Subnautica, because lots of people said it was a great game and there were things that could be spoiled, so that indicated a neat story. The beginning was freaking awesome! But I hate crafting survival games, so I didn’t play for very long.
The grind and particularly the inventory management make me never want to play Subnautica games again despite loving the first one. I hope they sort this out for the next game in this style if they do it again. The base needs to have a shared inventory that it pulls from when crafting, and preferably stacks of items are shown instead of individual items.
That said, I don’t know if they’ll do another survival game again. They made Natural Selection before it (which is awesome and still has a community) and have made Moonbreaker now. They tend to jump around to a ton of different styles of games.
Personally from the screenshots and the vids I didn’t feel like the game would be for me. Is there actual story? Are there fun characters to hang with?
Bethesda games have quite a recognizable formula, and this seems like their blandest implementation.
But hey, i am basing this on the other games and a handful of material. Ill probably crack it and wait for it to lower in price big time.
Yeah, the story/stories and characters are the actual meat of the game. It’s not a space sim like Star Citizen or NMS, it’s an RPG first and foremost, really.
Also, so far (~20 hours in) it’s way less bland than Fallout 4. It’s a way more of an RPG (I talked my way out of confrontations multiple times, sometimes even using my background and traits, when relevant). Sure, if you just keep landing on planets and going to the auto generated structures and scanning wildlife, it’s probably gonna be quite bland. But there’s way more actual content, way more actual quests that aren’t just clearing out bandits/raiders. The space sim-y stuff, that’s just there to sell the fantasy. Yes, you can be a bounty hunter or space trucker or whatever, but that content is of course going to be way more autogenerated, bland stuff. I’d recommend doing that stuff on the side, when you want a break from story heavy quests.
But even clearing out raiders is often waymore fun in Starfield, especially when it’s in space. For example, I came across an abandoned zero-gravity casino space station that spacers (one of this games version of raiders and bandits) were in, while I was on my way to the space cowboy city, and that was a very fun fight.
Another time, I was heading back to New Atlantis when I noticed a symbol for a ship in the same system. When I went to investigate, I first got into a dogfight with another ship, disabled their engine and borded them, then I noticed there was some kind of heavy freighter they were raiding, so I docked with that. On that ship, the engines were funky and as they were turning on and off the gravity was going, too, so I was fighting my way through a ship where the gravity was constantly fluctuating, which then also factored into small environmental puzzles, like waiting for the gravity to turn off to go up an elevator shaft. Eventually got to into the vault the space pirates were trying to get into, and although I couldn’t get all of it because I didn’t have a high enough lockpicking skill (the new lockpicking minigame is also kinda fun, ngl), but I did pick up some contraband. When I then finally actually went to New Atlantis, the contraband was caught by the scanners, I was arrested and then forcibly conscripted to go undercover into the Crimson Fleet (the space pirates), although I could’ve killed my way off the ship they brought me to if I wanted. Then the contact to get into the Crimson Fleet was actually the same person that gave the orders to attack that freighter I found! (There was an audiolog, because of course.) Sorry for going off on a tangent, I just felt like it would illustrate my point better than just saying “it good”
I also probably have like 5 other quests in my quest log to go join some faction, some big factions, some small factions. And that’s without even going to the cyberpunk city.
And so far I haven’t had to follow a dog for 20 minutes in search of a chainsmoker, so that’s already better than Fallout 4.
Please don’t apologize for the tangent. It’s giving me high hopes that I’m going to like the game despite the flaws and (probably mostly legit) criticism of reviewers.
If you need a little more hope, I keep stumbling into cool and unique handcrafted locations and encounters all over the place, just doing side stuff, like, I just delivered two passengers and in doing so found two unique locations in the target star system. I originally feared it was mostly the three major cities getting the handcrafted stuff, but nope, there’s a ton of it out there.
Yes, there’s a lot of loading screens, but, honestly, I hardly even realize they’re there because they are legitimately just like 2 seconds on PC.
Honestly, I just keep kinda having that sort of look. Like, recently I was in need of Titanium, but all of the planets I found that had some were extreme environments I am not equipped for, so I couldn’t collect much. But I did stumble onto an an abandoned ship that just happened to be loaded with the stuff! Now, the crew on that ship also all died of a mysterious illness shortly after picking up the ore, but, hey, I need to mod my weapons.
I also may have genocided some dinosaurs for another resource I had a hard time getting.
Cyberpunk 2077. I was pretty skeptical of it before it came out (didn’t really feel like it was doing anything unique), but it was such a big release I picked it up to have an opinion on it.
Don’t think I’m gonna do the same for Starfield, though, that’s just a pass
I think for me it’s going to end up depending on the modding community and how linear the game feels.
I played The Outer Worlds due to the hype around Obsidian releasing a game but it just felt kind of flat and lifeless. Maybe it’s just because it seems similar in atmosphere but I’m worried Starfield is going to end up feeling the same.
Even though I agree for the most part about Cyberpunk,I did finish it ,but skipped parts of story by doing the worse ending. I intend to start a new game after Phantom Liberty dlc comes out just cause I’m curious about the improvements.
Starfield… Now I never liked Bethesda games and could never finish most. I did finish FO4,but was very very bored by the end and rushed it. Starfield is just so bland and has so many mixed ideas and mechanics from other games it just feels like it can’t make up its mind what it wants to be. And the combat… Cyberpunk feels like a combat masterpiece compared to Starfield and Star Citizen the same (despite all issues) for the space part. Starfield just can’t draw me in.
Only multiplayer games, since a single player game is usually available forever someway or another. Multiplayer games live and die based on popularity. No players = no game. And the longer the game is around, the fewer players it generally has so I like to get in right when they come out if I’m interested at all.
I’m not young and I still will play a game because it’s suggested to me. If everyone tells me a particular game/movie/book/restaurant is amazing, I’m going to try it.
Taking the advice of others and trying new things isn’t a sign of inexperience.
Yes it is. Evidence is against you on this point when we’re talking about population level behaviours, individuals vary of course which includes you
Not that experienced people are less able to consider other opinions, simply that when we’re younger we depend more on volatile social acceptance metrics combined with having had less time to firmly establish our own preferences.
Taking suggestions for new media isn’t a sign of youth. Imagine having a friend recommend a book and saying “I’m no callow youth! I’ll select my own media thank you!”
Yeah, but deciding not to do so after hearing the specific advice is not necessarily a sign of being a head-in-the-ground ass. Especially if it’s just a video game recommendation.
Also, is the person making a recommendation based on what they know of my tastes, or because they want to gush about something they enjoy? I’m happy to hear the latter, but it doesn’t necessarily mean I will like it. If you love spicy food, I’ll gladly listen to you talk about it, but I’m going to ignore your recommendation to try it because I know things about myself, one of which is “I have no spice tolerance”.
Seriously: I’ve had friends talk me into getting stuff; but not from a fear of missing out. My friends were never really gamers. Half the shit they recommended to me I was already into or didn’t give a single fuck about lol
Mass Effect Andromeda. The reviews convinced me I’d hate it, but I couldn’t stand the thought of possibly missing some lore after I loved the first 3 so much. Turns out it was actually pretty good.
No Man’s Sky. It looked slow and grindy but people kept hyping it up. I caved, and forced myself to play 20 hours trying to find the good bits. I never found them.
I think the hate for Andromeda was a little overblown. I enjoyed the heck out of the game, regardless of any weird facial expressions! It of course was never going to live up to the original trilogy but it stood out on its own in a lot of positive ways
No Man’s Sky. It looked slow and grindy but people kept hyping it up. I caved, and forced myself to play 20 hours trying to find the good bits. I never found them.
That’s a game I tried as well but I feel like I set myself up for failure by trying to see everything the beginning of the game had to offer versus exploring naturally.
I agree it was very boring and the writing in the intro was incredibly weak. Every time I expected that wow moment (helgen, opening the vault) i just found disappointment instead. “Wow a fight! oh I’m just randomly handed a ship? ok sick time to fly, oh it’s just fast travel. New Atlantis is about to be crazy, oh it’s just a bland city” and everything being beige didn’t help. Fallout has the cool roleplaying in the wasteland factor, Skyrim has the cool fantasy aspect, Starfield seemed to just be ‘space’ but other games (Mass Effect, Outer Wilds, hell even the first half of The Outer Worlds) did it better.
It seemed p clear they don’t feel the need to innovate or have any ambition because their dedicated fan base is so large now that they don’t really have to. Which is fine but wasn’t for me.
Those aren’t really FOMO in my opinion, more like being curious about what the praise was about. It’s trying new stuff, and rather healthy I’d say, even if you realize some of those really weren’t for you in the end. Yeah, I had quite a few of those too.
To me, FOMO would be anxiety about stuff that you really can miss “forever” and regret afterwhile.
In games, it’s weaponized with artificially limited stuff because whoever is pulling the string wants you to fear a missed opportunity and make an impulse decision.
It’s stuff like preorder “bonuses” you will never have another chance to get otherwise, time-limited content, battlepasses, daily rewards etc.
One of the most pathetic recent example I can think of being Nintendo making the translation of a 1990 Famicom game available only for a couple months. “Quick, buy Fire Emblem now, before it disappears forever!!!”
I think a handful apply for me, but the biggest case is probably WoW Classic. It felt like a can't miss, lightning in a bottle kind of moment, so I absolutely had to be there. I'm glad I did, as it reminded me both why I love the game so much, as well as why I don't play it anymore.
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