Paradox published games are so often great gameplay-wise but technically incompetent lol, wouldn‘t surprise me if it utilized like 2 CPU cores tops to simulate a whole metropolis
It’s using unity game engine. I’m a graphics programmer in the industry and at my current and last workplace I made tech for games studios (i.e. I dealt with performance of easily 100 games a year at one point). Unity by far was default the worst to deal with due to the limited tools to fix issues that were inherint to the engine. Note don’t take this as me saying unity is a bad engine, it’s just that it isn’t a performant one. Its focus is elsewhere (accessibility and ease of development, things it excels at).
So yes, you can definitely assume that, in fact I’d assume one core for the simulation unless they wrote an entire new architecture to replace unity’s functionality (you’d still be locked to single thread sync points, but that’s manageable). It’s a hassle most don’t deal with as it’s a lot of work to struggle against writing code like unity wants you to write it.
I worked in a studio that exactly did that a decade ago, and it was painful and frankly a huge upfront dev cost that takes a long time to pay off.
Sklylines 1 was on Unity, but Skylines 2 is using Unreal as its engine this time.
I stand corrected. Must have been confused by the tech demo and hearing about “the new engine” from some CS content creators and making assumptions. It is indeed made in Unity, which is a shame. I used to love that engine, but it really hasn’t kept up with the times. I was so excited for it being in UE5.
I want there to be systems that have absolutely no game design in them. Stuff that literally is just there to add random possibilities to the experience. Extremely basic and consistent rules which are extremely easy to grasp but result in all sorts of crazy shit. Stuff like redstone from minecraft or fairy dust in Stardew Valley. I want to completely forget about the game for a bit and just get completely lost in the intricacies.
A perfect example of this: Adding a joker (wildcard) to poker. It’s just one basic card, you know what it does, but the amount that one card can completely break the game leads to far more interest than the base game could ever provide.
I have cognitive impairments and it does my head in that it’s still hit or miss whether games have rewindable text and voiceovers. Definitely my favourite thing in a game is eing ale to open a dialogue log and even replay voiced lines. Should be in every game, it’s such a small accessibility thing.
I’m gonna be honest, I never really understood what it did. The difference between fullscreen and windowed mode is kind of obvious, but borderless? I get what it does, it’s like windowed mode but borderless and it can take the whole screen. But then why not just make it fullscreen? I don’t understand it.
And especially when apparently some games run better with it? Which… I don’t know, I just don’t understand it.
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