Those same streamers are also reporting 16GB of RAM usage when loading up a new map, which means that the minimum recommended spec of 8GB was a blatant lie from the devs.
I’m not saying this is necessarily the case, but just because a game uses 16gb of ram on a 32gb system does not been it can’t make do with 8gb on a more limited system.
Yeah IMO it’s far better for games like Cities Skylines to use as much RAM as they can - especially once mods start coming out! I’ve had times where my heavily modded version of CS1 wanted 16+ gb of memory because loading assets from RAM is way faster than loading from SSD/HDD!
Pasting my comment from elsewhere in these comments here: The first time I run a game, before anything else, before a developer logo, a splash screen, ANYTHING: I want a screen with volume sliders. This setting needs to be saved upon completion and then ask if you want to see this screen on every launch, or just this one.
I know I am not alone. I am tired of having my eardrums blasted to hell every time I launch a newly installed game. Some games even go back to eardrum-destruction every launch until it loads the user settings.
This shit needs to be standardized. A lot of us wear headphones and are on voice chat or listening to music or whatever when we launch a game, and the deafening EA logo or whatever it may be is NOT welcome.
So this is my own post, but I’m still gonna comment on it because I have something else.
AI Bots support for multiplayer games.
It’s become quite a rarity but it used to be… I wouldn’t say standard, but common in older games and I really miss it.
Sometimes I really enjoy the gameplay loop of a multiplayer game but I just don’t want to play it in multiplayer. There is too much pressure. Counter-Strike is a good example of that. I like the gameplay loop. I like the game but I spent a ton of my time playing it offline against bots on custom maps.
It’s not exactly the same as playing with real players. I know they don’t behave the same. But speaking of not behaving the same, at least I don’t have to be worried of being insulted or anything if I make a mistake. There is much less pressure to succeed in games like this which I find fun. It’s often hard to play online because it’s all pressure and no fun for me.
Programming decent AI bots is complicated I know that which is why it’s probably as rare as it is nowadays but I still miss it there has been too many games that I loved that simply died and I can’t play anymore because there is no bot supports on it. I would love to be able to play my favorite game like for example, a Battlefield 1 game with 63 other bots that can pilot vehicles and do all of the things that real players would do.
That’s why I love Ravenfield. But yeah, how many games have died and how many gameplay loop do we miss and can never play again because it would require actual players and there was never any proper bot support implemented?
I can think of a few and actually one of them is Star Wars Battlefront 2015 which had some sort of AI bot implemented but it used a very different kind of AI. They don’t move like actual players. They have completely different animations and behaviors and what’s worse is that they have a really nasty tendency to focus on the player. Which means that on some maps and some difficulty you come out of a hallway, out on the outside part of the map, and all of a sudden every bottom of the map, every starship is firing at you. Because you’re the priority target.
Battlefront 2 2017 eventually implemented instant action and did it much better. Sadly I prefer the gameplay loop of the 2015 game by a lot. Oh well.
If you like me, buy Ravenfield on Steam. It’s not a game that happens to have bot support. It’s actually a game that is completely built around this. It’s not just a feature, it’s the point of the game, and I love it for it.
A game like this is not going to release without bugs. It’s just not going to happen. Expect Colossal to patch it fairly rapidly and over the course of a few years release all of the DLC that will make it feel like a rich city building experience. For now, I’ll stick to C:S1. No need for the pitchforks and torches.
I dunno – I’m sympathetic to the DLC argument, but bad performance isn’t something I can forgive on launch day. I’m sure they’ll patch it in time, but if I buy a full-priced game, I expect it to run decently well. Anything less makes for a poor user experience. If a publisher truly cares about user experience then they won’t release a game in that state, or if they do, they’ll make it 100% clear on the storefront that the game has performance issues.
I love a game with a good large settings menu that lets me change as much as possible. If you don’t lock me out of changing all the keybindings then you’re already ahead of the game. I hate when a game has a really badly implemented feature and no way to change it or disable it.
I’m a lefty, but there was no way in hell I was moving the mouse to the other side every time I used the family computer, so I just learned how to use my right hand.
As a kid I had my own PC early and my dad set it up left handed for me. Now I’ve played games left handed in general for 23 years, and shooters in particular for 15 years already, it’s too late to relearn :-)
I’m running a slightly older computer, that I need to upgrade my memory and graphics card on. The only reason I am going to try this when it comes out and not just keep playing City Skylines 1 is that it is a day one release on Game Pass. I’m not sure with the performance issues my computer will handle it and I haven’t really seen much conversation about specs required, so I’m concerned. My system was mid tier 4 years ago so if it is running bad on high tier systems today…
I’ve got an RTX 4070 and a 4790K. I’m fully prepared for my CPU to have a really hard time keeping up. I think an upgrade will be coming early next year.
This is just a game I’m really really really excited about.
I definitely am going to upgrade, I want their new life sim which they pushed the early release date back on. So I have been saving to do that. I just knew I wouldn’t be able to have everything in time for the release of this game. Hopefully the bugs will be worked out by the time I’m finished. I’m hoping by the summer.
They’re releasing this game as an early access. The Day One Game Pass release evidenced this, they wanted as many people as possible running this game to beta test this game.
Why not just release the game as an early access you say? If you release the game as early access there would be much less people buying and installing the game compared to a “full release” and we need the line going up for the Q4 so that our corporate overlords can buy another ranch at New Zealand my friend.
I never play these types of games but I distinctly remember my friend having a full on meltdown about how fucked up the first Cities Skylines was like a decade ago, lol.
I guess you’re just talking about one person, but I think Cities Skylines was received quite well in general? I just remember a bunch of praise for Cities Skylines (in contrast to Sim City 2013 which a bunch of people had a meltdown about).
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