 3 supports). It was an insanely aggressive meta that focused on rushing straight into the enemy team, tanking them, and killing them before they can react. The only way you can counter it is by also running the same team comp and hoping to kill them faster.

It ruined ranked games for a few months and the devs apparently had no idea how to fix it without nerfing tanks or supports hard - which would make playing them feel terrible. That’s why OW added a role queue and enforced 2 damage, 2 tank, 2 support teams.

That said, I think aggressive metas are way better than turtling ones. Nobody wants to idle around and take pot shots until someone gets bored.

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