Thank you. You just gave me a flashback to Total War: Rome campaign I played as a kid. I didn’t play long, because it got boring fast. I had exclusive horse archer armies that wiped out whole armies without losses.
#Balatro (Steam, iOS, Android, Switch, PS4/5, Xbox One/X/S)
A deck-builder card game where you make poker hands, but Jokers and other cards give you crazy power-ups. I probably didn’t explain that very well, but it’s absurdly addictive. It’s like the perfect Steam Deck game.
At the beginning, it definitly is. But after you played several runs, you get less and less new ways of winning. The game offers you new jokers whenever you make some significant progress and for a while, thats a lot of fun.
I haven’t had so much fun for a while now. I played it for like 40 or 50 hours
Just released 1.0 a month ago. Simple enough gameplay loop. Throw orbs at pegs on board to fight enemies. Go down different paths on a map until you reach the boss fight at the bottom, upgrading and getting new orbs and relics along the way to help. Repeat 2 more times and you win. Has 20 levels of increasing difficulty after beating your first run, but locked behind standard progression.
Dungoens and Degenerate Gamblers (Steam)
Released beginning of last month. Play Blackjack against opponents, but you each have a life bar. Score higher than opponent to deal damage equal to the difference in your scores to them. Various non-playing cards and other nonsensical cards will appear as playable cards. Things like a get well soon card, SD card, a flat out 21 card, a birthday card, and many more can be found. Go until you either lose all your health or beat the final boss on one of two different routes to be taken.
I do. It’s on my wishlist because I have so many new games that I didn’t play yet that it wouldn’t make sense to buy it now I just wondered, in regard to the gameplay, if some people eventually feel bored after some days :) so thanks for the feedback
SteamWorld Heist II (Steam, PS4/5, Xbox One/Series, Switch)
Like its predecessor, it’s basically “2D XCOM with skill shots instead of randomness”. Highly recommended, perfect for gaming on the go with a Steam Deck or Nintendo Switch.
I’m bending rule 4, because the official 1.0 release is announced for less than 1 month from now.
ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive.
I’ve played through it a 2nd time recently, it’s a fun solo experience, the difficulty is largely customizable, the different zones feel unique, lots to explore, even just a little morality testing on some quests. Decent enemy variety, the guns generally feel different, and different ammo types do matter. Skill will take you far, and carelessness, even in the easy areas, will be punished.
IDK. I skipped horse archers in my latest dark elves playthrough of total war warhammer 3, because they are so trash. No shields + large targets means they die really easy to missile fire, And since you can’t use a longbow on horseback they lack the range to engage other archer units without taking a few volleys first.
Basically they are only good for fighting factions like undead that that have no ranged units.
The age old conundrum of the unit that may or may not be strong in real combat situations, but becomes absolutely gamebreakingly busted when added to videogames, because it’s strenghts translate into overwhelming advantages with none of the real life drawbacks it had to endure, usually via game design, bad balancing or games putting said units in unrealistic situations.
Take for example anti-aircraft guns since WW2. Other than the obvious real example of the FlaK88 being turned into an AT gun by the Germans, several others of these become anti-infantry or even anti-armor rapid firing nightmares in war games, because they’re put well inside their optimal range and within threatening range of infantry and tanks. Which would usually destroy them from afar. The OTO Melara gun is a good modern example. Italian radar guided 110mm naval gun, was never mounted onto a proper line vehicle that was adopted by any country. But the prototypes, like the OTOMatic, absolutely terrorize every game where they appear, as a hyper accurate, rapid firing, high damage anti-everything gun.
Horse archers are just the ancient ages example of that.
Um…archers on chariots were almost certainly extremely effective in any era they appeared. The main reason they stopped being popular in combat was because horses became big enough to ride after thousands of years of breeding.
Also because they were absurdly expensive for the civilizations that were using them. The loss of their chariots to Sea People invasions and the cost of replacing them is sometimes listed among the reasons for the Bronze Age collapse of the Hittites and the decline of Egypt despite their battlefield victories.
And it takes a lot of time to train soldiers to effectively ride horses, shoot bows and especially to ride horses while shooting bows while also making sure there’s enough money/logistics to take care of those troops. Much easier to give tons of people a simple bow and tell them to have at it. Or spears. Just… spears for everyone.
It’s technically still in early access, but damn I haven’t had that much fun with a boomer-shooter in a while. The level design is top-notch, the music slaps, and the AI is actually good at cornering you.
They’re working on the next two chapters, which you’ll get when they come out at no additional cost. Also, the OST is on Bandcamp.
I don’t know why you got downvoted, because you answered the question. I don’t know if they’re planning on making any DLC, but as it is right now I’ve played for about 6 hours and just made it past the mall. This is all still in the first chapter, for those who didn’t know.
#4: No early access games, except for games that were in early access and hit v1.0 this year. Even if it’s a great game this year, odds are it’ll be a better game when it’s done, so I made this thread to call out games that are done.
Horse archers are amazing lmao. If you’re throwing them directly into the front lines they will be fucked several times over. Understand: they are merely archers that can quickly reposition. This makes them one of the best units in the game.
Deploy them to the far flank and reposition them frequently. They are excellent at drawing out the enemy cavalry so you can harass them, hit them with your own cav, etc. Big block of infanty? Harassing fire. Other horse archers? Wait for them to engage your footed archers and then deploy your horse archers to double up on them.
Their weakness, as you’ve noticed, is large blocks of powerful foot archers. That is what your cavalry or heavy infantry is for. Once your other forces engage, then deploy your horse archers. They’re a reserve force and a force multiplier.
It’s chess where I find they’re super op - I mean seriously, the ability to no scope bishops from across the map while moving like a knight is totally unbalanced and the Devs need to too back the update.
bin.pol.social
Najnowsze