bin.pol.social

Katana314, do games w Stories and Mechanics around punishing over-aggression

Some games that come to mind:

Dead by Daylight has an issue with killers that keep their focus on one of the four survivors, ignoring the core objectives and other players. Worse, it often works well. There are many videos out there of experienced teams that find karmic counters for this practice, helping the victim escape the killer to some completely unknown location on the map, and often leaving the killer late-game with little to work with.

Texas Chainsaw Massacre (a 4v3 horror game), on the other hand, developed some issues where the prevailing strategies for the victims involve stacking up abilities that let them ignore attacks so there’s no need to hide or move slowly. It ends up taking long enough for the family members to even strike them down that some will brute-force objectives right in the family’s face. Part of the game’s issues is, the maps are developed to be relatively tight, so there’s fewer places for family to check, but it also made stealth strategies relatively ineffective.

An old favorite of mine for countering “Rush Meta” is in Team Fortress 2. For single players hoping to run past players to objectives, the Engineer’s sentry locks on to them pretty quickly, and no matter how fast they’re moving, it spells death within a certain bubble. Being automated, it also means no one has to camp for this to stay around. The sentries still die to inexperienced players that are making a unified push.

TF2’s other “rush punisher” is the Heavy - a class with a low skill cap, but a high health pool. He deals ludicrous damage up close, but can’t move quickly. So, he’s most lethal to people that are running at/past him instead of attacking from a distance. He says it right in his intro - he can’t outsmart people. He’s just a strong presence in a push for anyone that doesn’t have a plan to slow themselves down in order to deal the ton of damage needed to kill him. For a long time, in matches where the enemy team stuck to having 3 pyros rushing the frontline, my sole strategy was to pile up on Heavy, forcing the enemy team to consider ranged attackers like Demoman and Sniper, slowing the game down as a result.

HuntressHimbo,
@HuntressHimbo@lemm.ee avatar

You are so spot on with Dead by Daylight. If the survivor chosen to get “rushed down” has a couple specific things in their build or their team can play around it, it becames a huge uphill battle for the killer to get anyone else, but in public games often the teams aren’t coordinated enough, or the survivor chosen isn’t skilled enough to stall it out

Shadywack, do games w Dragon Age: The Veilguard | Review Thread
@Shadywack@lemmy.world avatar

EA’s been manipulating the review scores, and can still only muster their current metacritic rating. I’m interested to see what the audience scores look like later this week.

Fextralife’s take on EA review manipulation

Grangle1, do games w Stories and Mechanics around punishing over-aggression

Competitive Pokémon tends to go back and forth between times of “stall” (turtling) and hyper-offense (aggression) dominating the metagame, depending on which strategies and team builds players will find. Whenever one becomes dominant, fans of the other will constantly hound tournament runners to change tiering or ban certain pokemon to change it.

As for a “fun” game to go hyper-aggressive with zero HP, max damage, I’ve seen some YouTubers attempt “Danger Mario” runs in the first two Paper Mario games, maximizing FP and BP and never taking HP when leveling, keeping Mario in the “danger” zone where lots of evasion or damage badges will stay activated. They then rely on those badges, items and partner abilities to avoid taking damage.

all-knight-party, do games w Stories and Mechanics around punishing over-aggression
@all-knight-party@fedia.io avatar

Dark Souls, and other from soft souls likes (except Sekiro and Bloodborne).

You are encouraged to play cautiously and intently, otherwise you'll get slapped by concealed enemies, mobs with unexpected movesets, and being over aggressive and "greedy" during boss fights will end many an attempt. I love these games for that.

meant2live218, do games w Stories and Mechanics around punishing over-aggression

Aggression should be part of a game, but shouldn’t be the only way to play it. Obviously, when a game is optimized, it may be the best way to play (Monster Hunter and HAME speedruns come to mind), but a lot of great games try to design so that different archetypes can coexist and play off one another.

Street Fighter 6 encourages aggression. The Drive Meter system makes it so that turtling and blocking forever will end with you in blowout, taking chip damage and having worse frame disadvantage, as well as removing your ability to use Drive moves and opening you up for stuns. However, also hidden within the Drive System are some of the tools to deter mindless aggression. Drive Impacts are big moves with armor that lead into a full combo, so if you can read a braindead attack sequence, you can Drive Impact to absorb a hit, smack them, and then combo them for 35% of their life total. There are also parries, which can refill your drive meter.

Magic: The Gathering has tried to balance the various archetypes (Aggro, Midrange, Control, and Combo) so that every format should have at least 1 competitively viable deck in each meta archetype. Typically, Aggro will be too fast for a Control deck to stabilize and kill them before they can get their engine set up. But Midrange will trade just efficiently enough (with good 2-for-1 removal or creatures) to stop the aggression, and then start plopping out creatures that Aggro will have difficulty overcoming. And Combo often has nothing to fear from Aggro, since Aggro oftentimes can’t interact with the game-winning combo pieces. And because of this system, Aggro decks have to have sideboard plans ready for whatever meta they expect at an event or tournament. Removal or protection to get over or under Midrange, and faster speed or other types of interaction to take down or disrupt Combo. Magic’s systems (Mana/lands, instant speed removal, and even the variance that comes from being a card game) don’t punish aggro directly, but they make sure that there are usually answers out there.

Lost_My_Mind, do games w Screenshot of what I'm playing, day 3: Sonic 3

Wait…does that mean tomorrow on day 4 you play Sonic 4?

Oh wait…that game never existed…

Auster,

Was planning to play Leisure Suit Larry 4 instead. 😬

Lost_My_Mind,

My dad never let me play those when I was a teenager in the 90s.

I wonder if now, as a 41 adult, if I tried playing them…would I be like “Awww yeah, girl! This is the good shit!”

Or would I be like “Wow…13 year old me would have loved this. 41 year old me thinks it’s immature…”?

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

There was a 2010 2D platformer released as Sonic 4 which was meant to be the spiritual successor.

I’d say the real spiritual successor on Genesis/Megadrive was Sonic & Knuckles, which came out after Sonic 3 and for all intents and purposes may as well have been called Sonic 4. But they had to push the Knuckles aspect because the cartridge had a passthrough that would accept another Genesis cartridge and allow you to play e.g. Sonic 2 with the Knuckles sprite, iirc.

Lost_My_Mind,

No no no…Sonic and Knuckles was just Sonic 3, the other half of the cartridge that they sold you a second time, somehow.

They had 1 game, Sonic 3, and somehow split it in 2, and sold it twice. I mean, I guess it was kind of cool playing with Knuckles if you also owned Sonic 2, but it would have been nice if they’d have made it compatible with Sonic 1 somehow.

And would it have killed them to let you play as Tails in Sonic 3? Or use the dual screen multiplayer mode?

I feel like Sonic 3 was so great, but also somehow also a huge ripoff. I only got Sonic & Knuckles. I never had Sonic 3. And I tried showing my dad the whole interlocking cartridges thing. I said "See, if I had Sonic 3, I could insert it here, and play that game as Knuckles. And he asked “Can’t you play as Knuckles in this one?” And I said “Well…yes…” and he said “Great. Problem solved! Not like you won’t be playing with your knuckles soon enough as it is!”

Which I’m just now getting was a masturbation joke. My dad made a masturbation joke to me when I was 11…gaaahhhhh…forever unclean! forever unclean!!!

Well joke’s on him! I was too dumb to know that masturbation was a thing until I was 19! First time I cum, it was inside a girl…which I felt really bad about, because I felt like I was about to start peeing inside her…and I wanted to stop…but sex…and then it just happened. And I was like :O and she was like :D and somehow, she didn’t get pregnant. Looking back on that story, maybe I should get my sperm count tested. I’ve NEVER gotten a girl pregnant, as many times as I’ve been not using a condom. I’m sure some of those girls were just gold diggers too. Then when they didn’t get pregnant, they must have been like “WHAT THE FUUUUCK???”

Actually, knowing my dad…is it possible for a father to secretly give his infant son a vasectamy when he’s just 1 month old? I wouldn’t put it past him…

…you uh, you still there buddy? You good?

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

No no no…Sonic and Knuckles was just Sonic 3, the other half of the cartridge that they sold you a second time, somehow.

It’s not though? Sonic & Knuckles has unique stages and story vs. Sonic 3. Unless you mean they were designed as one game and split at the end before release; that I don’t know.

Agent_Karyo, do games w Uncle Chop's Rocket Shop is a wild, delightful on-the-job repair sim (and other Next Fest demo finds)
@Agent_Karyo@lemmy.world avatar

I tired out “Uncle Chop’s Rocket Shop” earlier this year. It has a unique world, fun graphics and a solid gameplay loop. That being said, it seems the “repair sim” subgenre is not for me.

vulgarcynic, do games w Whatever happened to racing games
@vulgarcynic@sh.itjust.works avatar

There is also The Crew, Forza Motorsport, Forza Horizon as well as Gran Turismo to mention a few more that I have played. Plus a whole slew of hardcore F1 titles, Nascar titles and the Trackmania series.

There might be something in there that catches your attention. Could just be a case of these not surfacing in your algorithm to get noticed.

bigboismith,

Gran Turismo is Playstation exclusive and has only released two games the last decade. Quite sad since I have heard a lot of great things about it.

Haven’t played the crew, but it seems to follow the same “drive a supercar around a track” that Forza has.

Not saying there are no racing games, but there is a lack of variety besides the four flavors of: Microsoft racing game, EA racing game, Ubisoft racing game or Codemasters (Recently acquired by ea) racing game. Compare this to the huge variety in strategy games or shooters.

The only thing keeping racing games relevant for me are the amazing indie games, but the lack of content hinders them more than other genres imo.

ms_lane,

Do you want themed racing games in different time periods?

If you’re using realworld(or alikes) cars, there isn’t really much more to go for, you’ve got circuit, street, rally, drift and touring cars - which really the only thing you can start to really differ is locale or time period.

F1 is F1 and F1 fans will slaughter anyone who tries to mess with F1. But also there are yearly games, since the rules change every year and the new game is the new rules.

Do you want more arcade style?

What are the indie games that have piqued your interest?

bigboismith,

The thing is miss is immersion and progression. It feels like you get a 1000hp lambo five hours into the game, and the gameplay is just driving around a track interrupted by navigating clunky menus.

Some of my favorite indie games are “art of rally” and “revhead”, the former having great driving but no progression and the latter having great progression and customisation, just very mediocre driving.

ms_lane,

Yeah I feel that, I didn’t like Horizon 5 due to that, I don’t want to be a superstar out of the gate, let me buy a clapped out mazda demio first.

themoonisacheese,
@themoonisacheese@sh.itjust.works avatar

If you liked art of rally, I suggest Parking Garage Rally Circuit. Much of the same vibe.

Hugh_Jeggs,

Oh god I tried The Crew

Racing for likes and followers? 😂🤢🤮

Dariusmiles2123, do games w Whatever happened to racing games

What I find crazy is that on Playstation you got Gran Turismo in 2022 I think and there’ll be no other concurrent until Asseto Corsa Evo in probably 2026.

I’ve already so many hours of going around the Ring in GT7, but I’d really h’love an extension with a new career mode and new trophies until Asseto Corsa Evo.

4shtonButcher, do games w Whatever happened to racing games

I’d play NFSU in modern graphics! But apparently linear games are not allowed any more and it always has to be open world and come with seasons and DLCs and all that.

Maalus,

The entirety of Starcraft 2: Wings of Liberty made less money than the first paid mount skin in World of Warcraft. That’s why companies don’t make linear games - because people will buy the microtransaction that required 1/1 000 000 effort of the game for more money than the game made.

4shtonButcher,

😢

Entertainmeonly,

I am slowly buying and playing through the old NFS games. I just bought Carbon and I’m going to go pick up MW before it comes in. I love the Underground 1&2 but Most Wanted was special for me. Nostalgia is a hell of a drug.

4shtonButcher,

Wasn’t MW open-world?

Entertainmeonly,

I’m sure it is. It’s been a long time but underground 2 was open and it was before MW.

jordanlund, do games w Whatever happened to racing games
@jordanlund@lemmy.world avatar

I think there’s not a lot of room for competition, it’s either Gran Turismo on PS5, Forza on Xbox or… um… Mario Kart? On Switch?

You could say the same thing about Football games. There’s Madden and NCAA and that’s pretty much it.

The era of having niche games like Metropolis Street Racer, Project Gotham, Speed Devils, or, heck, go back to the OG Playstation with Wipeout, Jet Moto, Destruction Derby… that’s long over.

Which is a shame because I played the HELL out of MSR/PGR.

CameronDev, do games w Whatever happened to racing games

I want a modern Flatout 2, such a fun game.

Rebels_Droppin,
@Rebels_Droppin@lemmy.world avatar

Wreckfest is made in a very very similar vein if not the same studio iirc

ampersandrew,
@ampersandrew@lemmy.world avatar

There’s also Trail Out.

Mac, do games w Whatever happened to racing games

I don’t think the racing game scene is poor.
There are many cool racing games if you look past AAA titles.

That being said, I don’t play them anymore. I pretty much exclusively play Assetto Corsa.

B0NK3RS, do games w Whatever happened to racing games
@B0NK3RS@lemmy.world avatar

There were many great racers around the Xbox 360 era and before. I feel like since then I can count on one hand the amount of good ones.

I think it just not as popular anymore but then also if they don’t make them we can’t play them!

Wreckfest, Circuit Superstars, Art of Rally, EA WRC are some excellent newer games to try.

HarvesterOfEyes, do games w Whatever happened to racing games
@HarvesterOfEyes@piefed.social avatar

I don't think the state of racing games is poor, it's just that they aren't as popular as they once were. And that's ok, I don't think we need a bajilion racing games coming out every year if they're gonna be shit. But to answer your question, I think right now, there aren't a lot of new games coming out that are new IPs, they're mostly a continuation of established franchises, and are mostly simulcade or full-on simulation racing games. I've been having tons of fun with Automobilista 2, for example.

But if you want to go a bit more in-depth:
On the arcade side, yeah, I suppose there aren't a lot of recent releases (maybe The Art of Rally? I think there was an Outrun-style game too?). But you still have Wreckfest, GRIP, and Redout 2. Oh, and Trackmania.

In the simulcade side of things (think Forza and Gran Turismo), there's Forza Horizon, Forza Motorsport, Gran Turismo 7, WRC 24 (could also be put in the simulation racing, to be honest), and the F1 games, which are yearly releases as someone already mentioned.

As for simulation racing games, there's Le Mans Ultimate, from the rFactor devs, and a new Assetto Corsa coming out. Automobilista 2 is getting updates pretty consistently, and iRacing is still going strong and getting new content. Oh, and BeamNG, which apparently turned into a full-fledged racing game?

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