This again? Anyway, sure… Tetris or doom for importance. Not really the best. That goes to rdr2 for being one of the best selling games of all time while also being almost universally loved by both critics and fans. Not my personal favourite game, but objectively speaking, the title should go to rdr2, I think
FFXIV, but this doesn’t mean much because it’s dependent on what genres you like.
Most historically significant? Ultima 4, Wizardry 1, Pool of Radiance, Mario 1, Metroid 1, FF4, Chrono Trigger, FF7, Mario 64, Zelda OoT, Counterstrike, Starcraft, Diablo 1, WoW, Cave Story, World of Goo, Minecraft, Skyrim, Dark Souls, Zelda BotW
That list is old school solid. I played every one of those except M64 and Counterstrike. Add a few like Adventure, Rogue, Civ 1&2, Populous, Wing Commander, Star Control 2, King’s Quest, Sim City, Katamari Damacy, and Deus Ex. Every one of those titles changed gaming in new ways.
Never got to play this as it was never released for non vr players, can’t help but think this terrible decision cost valve a lot of money from potential customers
If you actually want a viable discussion on this game, you’re better off posting this into a virtual reality community as the comments there won’t devolve into salty sour grapes that they couldn’t / wouldn’t play it since “vR iS uh GImAuCk”
Yeah, that would be wise, but by the same token since Lemmy is a bit smaller the amount of people with things to say in those communities would be smaller overall too.
Nie śledzę jakie w tym momencie soundcloud ma rodzaje subskrypcji, ja mam artist pro po to by móc wrzucać sety djskie bez ograniczeń. Z tego co widzę to go nie oferują w pl…
I played it last year. It was certainly interesting, though it showed me the challenges of VR games. Before, I always hated the idea of using the teleport feature because it seems cheesy. However, after several tries without it, I can say it’s necessary. You end up feeling very nauseous otherwise. But, as a player you’re just way less capable than non-VR games. You can’t move around as easily and so you can’t take on as many enemies or maneuver as easily around the map. In most encounters with enemies, you can only fight a max of maybe 3, before you start to feel overwhelmed. Even 1 is usually enough to feel stressed and when those saw drones fly at you, you’ll panic and possibly yank a cable or get disoriented and bump into something in the real world. Crouching behind cover and shooting is pretty cool though — possibly the most immersive part.
I had the opposite problem where teleporting makes me dizzy. I only used it as a last resort and can’t survive games that don’t give you the option to not use it.
You’re able to tolerate moving around without teleport? I have a pretty strong stomach and never get sick on boats or planes, but that just completely fucks me up. I can tolerate it for about 20 minutes, but after that I’m ready to hurl. With teleport I could play for an hour or more.
I’m not the person who originally replied but locomotion is significantly more comfortable than teleports. The teleporting makes me dizzy and messes with my sense of balance and orientation.
I also don’t get motion sick in any non-vr setting either.
The trick is to stop as soon as you start to feel nausea. If you keep doing that your body starts to adapt to VR and eventually you won’t get nausea except in really extreme experiences.
I think I’m just use to the movement style and teleporting is a bit jarring and makes me stumble. It takes a good dozen hours to stop getting motion sick in general. Now I can do it drunk.
It took me a long time to get used to VR locomotion.
I still really can’t handle smooth turning at all, but using VRChat a lot (where the teleport movement is terrible) made me get used to the left stick movement at least which is really all you need.
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